Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tweaks to brain damage & healing #502

Merged
merged 1 commit into from
Jan 22, 2024
Merged

Conversation

EgorDinamit
Copy link
Member

About the Pull Request

  • Brain is passively healed by alkysine and similar chemicals;
  • When at full blood level, the brain will heal damage with less checks;
  • Changes(Improves) a bit of the code.

Why It's Good For The Game

Makes seemingly random deaths less occuring.
Surgery is still needed for REALLY bad cases, but otherwise you should be able to survive without going under a knife of (missing) surgeon.

Did you test it?

No.

Authorship

Me.

Changelog

🆑
balance: Brain will continue regenerating until hitting very high damage threshold. Additionally, damage from lost blood is less punishing.
balance: Brain-healing chemicals like Alkysine are now more powerful.
/:cl:

@EgorDinamit EgorDinamit added ⚖1 Balance Changes to the balance of the game. 🔬1 Code improvement Code is now easier to copy paste. labels Jan 21, 2024
@EgorDinamit EgorDinamit merged commit 9df06cc into vlggms:dev Jan 22, 2024
7 checks passed
@EgorDinamit EgorDinamit deleted the dont-die branch January 22, 2024 11:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
⚖1 Balance Changes to the balance of the game. 🔬1 Code improvement Code is now easier to copy paste.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant