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VGF_Boy_Glass material
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Benualdo committed Oct 2, 2024
1 parent a461b33 commit 3ef1dfa
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Showing 3 changed files with 70 additions and 4 deletions.
59 changes: 59 additions & 0 deletions data/Materials/VGF_Boy/VGF_Boy_Glass.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
<Root>
<Object class="MaterialResourceData">
<Property type="Uint32" name="m_uid" flags="" value="1717291273"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="Object" name="m_materialModelType">
<Object class="MaterialModelType">
<Property type="String" name="m_name" flags="NotVisible" value=""/>
<Property type="Uint32" name="m_uid" flags="" value="543781096"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_shader" value="Default"/>
</Object>
</Property>
<Property type="ObjectPtr" name="m_data" flags="Flatten">
<Object class="DefaultMaterialData">
<Property type="Uint32" name="m_uid" flags="" value="3593802218"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="EnumU8" name="m_surfaceType" value="AlphaBlend"/>
<Property type="EnumU8" name="m_cullMode" value="Back"/>
<Property type="EnumU32" name="m_UVSource" value="UV0"/>
<Property type="Float2" name="m_tiling" flags="HasRange" x="1" y="1"/>
<Property type="Resource" name="m_albedoMap" flags="Resource">
<Object class="TextureResource">
<Property type="String" name="m_name" flags="NotVisible" value=""/>
<Property type="Uint32" name="m_uid" flags="" value="3294624524"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_resourcePath" flags="NotVisible" value=""/>
</Object>
</Property>
<Property type="Float4" name="m_albedoColor" flags="Color" x="0.48617682" y="0.47474045" z="0.96078432" w="0.50196081"/>
<Property type="Resource" name="m_normalMap" flags="Resource">
<Object class="TextureResource">
<Property type="String" name="m_name" flags="NotVisible" value=""/>
<Property type="Uint32" name="m_uid" flags="" value="3136292677"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_resourcePath" flags="NotVisible" value=""/>
</Object>
</Property>
<Property type="Float" name="m_normalStrength" flags="HasRange" value="1"/>
<Property type="Resource" name="m_pbrMap" flags="Resource">
<Object class="TextureResource">
<Property type="String" name="m_name" flags="NotVisible" value=""/>
<Property type="Uint32" name="m_uid" flags="" value="2140921310"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_resourcePath" flags="NotVisible" value=""/>
</Object>
</Property>
<Property type="Float" name="m_occlusion" flags="HasRange" value="1"/>
<Property type="Float" name="m_roughness" flags="HasRange" value="0.25"/>
<Property type="Float" name="m_metalness" flags="HasRange" value="0"/>
</Object>
</Property>
</Object>
</Root>
Binary file modified data/Meshes/VGF_Boy/VGF_Boy.fbx
Binary file not shown.
15 changes: 11 additions & 4 deletions data/Prefabs/VGF_Boy.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
<Property type="ObjectPtrVector" name="m_components">
<Object class="PhysicsBodyComponent">
<Property type="String" name="m_name" flags="NotVisible" value="New PhysicsBodyComponent"/>
<Property type="Uint32" name="m_uid" flags="" value="0"/>
<Property type="Uint32" name="m_uid" flags="" value="3932737972"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value="Opened"/>
<Property type="EnumFlagsU32" name="m_flags" flags="Bitfield" value="Enabled"/>
Expand All @@ -50,15 +50,15 @@
</Object>
<Object class="PhysicsShapeComponent">
<Property type="String" name="m_name" flags="NotVisible" value="New PhysicsShapeComponent"/>
<Property type="Uint32" name="m_uid" flags="" value="0"/>
<Property type="Uint32" name="m_uid" flags="" value="3990820587"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value="Opened"/>
<Property type="EnumFlagsU32" name="m_flags" flags="Bitfield" value="Enabled"/>
<Property type="EnumU8" name="m_shapeType" value="Capsule"/>
<Property type="ObjectPtr" name="m_shapeDesc" flags="Flatten">
<Object class="CapsuleShapeDesc">
<Property type="String" name="m_name" flags="NotVisible" value="CapsuleShapeDesc #20"/>
<Property type="Uint32" name="m_uid" flags="" value="0"/>
<Property type="Uint32" name="m_uid" flags="" value="3884290469"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="Float3" name="m_rotation" flags="EulerAngle" x="0" y="0" z="0"/>
Expand Down Expand Up @@ -100,10 +100,17 @@
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_resourcePath" flags="NotVisible" value="data/Materials/VGF_Boy/VGF_Boy.mat"/>
</Object>
<Object class="MaterialResource">
<Property type="String" name="m_name" value=""/>
<Property type="Uint32" name="m_uid" flags="" value="0"/>
<Property type="Uint32" name="m_originalUID" flags="" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" flags="" value=""/>
<Property type="String" name="m_resourcePath" flags="NotVisible" value="data/Materials/VGF_Boy/VGF_Boy_Glass.mat"/>
</Object>
</Property>
</Object>
</Property>
<Property type="BitMask" name="m_batchMask" BitCount="1" Value="0x0000000000000001"/>
<Property type="BitMask" name="m_batchMask" BitCount="2" Value="0x0000000000000003"/>
</Object>
</Property>
<Property type="ObjectPtrVector" name="m_children" flags="NotVisible"/>
Expand Down

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