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Magic rework #476
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Magic rework #476
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EgorDinamit
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🔬1 Code improvement
Code is now easier to copy paste.
📘1 Feature
Something new being added.
💿3 Test Merge Candidate
Should be test merged to test its functionality.
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Sep 23, 2023
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Should be test merged to test its functionality.
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About the Pull Request
A work-in-progress PR with a goal of reworking how magic/spells/wizards work.
There's probably a lot more..
Why It's Good For The Game
I felt like wizard content was bland and boring, even when it was the "funny gamemode" - all wizard could do is pick some shitty spell book type and be forced to follow it. This is no longer a problem, as wizard can effectively pick any spell they wish to.
My intent with mana is to allow practically everyone to be able to use magic, while also limiting those that shouldn't be proficient in it. You still have to find a book somewhere, so it's not like it will be a common occurence.
The mechanics of getting more spell points via literally waiting for 30 minutes is garbage. Sacrificing items for them was a bit better, but I believe we should find a better way.
Did you test it?
Yes.
Authorship
Me.
Changelog
🆑
rscadd: Every human now has spell points and mana level. By default everyone has 2 points and 10 mana.
rscadd: Spell books were reworked entirely.
rscadd: Multiple new spells were added, with a lot of old ones reworked and updated.
/:cl: