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fix newline rune

fix newline rune #1134

Workflow file for this run

name: CI
on:
push:
branches:
- 'master'
pull_request:
schedule:
- cron: '31 1,12 * * *'
jobs:
ubuntu:
runs-on: ubuntu-latest
steps:
- name: Checkout V
uses: actions/checkout@v2
with:
repository: vlang/v
- name: Checkout c2v
uses: actions/checkout@v2
with:
path: c2v
- name: Install Dependencies
run: |
sudo apt-get update -y -qq
sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
- name: Build V
run: make && ./v symlink -githubci
- name: Build c2v and setup ~/code
run: |
ls -la /home/runner/work/c2v/c2v/c2v
ln -s /home/runner/work/c2v/c2v/c2v ~/.vmodules/c2v
mkdir -p ~/code/
v -g ~/.vmodules/c2v/
~/.vmodules/c2v/c2v || true
- name: Test c2v
run: |
v -g test ~/.vmodules/c2v/
v -g run ~/.vmodules/c2v/tests/run_tests.vsh
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate just p_enemy.v
run: |
cd ~/.vmodules/c2v/
v -g run tools/build_doom_file.vsh doom/p_enemy
- name: Translate the whole game in project/folder mode
run: |
cd ~/code/doom
touch ~/DOOM1.WAD
WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh
macos:
runs-on: macos-latest
steps:
- name: Checkout V
uses: actions/checkout@v2
with:
repository: vlang/v
- name: Checkout c2v
uses: actions/checkout@v2
with:
path: c2v
- name: Install Dependencies
run: brew install sdl2 sdl2_mixer sdl2_net libpng libsamplerate
- name: Build V
run: make && ./v symlink -githubci
- name: Build c2v and setup ~/code
run: |
ls -la /Users/runner/work/c2v/c2v/c2v
ln -s /Users/runner/work/c2v/c2v/c2v ~/.vmodules/c2v
mkdir -p ~/code/
v -g ~/.vmodules/c2v/
~/.vmodules/c2v/c2v || true
- name: Test c2v
run: |
v -g test ~/.vmodules/c2v/
v -g run ~/.vmodules/c2v/tests/run_tests.vsh
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate just p_enemy.v
run: |
cd ~/.vmodules/c2v/
v -g run tools/build_doom_file.vsh doom/p_enemy
- name: Translate the whole game in project/folder mode
run: |
cd ~/code/doom
touch ~/DOOM1.WAD
WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh