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Fort and prudence buff + Gun overhaul #2589
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This needs to be on TM for a while |
H.adjustFireLoss(-H.maxHealth * ((regen_amt+hp_bonus)/1000)) //Heals at 1/10th speed. Supposed to be slower healing than brute and sanity | ||
H.adjustSanityLoss(-H.maxSanity * ((regen_amt+sp_bonus)/100)) | ||
var/prudence_healing = get_attribute_level(H, PRUDENCE_ATTRIBUTE)/50 //Give bonus healing based off your prudence. At about 75 prudence you have 5 healing | ||
prudence_healing += regen_amt |
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why do it this way instead of regen_amt += prudence_healing
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When I was writing it I was in a trance
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If you could reverse it anytime soon that'd be great
Update _ranged.dm Fort and prudence buff; Gun overhaul
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This reverts commit 06a7fa2.
About The Pull Request
The goal is twofold -
Make Fortitude and Prudence more useful than just HP increases.
Make Guns slightly less agonizing.
Why It's Good For The Game
Generally Fortitude and Prudence are less desired than Justice and Temperance.
I want them to be more than just a slight buff; They should also get other small bonuses.
Changelog
🆑
balance: Regenerators now scale with prudence but have less base rate
balance: Melee Stuntime is reduced by Fortitude
balance: Guns now scale with justice at 20% rate
balance: Guns now have scatter, this scatter is reduced by prudence (up to 40% reduction)
balance: Gun reload is reduced by fortitude (up to 40% reduction)
/:cl: