All individual features are not listed here, instead check ChangeLog for full list of changes
- Multiple UIs!
▹ Standard | Modern - Multiple diffusion models!
- Built-in Control for Text, Image, Batch and video processing!
- Multiplatform!
▹ Windows | Linux | MacOS | nVidia | AMD | IntelArc/IPEX | DirectML | OpenVINO | ONNX+Olive | ZLUDA - Multiple backends!
▹ Diffusers | Original - Platform specific autodetection and tuning performed on install
- Optimized processing with latest
torch
developments with built-in support fortorch.compile
and multiple compile backends: Triton, ZLUDA, StableFast, DeepCache, OpenVINO, NNCF, IPEX, OneDiff - Improved prompt parser
- Built-in queue management
- Enterprise level logging and hardened API
- Built in installer with automatic updates and dependency management
- Mobile compatible
Main interface using StandardUI:
Main interface using ModernUI:
For screenshots and informations on other available themes, see Themes Wiki
Additional models will be added as they become available and there is public interest in them
See models overview for details on each model, including their architecture, complexity and other info
- RunwayML Stable Diffusion 1.x and 2.x (all variants)
- StabilityAI Stable Diffusion XL, StabilityAI Stable Diffusion 3.0 Medium, StabilityAI Stable Diffusion 3.5 Medium, Large, Large Turbo
- StabilityAI Stable Video Diffusion Base, XT 1.0, XT 1.1
- StabilityAI Stable Cascade Full and Lite
- Black Forest Labs FLUX.1 Dev, Schnell
- AuraFlow
- AlphaVLLM Lumina-Next-SFT
- Playground AI v1, v2 256, v2 512, v2 1024 and latest v2.5
- Tencent HunyuanDiT
- OmniGen
- Meissonic
- Kwai Kolors
- CogView 3+
- LCM: Latent Consistency Models
- aMUSEd 256 and 512
- Segmind Vega, Segmind SSD-1B, Segmind SegMoE SD and SD-XL, Segmind SD Distilled (all variants)
- Kandinsky 2.1 and 2.2 and latest 3.0
- PixArt-α XL 2 Medium and Large, PixArt-Σ
- Warp Wuerstchen
- Tsinghua UniDiffusion
- DeepFloyd IF Medium and Large
- ModelScope T2V
- BLIP-Diffusion
- KOALA 700M
- VGen
- SDXS
- Hyper-SD
- nVidia GPUs using CUDA libraries on both Windows and Linux
- AMD GPUs using ROCm libraries on Linux
Support will be extended to Windows once AMD releases ROCm for Windows - Intel Arc GPUs using OneAPI with IPEX XPU libraries on both Windows and Linux
- Any GPU compatible with DirectX on Windows using DirectML libraries
This includes support for AMD GPUs that are not supported by native ROCm libraries - Any GPU or device compatible with OpenVINO libraries on both Windows and Linux
- Apple M1/M2 on OSX using built-in support in Torch with MPS optimizations
- ONNX/Olive
- AMD GPUs on Windows using ZLUDA libraries
- Get started with SD.Next by following the installation instructions
- For more details, check out advanced installation guide
- List and explanation of command line arguments
- Install walkthrough video
Tip
And for platform specific information, check out
WSL | Intel Arc | DirectML | OpenVINO | ONNX & Olive | ZLUDA | AMD ROCm | MacOS | nVidia
Warning
If you run into issues, check out troubleshooting and debugging guides
Tip
All command line options can also be set via env variable
For example --debug
is same as set SD_DEBUG=true
SD.Next supports two main backends: Diffusers and Original:
- Diffusers: Based on new Huggingface Diffusers implementation
Supports all models listed below
This backend is set as default for new installations - Original: Based on LDM reference implementation and significantly expanded on by A1111
This backend and is fully compatible with most existing functionality and extensions written for A1111 SDWebUI
Supports SD 1.x and SD 2.x models
All other model types such as SD-XL, LCM, Stable Cascade, PixArt, Playground, Segmind, Kandinsky, etc. require backend Diffusers
- We'd love to have additional maintainers (with comes with full repo rights). If you're interested, ping us!
- In addition to general cross-platform code, desire is to have a lead for each of the main platforms
This should be fully cross-platform, but we'd really love to have additional contributors and/or maintainers to join and help lead the efforts on different platforms
- Main credit goes to Automatic1111 WebUI for original codebase
- Additional credits are listed in Credits
- Licenses for modules are listed in Licenses
If you're unsure how to use a feature, best place to start is Wiki and if its not there,
check ChangeLog for when feature was first introduced as it will always have a short note on how to use it