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Adds icons to City of lag/City fishers backstreets map spawners (#2626)
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adds tha icons to room spawners
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Gboster-0 authored Dec 19, 2024
1 parent a317120 commit 705e553
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Showing 22 changed files with 38 additions and 33 deletions.
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/obj/effect/spawner/room/backstreets/bossroom
name = "bossroom backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/20x20.dmi'
icon_state = ""
room_width = 20
room_height = 20
room_type = "backstreets_bossroom"


/datum/map_template/random_room/backstreets/bossroom
name = "Jacques - Bossroom"
room_id = "jacques_boss"
mappath = "_maps/RandomRooms/backstreets/bossroom/jacques.dmm"
centerspawner = FALSE
template_width = 20
template_height = 20
stock = 1
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@@ -1,15 +1,15 @@
/obj/effect/spawner/room/backstreets/connector
name = "connector backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/13x15.dmi'
icon_state = ""
room_width = 13
room_height = 15
room_type = "backstreets_connector"


/datum/map_template/random_room/backstreets/connector
name = "Courtyard - Connector"
room_id = "courtyard"
mappath = "_maps/RandomRooms/backstreets/connector/courtyard.dmm"
centerspawner = FALSE
template_width = 13
template_height = 15
stock = 2
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@@ -1,15 +1,15 @@
/obj/effect/spawner/room/backstreets/pointofinterest
name = "pointofinterest backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/30x30.dmi'
icon_state = ""
room_width = 30
room_height = 30
room_type = "backstreets_pointofinterest"


/datum/map_template/random_room/backstreets/pointofinterest
name = "Robot City - Point of Interest"
room_id = "robot_city_poi"
mappath = "_maps/RandomRooms/backstreets/pointofinterest/robot_city.dmm"
centerspawner = FALSE
template_width = 30
template_height = 30
stock = 1
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/large_north
name = "large north backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/16x8.dmi'
icon_state = ""
dir = NORTH
room_width = 16
room_height = 8
room_type = "backstreets_large_north"


/datum/map_template/random_room/backstreets/large_north
name = "Apartment - Large North A"
room_id = "apartment_lna"
mappath = "_maps/RandomRooms/backstreets/large_north/apartment_lna.dmm"
centerspawner = FALSE
template_width = 16
template_height = 8
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/large_south
name = "large south backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/16x8.dmi'
icon_state = ""
dir = SOUTH
room_width = 16
room_height = 8
room_type = "backstreets_large_south"


/datum/map_template/random_room/backstreets/large_south
name = "Apartment - Large south A"
room_id = "apartment_lsa"
mappath = "_maps/RandomRooms/backstreets/large_south/apartment_lsa.dmm"
centerspawner = FALSE
template_width = 16
template_height = 8
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/medium_east
name = "medium east backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/10x10.dmi'
icon_state = ""
dir = EAST
room_width = 6
room_height = 10
room_type = "backstreets_medium_east"


/datum/map_template/random_room/backstreets/medium_east
name = "Apartment - Medium East A"
room_id = "apartment_mea"
mappath = "_maps/RandomRooms/backstreets/medium_east/apartment_mea.dmm"
centerspawner = FALSE
template_width = 6
template_height = 10
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/medium_north
name = "medium north backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/10x10.dmi'
icon_state = ""
dir = NORTH
room_width = 10
room_height = 6
room_type = "backstreets_medium_north"


/datum/map_template/random_room/backstreets/medium_north
name = "Bloody Office - Medium North"
room_id = "bloody_office"
mappath = "_maps/RandomRooms/backstreets/medium_north/office_bloody.dmm"
centerspawner = FALSE
template_width = 10
template_height = 6
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/medium_south
name = "medium south backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/10x10.dmi'
icon_state = ""
dir = SOUTH
room_width = 10
room_height = 6
room_type = "backstreets_medium_south"


/datum/map_template/random_room/backstreets/medium_south
name = "Apartment - Medium south A"
room_id = "bedroom_msa"
mappath = "_maps/RandomRooms/backstreets/medium_south/bedroom_msa.dmm"
centerspawner = FALSE
template_width = 10
template_height = 6
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/medium_west
name = "medium west backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/10x10.dmi'
icon_state = ""
dir = WEST
room_width = 6
room_height = 10
room_type = "backstreets_medium_west"


/datum/map_template/random_room/backstreets/medium_west
name = "Medical - Medium west A"
room_id = "medical_mwa"
mappath = "_maps/RandomRooms/backstreets/medium_west/medical_mwa.dmm"
centerspawner = FALSE
template_width = 6
template_height = 10
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/small_east
name = "small east backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/7x7.dmi'
icon_state = ""
dir = EAST
room_width = 5
room_height = 7
room_type = "backstreets_small_east"


/datum/map_template/random_room/backstreets/small_east
name = "Garbage Bins"
room_id = "garbage_se"
mappath = "_maps/RandomRooms/backstreets/small_east/garbage.dmm"
centerspawner = FALSE
template_width = 5
template_height = 7
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/small_north
name = "small north backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/7x7.dmi'
icon_state = ""
dir = NORTH
room_width = 7
room_height = 5
room_type = "backstreets_small_north"


/datum/map_template/random_room/backstreets/small_north
name = "Medical - Small North A"
room_id = "medical_sna"
mappath = "_maps/RandomRooms/backstreets/small_north/medical_sna.dmm"
centerspawner = FALSE
template_width = 7
template_height = 5
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/small_south
name = "small south backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/7x7.dmi'
icon_state = ""
dir = SOUTH
room_width = 7
room_height = 5
room_type = "backstreets_small_south"


/datum/map_template/random_room/backstreets/small_south
name = "A Small Drink - Small South"
room_id = "drink_sn"
mappath = "_maps/RandomRooms/backstreets/small_south/open_drink.dmm"
centerspawner = FALSE
template_width = 7
template_height = 5
stock = 3
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@@ -1,15 +1,16 @@
/obj/effect/spawner/room/backstreets/small_west
name = "small west backstreets spawner"
icon = 'ModularTegustation/Teguicons/room_spawners/7x7.dmi'
icon_state = ""
dir = WEST
room_width = 5
room_height = 7
room_type = "backstreets_small_west"


/datum/map_template/random_room/backstreets/small_west
name = "Robot - Small West"
room_id = "robot_swa"
mappath = "_maps/RandomRooms/backstreets/small_west/robot_swa.dmm"
centerspawner = FALSE
template_width = 5
template_height = 7
stock = 3
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1 change: 0 additions & 1 deletion ModularTegustation/tegu_items/backstreets/templates.dm
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Expand Up @@ -9,7 +9,6 @@
name = "Regular Template"
room_id = "template_a"
mappath = "_maps/RandomRooms/backstreetlayout/standard.dmm"
centerspawner = FALSE
template_width = 254
template_height = 109
room_type = "backstreets_template"
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6 changes: 1 addition & 5 deletions code/modules/mapping/random_rooms.dm
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@@ -1,7 +1,7 @@
/datum/map_template/random_room
var/room_id //The SSmapping random_room_template list is ordered by this var
var/spawned //Whether this template (on the random_room template list) has been spawned
var/centerspawner = TRUE
var/centerspawner = FALSE
var/template_width = 0
var/template_height = 0
var/weight = 10 //weight a room has to appear
Expand All @@ -13,7 +13,6 @@
name = "Cybersun Warehouse - Default"
room_id = "cybersun_default"
mappath = "_maps/RandomRooms/ruins/cybersun_default.dmm"
centerspawner = FALSE
template_width = 6
template_height = 7
room_type = "cybersun"
Expand All @@ -22,7 +21,6 @@
name = "Cybersun Warehouse - Rich"
room_id = "cybersun_rich"
mappath = "_maps/RandomRooms/ruins/cybersun_rich.dmm"
centerspawner = FALSE
template_width = 6
template_height = 7
weight = 5
Expand All @@ -32,7 +30,6 @@
name = "Cybersun Medical - Default"
room_id = "cybersun_med_default"
mappath = "_maps/RandomRooms/ruins/cybersun_med_default.dmm"
centerspawner = FALSE
template_width = 3
template_height = 5
room_type = "cybersun_med"
Expand All @@ -41,7 +38,6 @@
name = "Cybersun Medical - Rich"
room_id = "cybersun_med_rich"
mappath = "_maps/RandomRooms/ruins/cybersun_med_rich.dmm"
centerspawner = FALSE
template_width = 3
template_height = 5
weight = 5
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2 changes: 1 addition & 1 deletion lobotomy-corp13.dme
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Expand Up @@ -3966,9 +3966,9 @@
#include "ModularTegustation\ego_weapons\melee\non_abnormality\cinq.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\color_fixer.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\dawn.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\echo_office.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\fullstop.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\gradeone.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\echo_office.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\hana.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\index.dm"
#include "ModularTegustation\ego_weapons\melee\non_abnormality\jcorp.dm"
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