Skip to content
This repository has been archived by the owner on Sep 9, 2024. It is now read-only.

Attempt at fixing packaging and other issues #419

Merged
merged 6 commits into from
Oct 9, 2023

Conversation

djova-dolby
Copy link
Contributor

No description provided.

- Fix  packaging of C++SDK libraries for UE4
  -> Include what is needed in the FilterPlugin.ini file
  -> UE4 doesn't look for per platform files like UE5, so leave them there
- Change paths names back to  what they were for library locations
  -> Not sure if this will help anything, but who knows
  -> This appears to working locally now. Krystian and I have been able to build on macOS platforms
  -> Also we have been able to package games and run them
- Enum class was trying to be logged as string directly
- For some reason this compiles? But it would crash in the handler
- Add proper conversion to string
- Revert path creation to account windows slash
---
updated-dependencies:
- dependency-name: postcss
  dependency-type: indirect
...

Taken-from: dependabot[bot] <[email protected]>
- For Windows add avformat in the build cs file
  -> It looks like the file to be loaded from cpp module file must be in cs also
- For macOS include the dvdnr lib in cpp module file
  -> It was in the C# build file as a runtime dep
@djova-dolby djova-dolby marked this pull request as ready for review October 9, 2023 12:40
Copy link

@abuszta abuszta left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good to me 👍

@djova-dolby djova-dolby merged commit 16e57ce into main Oct 9, 2023
8 checks passed
@djova-dolby djova-dolby deleted the feature/try_fix_packaging branch November 18, 2023 08:54
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants