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I have completed the installation process for Flightmare, and everything works fine except for the rendering. When I run the RPG_Flightmare in one terminal and execute the following command in another terminal:
python3 run_drone_control.py --train 0 --render 1
I receive plot output showing the position, velocity, angle, etc. However, I also encounter a warning:
[VecEnv] Flightmare Unity Bridge is not initialized.
Despite this warning, I am able to run the racing application in Gazebo using the following command without any issues:
roslaunch flightros racing.launch
In an attempt to integrate Unity rendering with the quadrotor environment for reinforcement learning applications, I added the following code to connect to Unity in the constructor of the environment:
However, when running the modified code, I encounter a segmentation fault, indicating that the integration didn't work as expected.
I would appreciate any suggestions or guidance on how to properly integrate Unity rendering with the quadrotor environment for reinforcement learning applications. I have attached the relevant code files, including the quadrotor environment code and the Unity bridge implementation, to provide more context.
If you require any additional information or have any specific questions, please let me know.
Thank you in advance for your assistance!
The text was updated successfully, but these errors were encountered:
Hey guys,
I hope you are doing great!
I have completed the installation process for Flightmare, and everything works fine except for the rendering. When I run the RPG_Flightmare in one terminal and execute the following command in another terminal:
I receive plot output showing the position, velocity, angle, etc. However, I also encounter a warning:
Despite this warning, I am able to run the racing application in Gazebo using the following command without any issues:
In an attempt to integrate Unity rendering with the quadrotor environment for reinforcement learning applications, I added the following code to connect to Unity in the constructor of the environment:
unity_ready = unity_bridge_ptr->connectUnity(scene_id);
Additionally, in the step function, I included the following commands to render the Unity simulator:
However, when running the modified code, I encounter a segmentation fault, indicating that the integration didn't work as expected.
I would appreciate any suggestions or guidance on how to properly integrate Unity rendering with the quadrotor environment for reinforcement learning applications. I have attached the relevant code files, including the quadrotor environment code and the Unity bridge implementation, to provide more context.
If you require any additional information or have any specific questions, please let me know.
Thank you in advance for your assistance!
The text was updated successfully, but these errors were encountered: