Monday, 29 July 2024
10:45am - 12:15pm MDT
Four Seasons 4
Coming soon! Check the SIGGRAPH 2024 page for more info.
Time | Topic |
---|---|
Welcome & Introductions | |
Rasterization vs Ray Tracing Pipeline | |
Ray Tracing Shaders | |
Acceleration Structures | |
Basic Implementation | |
Demo | |
Next Steps | |
Q&A |
Example code for the course can be found on GitHub.
McGuire, Shirley, and Wyman, Introduction to Real-Time Ray Tracing, 28 Jul 2019, SIGGRAPH'19 Courses
Wyman, Hargreaves, Shirely, Barré-Brisebois, Introduction to DirectX RayTracing, SIGGRAPH'18 Courses
Ray Tracing In One Weekend
DXR Functional Spec
Vulkan Ray Tracing Spec
Chris Cascioli is an award-winning senior lecturer in the School of Interactive Games and Media at the Rochester Institute of Technology. He earned both his Bachelor of Science degree in Information Technology and his Master of Science degree in Game Design & Development from the Rochester Institute of Technology. Chris's professional interests include introductory programming education and real-time graphics programming for games.
Laura Reznikov is an engineering manager at Meta working on avatar visuals and performance. Previously, she was a senior engineering manager responsible for Intel’s award-winning render kernel libraries and a staff graphics engineer for Intel’s game developer relations team. She enabled game and film studios to take advantage of Intel’s ray tracing hardware. Laura holds a BFA degree in Film and Animation and received her MS in Computer Science, focused on Physically-Based Rendering, both from Rochester Institute of Technology.