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Compute IBL Irradiance and Specular Reflection cubemaps
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Original file line number | Diff line number | Diff line change |
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#ifndef _CUBEMAP__HLSLI_ | ||
#define _CUBEMAP__HLSLI_ | ||
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#include "types.hlsli" | ||
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vg_enum_class(CubemapFace, uint, | ||
PositiveX = 0, | ||
NegativeX, | ||
PositiveY, | ||
NegativeY, | ||
PositiveZ, | ||
NegativeZ | ||
); | ||
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#endif // _CUBEMAP__HLSLI_ |
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