RCorp Escort the Payload Objective #2120
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Adds a payload objective for both abno and rcorp sides. Payload moves when allies are nearby and moves a bit faster with more allies. Enemies in range block payload movement. Payload destroys walls around it to prevent stalemates in narrow hallways and chokepoints. Rcorp comms is not destructible at all in this objective mode.
Also replaced chasms with fake pits under lattices in the chasm cave map, should allow abno abilities and pathing to work properly.
Why It's Good For The Game
Could potentially be a fun objective for the gamemode.
Changelog
🆑
add: Payload RCA objective
tweak: replaced chasms with fakepits underneath lattices in RCA cave map.
/:cl: