Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Singularity tweaks #499

Merged
merged 1 commit into from
Jan 13, 2024
Merged

Singularity tweaks #499

merged 1 commit into from
Jan 13, 2024

Conversation

EgorDinamit
Copy link
Member

About the Pull Request

Cleans up some code and makes it so singularity doesn't eat floor when contained.

Why It's Good For The Game

A long requested feature that would be extremely useful for singularity engines built on multi-z maps.

Did you test it?

Nope.

Authorship

Me.

Changelog

🆑
tweak: Singularity no longer consumes the floor when it is contained.
/:cl:

@EgorDinamit EgorDinamit added 🔬1 Code improvement Code is now easier to copy paste. 🔨1 Tweak A small change/addition to already existing systems. labels Jan 13, 2024
@EgorDinamit EgorDinamit merged commit bd4940a into vlggms:dev Jan 13, 2024
7 checks passed
@EgorDinamit EgorDinamit deleted the singulo-stuff branch January 13, 2024 19:56
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
🔬1 Code improvement Code is now easier to copy paste. 🔨1 Tweak A small change/addition to already existing systems.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant