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Akshara #196

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2 changes: 1 addition & 1 deletion src/lab/Integers/Refrences.html
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Expand Up @@ -99,7 +99,7 @@ <h2 class="text-h2-lightblue" style=" margin-bottom: 20px; margin-top: 10px; "><

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<h1 class="text-h2-lightblue">Representation of Integers and their Arithmetic</h1><div class="content" id="experiment-article-section-8-content">
<p>Computer Systems: A Programmer's Perspective, Second Edition (CS:APP2e) Randal E. Bryant and David R. O'Hallaron  Prentice Hall, 2011 (ISBN 0 13-610804-0)  </p>
<p>Computer Systems: A Programmer's Perspective, 3/E (CS:APP3e), Randal E. Bryant and David R. O'Hallaron  </p>
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2 changes: 1 addition & 1 deletion src/lab/Introduction.html
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Expand Up @@ -120,7 +120,7 @@ <h1 class="text-h2-lightblue">Computer Systems Organization lab</h1><div>
abstractions, integers and floating point numbers. We look at various approaches
for representing <strong>integers</strong> and <strong>floating-point </strong>numbers in binary and, their pros and cons.
The next four experiments involve writing <strong>assembly language programs</strong> using MIPS and ARM ISA.
In these experiments we learn how to map high-level language contructs to a sequence of
In these experiments we learn how to map high-level language constructs to a sequence of
assembly language instructions. In the last experiment of this lab we shall study how to design
a processor for a subset of MIPS ISA using Single Cycle Per Instruction approach. The idea here
is that we would like to understand how we can map high level language constructs to assembly
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