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Allows for randomized gamemodes in the future (#2111)
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* adds rng gamemodes

Update abnormalities.dm

Update ticker.dm

Makes AIB from Lobotomy Corp

update

Update management.dm

Update lobotomy-corp13.dme

adds joke abnos

Revert "adds rng gamemodes"

This reverts commit b7fd12d.

* Update ticker.dm
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Kitsunemitsu authored May 31, 2024
1 parent 74dae69 commit 8b8da05
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Showing 2 changed files with 6 additions and 9 deletions.
14 changes: 5 additions & 9 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -249,16 +249,12 @@ SUBSYSTEM_DEF(ticker)
if(SSmaptype.maptype in SSmaptype.combatmaps)
if(!(istype(mode, /datum/game_mode/combat)))
mode = new /datum/game_mode/combat

// Among Us.
else if(SSmaptype.maptype == "skeld")
// mode = new /datum/game_mode/traitor
toggle_ooc(FALSE) // Turn it off
CONFIG_SET(flag/norespawn, 1)

else
if(!istype(mode, /datum/game_mode/management))
mode = new /datum/game_mode/management/classic
var/choosingmode = pick(/datum/game_mode/management/classic,
// /datum/game_mode/management/pure,
// /datum/game_mode/management/branch
)
mode = new choosingmode

CHECK_TICK

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Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@ GLOBAL_LIST_EMPTY(army)
/mob/living/simple_animal/hostile/abnormality/khz = 1.5,
/mob/living/simple_animal/hostile/abnormality/mhz = 1.5,
)
abnormality_origin = ABNORMALITY_ORIGIN_LOBOTOMY

//Unique variables
var/death_counter = 0
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