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Add logging SDK to console #1395
Workflow file for this run
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name: Build Unreal Plugin | |
on: | |
push: | |
workflow_dispatch: | |
env: | |
CPP_SDK_TAG: "2.5.5" | |
CPP_SDK_DESTINATION: "DolbyIO" | |
CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" | |
UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO" | |
RETENTION: 7 | |
jobs: | |
build-macos: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "macOS"] | |
env: | |
BUILD_PLATFORM: 'macos64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
uses: ./.github/actions/download_cpp/bash | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}-universal.zip" | |
- name: Remove symlinks from cpp sdk libs | |
env: | |
LIB_PATH_UNIVERSAL: "${{ github.workspace }}/${{ env.CPP_SDK_DESTINATION }}/sdk-release/lib" | |
run: | | |
echo "Removing symlinks from ${LIB_PATH_UNIVERSAL}" | |
find ${LIB_PATH_UNIVERSAL} -type l -delete | |
- name: Run Build | |
run: | | |
/Users/Shared/Epic\ Games/UE_${{ matrix.version }}/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin \ | |
-Rocket \ | |
-Plugin=$(pwd)/DolbyIO/DolbyIO.uplugin \ | |
-TargetPlatforms=Mac \ | |
-Package=$(pwd)/${{ env.UNREAL_PLUGIN_OUTPUT }} \ | |
-StrictIncludes \ | |
-Architecture_Mac=x64+arm64 | |
- name: Sign DolbyIO Unreal Plugin | |
env: | |
DOLBYIO_KEYCHAIN_PASSWORD: ${{ secrets.VOXEET_KEYCHAIN_PASSWORD }} | |
uses: ./.github/actions/sign/mac | |
with: | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
platform: 'macos' | |
- name: Archive DolbyIO Unreal Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} | |
build-windows: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "Windows"] | |
env: | |
BUILD_PLATFORM: 'windows64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
id: download_cpp | |
uses: ./.github/actions/download_cpp/powershell | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}.zip" | |
- name: Run Build | |
run: | | |
Write-Output "UE_${{ matrix.version }}" | |
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | |
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Win64 -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -VS2019 -NoTurnKeyVariables | |
- name: Sign DolbyIO Unreal Plugin | |
env: | |
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }} | |
uses: ./.github/actions/sign/win | |
with: | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
platform: 'windows' | |
- name: Archive DolbyIO Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} | |
build-linux: | |
strategy: | |
fail-fast: false | |
matrix: | |
version: ["4.27", "5.2"] | |
runs-on: ["self-hosted", "X64", "Windows"] | |
env: | |
BUILD_PLATFORM: 'linux64' | |
steps: | |
- name: Code checkout | |
uses: actions/checkout@v3 | |
- name: Download C++ SDK release asset | |
id: download_cpp | |
uses: ./.github/actions/download_cpp/powershell | |
with: | |
url: ${{ env.CPP_SDK_URL }} | |
tag: ${{ env.CPP_SDK_TAG }} | |
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-ubuntu-20.04-clang10-libc++10.zip" | |
- name: Unlink cpp sdk libs | |
env: | |
LIB_PATH_UBUNTU: "${{ github.workspace }}\\${{ env.CPP_SDK_DESTINATION }}\\sdk-release-ubuntu-20.04-clang10-libc++10\\lib" | |
run: | | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59.33.100" "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59" | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59.25.100" "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59" | |
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57.27.100" "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57" | |
- name: Run Build | |
run: | | |
if(${{ matrix.version }} -eq "4.27"){ | |
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v19_clang-11.0.1-centos7" | |
} else { | |
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v21_clang-15.0.1-centos7" | |
} | |
Write-Output "UE_${{ matrix.version }}" | |
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | |
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Linux -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -NoHostPlatform -NoTurnKeyVariables | |
- name: Archive DolbyIO Plugin | |
uses: actions/upload-artifact@v3 | |
with: | |
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | |
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | |
retention-days: ${{ env.RETENTION }} |