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Do not report OS name
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Jakub Audykowicz committed Aug 9, 2023
1 parent 8ec89d5 commit f47b1ab
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@

#include "Engine/GameInstance.h"
#include "Engine/World.h"
#include "GenericPlatform/GenericPlatformProperties.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/EngineVersion.h"
#include "Misc/Paths.h"
Expand Down Expand Up @@ -117,8 +116,7 @@ void UDolbyIOSubsystem::Initialize(const FString& Token)

const FString ComponentName = "unreal-sdk";
const FString ComponentVersion = *IPluginManager::Get().FindPlugin("DolbyIO")->GetDescriptor().VersionName +
FString{"_UE"} + FEngineVersion::Current().ToString(EVersionComponent::Minor) +
"_" + FPlatformProperties::IniPlatformName();
FString{"_UE"} + FEngineVersion::Current().ToString(EVersionComponent::Minor);
DLB_UE_LOG("Registering component %s %s", *ComponentName, *ComponentVersion);
Sdk->register_component_version(ToStdString(ComponentName), ToStdString(ComponentVersion))
.then(
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