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Amazinite edited this page Apr 29, 2024
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Welcome to the Endless Sky wiki! Whether you're just looking for more information on how to play the game, or whether you're hoping to help to modify and expand the game's universe by contributing your own stories and artwork, the links below should help you get started. There are additional links in the sidebar on the right.
- Player's manual
- GitHub Discussions
- Steam Forums
- Community Discord
- Reporting bugs and requesting new features
- Help wanted
- Development Roadmap
- Art and storytelling style
- Quality Checklist
- Donating
- Development Vision
These pages generally describe the game syntax in accordance with the data format.
- Creating plugins
- Creating missions
- Writing conversations
- Creating game events
- Creating new ships
- Creating person ships
- Creating outfits and weapons
- Creating effects
- Creating systems and planets
- Creating system hazards
- Creating minable asteroids
- Creating planet sprites
- Creating spaceport news
- Creating governments
- Creating fleets
- Creating phrases
- Creating starts
- Creating text substitutions
- Editing interfaces
- Player Conditions
This wiki is based on files at https://github.com/endless-sky/endless-sky-wiki If you find any errors or omissions, or would like to suggest a change, please do so there.
Gameplay
Story
Contributing
- Help wanted
- Development Roadmap
- Art and storytelling style
- Quality Checklist
- Story Ideas
- Donations
- Development Vision
Creation
- Creating plugins
- Creating missions
- Writing conversations
- Creating game events
- Creating new ships
- Creating person ships
- Creating outfits and weapons
- Creating effects
- Creating systems and planets
- Creating system hazards
- Creating minable asteroids
- Creating planet sprites
- Creating spaceport news
- Creating governments
- Creating fleets
- Creating phrases
- Creating starts
- Creating text substitutions
- Editing interfaces
- Player conditions
- Ship personalities
- Location filters
- Sprite animation parameters
Compiling or modifying the source code
Descriptions of game engine technology