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Jakub Audykowicz
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Aug 25, 2023
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13 changes: 5 additions & 8 deletions
13
.github/actions/download_cpp/bash/action.yml → ...b/actions/download_cppsdk/bash/action.yml
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@@ -1,22 +1,19 @@ | ||
name: 'CppSDKReleaseAssetDownloader' | ||
description: 'Download specific C++ SDK release asset.' | ||
inputs: | ||
url: | ||
description: 'C++ SDK release URL.' | ||
required: true | ||
tag: | ||
description: 'Release tag of C++ SDK release.' | ||
required: true | ||
asset_name: | ||
description: 'Define name of asset' | ||
asset_suffix: | ||
description: 'The suffix of the C++ SDK asset defining the platform.' | ||
required: true | ||
runs: | ||
using: 'composite' | ||
steps: | ||
- name: Download C++ MacOS | ||
run: | | ||
export INPUT_URL=${{ inputs.url }} | ||
export INPUT_URL="https://github.com/DolbyIO/comms-sdk-cpp/releases/download" | ||
export INPUT_TAG=${{ inputs.tag }} | ||
export INPUT_ASSET_NAME=${{ inputs.asset_name }} | ||
./.github/actions/download_cpp/bash/download_cpp.sh | ||
export INPUT_ASSET_NAME=cppsdk-${{ inputs.tag }}-${{ inputs.asset_suffix }} | ||
./.github/actions/download_cppsdk/bash/download_cppsdk.sh | ||
shell: bash |
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13 changes: 5 additions & 8 deletions
13
...ctions/download_cpp/powershell/action.yml → ...ons/download_cppsdk/powershell/action.yml
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@@ -1,22 +1,19 @@ | ||
name: 'CppSDKReleaseAssetDownloader' | ||
description: 'Download specific C++ SDK release asset.' | ||
inputs: | ||
url: | ||
description: 'C++ SDK release URL.' | ||
required: true | ||
tag: | ||
description: 'Release tag of C++ SDK release.' | ||
required: true | ||
asset_name: | ||
description: 'Define name of asset' | ||
asset_suffix: | ||
description: 'The suffix of the C++ SDK asset defining the platform.' | ||
required: true | ||
runs: | ||
using: 'composite' | ||
steps: | ||
- name: Download C++ Windows | ||
run: | | ||
$Env:INPUT_URL = "${{ inputs.url }}" | ||
$Env:INPUT_URL = "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" | ||
$Env:INPUT_TAG = "${{ inputs.tag }}" | ||
$Env:INPUT_ASSET_NAME = "${{ inputs.asset_name }}" | ||
./.github/actions/download_cpp/powershell/download_cpp.ps1 | ||
$Env:INPUT_ASSET_NAME = "cppsdk-${{ inputs.tag }}-${{ inputs.asset_suffix }}" | ||
./.github/actions/download_cppsdk/powershell/download_cppsdk.ps1 | ||
shell: powershell |
2 changes: 1 addition & 1 deletion
2
.../download_cpp/powershell/download_cpp.ps1 → ...oad_cppsdk/powershell/download_cppsdk.ps1
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@@ -1,4 +1,4 @@ | ||
Write-Output "Download asset" | ||
curl -Uri ${Env:INPUT_URL}/${Env:INPUT_TAG}/${Env:INPUT_ASSET_NAME} -UseBasicParsing -Out ${Env:GITHUB_WORKSPACE}/${Env:INPUT_ASSET_NAME} | ||
Expand-Archive ${Env:GITHUB_WORKSPACE}/${Env:INPUT_ASSET_NAME} -DestinationPath ${Env:GITHUB_WORKSPACE}/${Env:CPP_SDK_DESTINATION} | ||
Expand-Archive ${Env:GITHUB_WORKSPACE}/${Env:INPUT_ASSET_NAME} -DestinationPath ${Env:GITHUB_WORKSPACE}/${Env:PLUGIN_SOURCE_DIR} | ||
rm ${Env:GITHUB_WORKSPACE}/${Env:INPUT_ASSET_NAME} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,140 +1,195 @@ | ||
name: Build Unreal Plugin | ||
name: Build plugin | ||
|
||
on: | ||
push: | ||
workflow_dispatch: | ||
|
||
permissions: | ||
contents: write | ||
packages: write | ||
|
||
env: | ||
CPP_SDK_TAG: "2.6.0-beta.2" | ||
CPP_SDK_DESTINATION: "DolbyIO" | ||
CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download" | ||
UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO" | ||
PLUGIN_VERSION: "1.2.0-beta.8" | ||
CPP_SDK_VERSION: "2.6.0-beta.2" | ||
PLUGIN_SOURCE_DIR: "DolbyIO" | ||
PLUGIN_BUILD_DIR: "Build/DolbyIO" | ||
GH_TOKEN: ${{ github.token }} | ||
RETENTION: 7 | ||
|
||
jobs: | ||
build-macos: | ||
build-windows: | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
version: ["4.27", "5.2"] | ||
runs-on: ["self-hosted", "X64", "macOS"] | ||
runs-on: ["self-hosted", "X64", "Windows"] | ||
|
||
env: | ||
BUILD_PLATFORM: 'macos64' | ||
BUILD_PLATFORM: 'windows' | ||
|
||
steps: | ||
- name: Code checkout | ||
- name: Check out code | ||
uses: actions/checkout@v3 | ||
- name: Download C++ SDK release asset | ||
uses: ./.github/actions/download_cpp/bash | ||
|
||
- name: Download C++ SDK | ||
uses: ./.github/actions/download_cppsdk/powershell | ||
with: | ||
url: ${{ env.CPP_SDK_URL }} | ||
tag: ${{ env.CPP_SDK_TAG }} | ||
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}-universal.zip" | ||
- name: Remove symlinks from cpp sdk libs | ||
tag: ${{ env.CPP_SDK_VERSION }} | ||
asset_suffix: "${{ env.BUILD_PLATFORM }}64.zip" | ||
|
||
- name: Build plugin | ||
env: | ||
LIB_PATH_UNIVERSAL: "${{ github.workspace }}/${{ env.CPP_SDK_DESTINATION }}/sdk-release/lib" | ||
BUILD_ARGS: "BuildPlugin -Rocket -StrictIncludes -Plugin=\"$(pwd)\\DolbyIO\\DolbyIO.uplugin\" -Package=\"$(pwd)\\Build\\DolbyIO\" -TargetPlatforms=Win64 -VS2019" | ||
run: | | ||
echo "Removing symlinks from ${LIB_PATH_UNIVERSAL}" | ||
find ${LIB_PATH_UNIVERSAL} -type l -delete | ||
- name: Run Build | ||
run: | | ||
/Users/Shared/Epic\ Games/UE_${{ matrix.version }}/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin \ | ||
-Rocket \ | ||
-Plugin=$(pwd)/DolbyIO/DolbyIO.uplugin \ | ||
-TargetPlatforms=Mac \ | ||
-Package=$(pwd)/${{ env.UNREAL_PLUGIN_OUTPUT }} \ | ||
-StrictIncludes \ | ||
-Architecture_Mac=x64+arm64 | ||
- name: Sign DolbyIO Unreal Plugin | ||
$UAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | ||
& $UAT ${{ env.BUILD_ARGS }} | ||
- name: Sign plugin | ||
env: | ||
DOLBYIO_KEYCHAIN_PASSWORD: ${{ secrets.VOXEET_KEYCHAIN_PASSWORD }} | ||
uses: ./.github/actions/sign/mac | ||
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }} | ||
uses: ./.github/actions/sign/win | ||
with: | ||
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | ||
platform: 'macos' | ||
- name: Archive DolbyIO Unreal Plugin | ||
path: ${{ env.PLUGIN_BUILD_DIR }} | ||
platform: ${{ env.BUILD_PLATFORM }} | ||
|
||
- name: Zip plugin | ||
working-directory: ${{ env.PLUGIN_BUILD_DIR }} | ||
run: | | ||
Compress-Archive -Path . -DestinationPath DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | ||
name: DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: "${{ env.PLUGIN_BUILD_DIR }}\\DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip" | ||
retention-days: ${{ env.RETENTION }} | ||
|
||
- name: Release plugin 🎉 | ||
if: startsWith(github.ref, 'refs/tags/') | ||
working-directory: ${{ env.PLUGIN_BUILD_DIR }} | ||
run: | | ||
${{ github.workspace }}\\.github\\actions\\upload_assets\\upload_release_asset.ps1 -File DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip | ||
build-windows: | ||
build-macos: | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
version: ["4.27", "5.2"] | ||
runs-on: ["self-hosted", "X64", "Windows"] | ||
runs-on: ["self-hosted", "X64", "macOS"] | ||
|
||
env: | ||
BUILD_PLATFORM: 'windows64' | ||
BUILD_PLATFORM: 'macos' | ||
|
||
steps: | ||
- name: Code checkout | ||
- name: Check out code | ||
uses: actions/checkout@v3 | ||
- name: Download C++ SDK release asset | ||
id: download_cpp | ||
uses: ./.github/actions/download_cpp/powershell | ||
|
||
- name: Download C++ SDK | ||
uses: ./.github/actions/download_cppsdk/bash | ||
with: | ||
tag: ${{ env.CPP_SDK_VERSION }} | ||
asset_suffix: "${{ env.BUILD_PLATFORM }}64-universal.zip" | ||
|
||
- name: Remove symlinks from C++ SDK libs | ||
run: | | ||
find "${{ github.workspace }}/${{ env.PLUGIN_SOURCE_DIR }}/sdk-release/lib" -type l -delete | ||
- name: Build plugin | ||
env: | ||
BUILD_ARGS: "BuildPlugin -Rocket -StrictIncludes -Plugin=\"$(pwd)/DolbyIO/DolbyIO.uplugin\" -Package=$(pwd)/Build/DolbyIO -TargetPlatforms=Mac -Architecture_Mac=x64+arm64" | ||
run: | | ||
/Users/Shared/Epic\ Games/UE_${{ matrix.version }}/Engine/Build/BatchFiles/RunUAT.sh ${{ env.BUILD_ARGS }} | ||
- name: Sign plugin | ||
env: | ||
DOLBYIO_KEYCHAIN_PASSWORD: ${{ secrets.VOXEET_KEYCHAIN_PASSWORD }} | ||
uses: ./.github/actions/sign/mac | ||
with: | ||
url: ${{ env.CPP_SDK_URL }} | ||
tag: ${{ env.CPP_SDK_TAG }} | ||
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-${{ env.BUILD_PLATFORM }}.zip" | ||
- name: Run Build | ||
path: ${{ env.PLUGIN_BUILD_DIR }} | ||
platform: ${{ env.BUILD_PLATFORM }} | ||
|
||
- name: Zip plugin | ||
working-directory: Build | ||
run: | | ||
Write-Output "UE_${{ matrix.version }}" | ||
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | ||
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Win64 -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -VS2019 -NoTurnKeyVariables | ||
- name: Sign DolbyIO Unreal Plugin | ||
zip -rq DolbyIO/DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip DolbyIO/ | ||
- name: Notarize plugin | ||
env: | ||
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }} | ||
uses: ./.github/actions/sign/win | ||
DOLBYIO_KEYCHAIN_PASSWORD: ${{ secrets.VOXEET_KEYCHAIN_PASSWORD }} | ||
uses: ./.github/actions/notarise/mac | ||
with: | ||
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | ||
platform: 'windows' | ||
- name: Archive DolbyIO Plugin | ||
catalog_path: ${{ env.PLUGIN_BUILD_DIR }} | ||
file: DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip | ||
|
||
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | ||
name: DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: "${{ env.PLUGIN_BUILD_DIR }}/DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip" | ||
retention-days: ${{ env.RETENTION }} | ||
|
||
- name: Release plugin 🎉 | ||
if: startsWith(github.ref, 'refs/tags/') | ||
working-directory: ${{ env.PLUGIN_BUILD_DIR }} | ||
run: | | ||
${GITHUB_WORKSPACE}/.github/actions/upload_assets/upload_release_asset.sh DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip | ||
build-linux: | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
version: ["4.27", "5.2"] | ||
runs-on: ["self-hosted", "X64", "Windows"] | ||
|
||
env: | ||
BUILD_PLATFORM: 'linux64' | ||
BUILD_PLATFORM: 'linux' | ||
|
||
steps: | ||
- name: Code checkout | ||
- name: Check out code | ||
uses: actions/checkout@v3 | ||
- name: Download C++ SDK release asset | ||
id: download_cpp | ||
uses: ./.github/actions/download_cpp/powershell | ||
|
||
- name: Download C++ SDK | ||
uses: ./.github/actions/download_cppsdk/powershell | ||
with: | ||
url: ${{ env.CPP_SDK_URL }} | ||
tag: ${{ env.CPP_SDK_TAG }} | ||
asset_name: "cppsdk-${{ env.CPP_SDK_TAG }}-ubuntu-20.04-clang10-libc++10.zip" | ||
- name: Unlink cpp sdk libs | ||
tag: ${{ env.CPP_SDK_VERSION }} | ||
asset_suffix: "ubuntu-20.04-clang10-libc++10.zip" | ||
|
||
- name: Resolve C++ SDK lib symlinks | ||
env: | ||
LIB_PATH_UBUNTU: "${{ github.workspace }}\\${{ env.CPP_SDK_DESTINATION }}\\sdk-release-ubuntu-20.04-clang10-libc++10\\lib" | ||
LIB_PATH: "${{ github.workspace }}\\${{ env.PLUGIN_SOURCE_DIR }}\\sdk-release-ubuntu-20.04-clang10-libc++10\\lib" | ||
run: | | ||
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59.33.100" "${{ env.LIB_PATH_UBUNTU }}\\libavcodec.so.59" | ||
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59.25.100" "${{ env.LIB_PATH_UBUNTU }}\\libavformat.so.59" | ||
Move-Item -Force "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57.27.100" "${{ env.LIB_PATH_UBUNTU }}\\libavutil.so.57" | ||
- name: Run Build | ||
Move-Item -Force "${{ env.LIB_PATH }}\\libavcodec.so.59.33.100" "${{ env.LIB_PATH }}\\libavcodec.so.59" | ||
Move-Item -Force "${{ env.LIB_PATH }}\\libavformat.so.59.25.100" "${{ env.LIB_PATH }}\\libavformat.so.59" | ||
Move-Item -Force "${{ env.LIB_PATH }}\\libavutil.so.57.27.100" "${{ env.LIB_PATH }}\\libavutil.so.57" | ||
- name: Build plugin | ||
env: | ||
BUILD_ARGS: "BuildPlugin -Rocket -StrictIncludes -Plugin=\"$(pwd)\\DolbyIO\\DolbyIO.uplugin\" -Package=\"$(pwd)\\Build\\DolbyIO\" -TargetPlatforms=Linux -NoHostPlatform" | ||
run: | | ||
if(${{ matrix.version }} -eq "4.27"){ | ||
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v19_clang-11.0.1-centos7" | ||
} else { | ||
$env:LINUX_MULTIARCH_ROOT="C:\\UnrealToolchains\\v21_clang-15.0.1-centos7" | ||
} | ||
Write-Output "UE_${{ matrix.version }}" | ||
$UERunUAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | ||
& $UERunUAT BuildPlugin -Rocket -Plugin="$(pwd)\\DolbyIO\\DolbyIO.uplugin" -TargetPlatforms=Linux -Package="$(pwd)\\Build\\DolbyIO" -StrictIncludes -NoHostPlatform -NoTurnKeyVariables | ||
- name: Archive DolbyIO Plugin | ||
$UAT = "C:\\Program Files\\Epic Games\\UE_${{ matrix.version }}\\Engine\\Build\\BatchFiles\\RunUAT.bat" | ||
& $UAT ${{ env.BUILD_ARGS }} | ||
- name: Zip plugin | ||
working-directory: ${{ env.PLUGIN_BUILD_DIR }} | ||
run: | | ||
Compress-Archive -Path . -DestinationPath DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: DolbyIO_UnrealPlugin_${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: ${{ env.UNREAL_PLUGIN_OUTPUT }} | ||
name: DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }} | ||
path: "${{ env.PLUGIN_BUILD_DIR }}\\DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip" | ||
retention-days: ${{ env.RETENTION }} | ||
|
||
- name: Release plugin 🎉 | ||
if: startsWith(github.ref, 'refs/tags/') | ||
working-directory: ${{ env.PLUGIN_BUILD_DIR }} | ||
run: | | ||
${{ github.workspace }}\\.github\\actions\\upload_assets\\upload_release_asset.ps1 -File DolbyIO_${{ env.PLUGIN_VERSION }}_UE${{ matrix.version }}_${{ env.BUILD_PLATFORM }}.zip |
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