This repository has been archived by the owner on Sep 9, 2024. It is now read-only.
Bump version to 1.1.2 #1366
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Build Unreal Plugin | |
on: | |
push: | |
workflow_dispatch: | |
env: | |
CPP_SDK_TAG: "2.5.4" | |
CPP_SDK_DESTINATION: "DolbyIO" | |
CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" | |
UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO" | |
RETENTION: 7 | |
jobs: | |
build-macos: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "macOS"] | |
env: | |
BUILD_PLATFORM: 'macos64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
uses: ./.github/actions/download_cpp/bash | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}-universal.zip" | |
- name: Remove symlinks from cpp sdk libs | |
env: | |
LIB_PATH_UNIVERSAL: "${{ github.workspace }}/${{ env.CPP_SDK_DESTINATION }}/sdk-release/lib" | |
run: | | |
echo "Removing symlinks from ${LIB_PATH_UNIVERSAL}" | |
find ${LIB_PATH_UNIVERSAL} -type l -delete | |
- name: Run Build | |
run: | | |
/Users/Shared/Epic\ Games/UE_${{ matrix.version }}/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin \ | |
-Rocket \ | |
-Plugin=$(pwd)/DolbyIO/DolbyIO.uplugin \ | |
-TargetPlatforms=Mac \ | |
-Package=$(pwd)/${{ env.UNREAL_PLUGIN_OUTPUT }} \ | |
-StrictIncludes \ | |
-Architecture_Mac=x64+arm64 | |
- name: Sign DolbyIO Unreal Plugin | |
env: | |
DOLBYIO_KEYCHAIN_PASSWORD: ${{ secrets.VOXEET_KEYCHAIN_PASSWORD }} | |
uses: ./.github/actions/sign/mac | |
with: | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
platform: 'macos' | |
- name: Archive DolbyIO Unreal Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} | |
build-windows: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "Windows"] | |
env: | |
BUILD_PLATFORM: 'windows64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
id: download_cpp | |
uses: ./.github/actions/download_cpp/powershell | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}.zip" | |
- name: Run Build | |
run: | | |
Write-Output "UE_${{ matrix.version }}" | |
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | |
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Win64 -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -VS2019 -NoTurnKeyVariables | |
- name: Sign DolbyIO Unreal Plugin | |
env: | |
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }} | |
uses: ./.github/actions/sign/win | |
with: | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
platform: 'windows' | |
- name: Archive DolbyIO Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} | |
build-linux: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "Windows"] | |
env: | |
BUILD_PLATFORM: 'linux64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
id: download_cpp | |
uses: ./.github/actions/download_cpp/powershell | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-ubuntu-20.04-clang10-libc++10.zip" | |
- name: Unlink cpp sdk libs | |
env: | |
LIB_PATH_UBUNTU: "${{ github.workspace }}\\${{ env.CPP_SDK_DESTINATION }}\\sdk-release-ubuntu-20.04-clang10-libc++10\\lib" | |
run: | | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59.33.100" "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59" | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59.25.100" "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59" | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57.27.100" "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57" | |
- name: Run Build | |
run: | | |
if(${{ matrix.version }} -eq "4.27"){ | |
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v19_clang-11.0.1-centos7" | |
} else { | |
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v21_clang-15.0.1-centos7" | |
} | |
Write-Output "UE_${{ matrix.version }}" | |
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | |
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Linux -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -NoHostPlatform -NoTurnKeyVariables | |
- name: Archive DolbyIO Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} |