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Antagonist welcome Sounds #486
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- Add it to preferences, so players can disable it at will.
- Remove/replace operative alert and fallback alert.
- For traitor alert might as well use the original, the low pitch doesn't help it to sound any better.
- Wizard alert is fine, but very difficult to notice; Could probably find another sound or do something about that one.
Oh, and move the sounds themselves from ambience to somewhere more appropriate. |
I'm pretty sure the ambience folder prevents the game from adding any shitty effects to it, like the echo. |
The fallback alert is for antagonists that aren't standard/admin only, theoretically it shouldn't show up in play. But having a fallback is always a good idea in my opinion. But I'll try and make it sound better. |
Why would it ever work this way..? |
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File's location has nothing to do with how it's played. |
epic fixed |
Based |
About the Pull Request
more sounds to come eventually in separate PRs i swear
Why It's Good For The Game
its a great reminder for players when they become antago
Did you test it?
yup m8 i swear bro fr!
Authorship
Changelog
🆑
rscadd: There are now several welcoming sounds for when you become an antagonist, it's a great reminder!
/:cl: