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feat: add build_pattern for iced_layershell
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Decodetalkers committed Dec 3, 2024
1 parent a08d676 commit 02f488c
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364 changes: 364 additions & 0 deletions iced_layershell/src/build_pattern.rs
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use std::borrow::Cow;

use iced::{Element, Task};
use iced::{Font, Pixels};

use crate::settings::{LayerShellSettings, VirtualKeyboardSettings};

use super::DefaultStyle;

use super::Settings;

#[derive(Debug, Default)]
pub struct MainSettings {
/// The identifier of the application.
///
/// If provided, this identifier may be used to identify the application or
/// communicate with it through the windowing system.
pub id: Option<String>,

/// settings for layer shell
pub layer_settings: LayerShellSettings,
/// The data needed to initialize an [`Application`].
///
/// The fonts to load on boot.
pub fonts: Vec<Cow<'static, [u8]>>,

/// The default [`Font`] to be used.
///
/// By default, it uses [`Family::SansSerif`](iced::font::Family::SansSerif).
pub default_font: Font,

/// The text size that will be used by default.
///
/// The default value is `16.0`.
pub default_text_size: Pixels,

/// If set to true, the renderer will try to perform antialiasing for some
/// primitives.
///
/// Enabling it can produce a smoother result in some widgets, like the
/// `Canvas`, at a performance cost.
///
/// By default, it is disabled.
///
pub antialiasing: bool,

pub virtual_keyboard_support: Option<VirtualKeyboardSettings>,
}
/// The renderer of some [`Program`].
pub trait Renderer: iced_core::text::Renderer + iced_graphics::compositor::Default {}

impl<T> Renderer for T where T: iced_core::text::Renderer + iced_graphics::compositor::Default {}
// layershell application
pub trait Program: Sized {
/// The [`Executor`] that will run commands and subscriptions.
///
/// The [default executor] can be a good starting point!
///
/// [`Executor`]: Self::Executor
/// [default executor]: iced::executor::Default
type Executor: iced::Executor;
type State;
type Renderer: Renderer;

/// The type of __messages__ your [`Application`] will produce.
type Message: std::fmt::Debug + Send;

/// The theme of your [`Application`].
type Theme: Default + DefaultStyle;

/// The data needed to initialize your [`Application`].
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Task`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
///
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn namespace(&self, _state: &Self::State) -> String {
"A cool iced application".to_string()
}

/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Task`] returned will be executed immediately in the background.
fn update(&self, state: &mut Self::State, message: Self::Message) -> Task<Self::Message>;

/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer>;

/// Returns the current [`Theme`] of the [`Application`].
///
/// [`Theme`]: Self::Theme
fn theme(&self, _state: &Self::State) -> Self::Theme {
Self::Theme::default()
}

/// Returns the current `Style` of the [`Theme`].
///
/// [`Theme`]: Self::Theme
fn style(&self, _state: &Self::State, theme: &Self::Theme) -> super::Appearance {
theme.default_style()
}

/// Returns the event [`Subscription`] for the current state of the
/// application.
///
/// A [`Subscription`] will be kept alive as long as you keep returning it,
/// and the __messages__ produced will be handled by
/// [`update`](#tymethod.update).
///
/// By default, this method returns an empty [`Subscription`].
fn subscription(&self, _state: &Self::State) -> iced::Subscription<Self::Message> {
iced::Subscription::none()
}

/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
fn scale_factor<'a>(&self, state: &'a Self::State) -> f64 {
1.0
}

fn run(self, settings: MainSettings) -> Result<(), super::error::Error>
where
Self: 'static,
Self::State: Default,
{
#[allow(clippy::needless_update)]
let renderer_settings = iced_graphics::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: if settings.antialiasing {
Some(iced_graphics::Antialiasing::MSAAx4)
} else {
None
},
..iced_graphics::Settings::default()
};

todo!()
//super::application::run::<Instance<Self>, Self::Executor, iced_renderer::Compositor>(
// settings,
// renderer_settings,
//)
}
}

pub trait NameSpace<State> {
/// Produces the title of the [`Application`].
fn namespace(&self, state: &State) -> String;
}

impl<State> NameSpace<State> for &'static str {
fn namespace(&self, _state: &State) -> String {
self.to_string()
}
}

impl<T, State> NameSpace<State> for T
where
T: Fn(&State) -> String,
{
fn namespace(&self, state: &State) -> String {
self(state)
}
}

/// The update logic of some [`Application`].
///
/// This trait allows the [`application`] builder to take any closure that
/// returns any `Into<Task<Message>>`.
pub trait Update<State, Message> {
/// Processes the message and updates the state of the [`Application`].
fn update(&self, state: &mut State, message: Message) -> impl Into<Task<Message>>;
}

impl<State, Message> Update<State, Message> for () {
fn update(&self, _state: &mut State, _message: Message) -> impl Into<Task<Message>> {}
}

impl<T, State, Message, C> Update<State, Message> for T
where
T: Fn(&mut State, Message) -> C,
C: Into<Task<Message>>,
{
fn update(&self, state: &mut State, message: Message) -> impl Into<Task<Message>> {
self(state, message)
}
}

/// The view logic of some [`Application`].
///
/// This trait allows the [`application`] builder to take any closure that
/// returns any `Into<Element<'_, Message>>`.
pub trait View<'a, State, Message, Theme, Renderer> {
/// Produces the widget of the [`Application`].
fn view(&self, state: &'a State) -> impl Into<Element<'a, Message, Theme, Renderer>>;
}

impl<'a, T, State, Message, Theme, Renderer, Widget> View<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(&self, state: &'a State) -> impl Into<Element<'a, Message, Theme, Renderer>> {
self(state)
}
}

#[derive(Debug)]
struct SingleApplication<A: Program> {
raw: A,
settings: MainSettings,
}

pub fn application<State, Message, Theme, Renderer>(
title: impl NameSpace<State>,
update: impl Update<State, Message>,
view: impl for<'a> self::View<'a, State, Message, Theme, Renderer>,
) -> SingleApplication<impl Program<Message = Message, Theme = Theme, State = State>>
where
State: 'static,
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: self::Renderer,
{
use std::marker::PhantomData;
struct Instance<State, Message, Theme, Renderer, Update, View> {
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
}
impl<State, Message, Theme, Renderer, Update, View> Program
for Instance<State, Message, Theme, Renderer, Update, View>
where
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: self::Renderer,
Update: self::Update<State, Message>,
View: for<'a> self::View<'a, State, Message, Theme, Renderer>,
{
type State = State;
type Renderer = Renderer;
type Message = Message;
type Theme = Theme;
type Executor = iced_futures::backend::default::Executor;

fn update(&self, state: &mut Self::State, message: Self::Message) -> Task<Self::Message> {
self.update.update(state, message).into()
}

fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state).into()
}
}
SingleApplication {
raw: Instance {
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
},
settings: MainSettings::default(),
}
}

fn with_namespace<P: Program>(
program: P,
namespace: impl Fn(&P::State) -> String,
) -> impl Program<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithNamespace<P, NameSpace> {
program: P,
namespace: NameSpace,
}
impl<P, Namespace> Program for WithNamespace<P, Namespace>
where
P: Program,
Namespace: Fn(&P::State) -> String,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = P::Executor;

fn namespace(&self, state: &Self::State) -> String {
(self.namespace)(state)
}

fn update(&self, state: &mut Self::State, message: Self::Message) -> Task<Self::Message> {
self.program.update(state, message)
}

fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}

fn theme(&self, state: &Self::State) -> Self::Theme {
self.program.theme(state)
}

fn subscription(&self, state: &Self::State) -> iced::Subscription<Self::Message> {
self.program.subscription(state)
}

fn style(&self, state: &Self::State, theme: &Self::Theme) -> super::Appearance {
self.program.style(state, theme)
}

fn scale_factor(&self, state: &Self::State) -> f64 {
self.program.scale_factor(state)
}
}

WithNamespace { program, namespace }
}

impl<P: Program> SingleApplication<P> {
pub fn namespace(
self,
namespace: impl NameSpace<P::State>,
) -> SingleApplication<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
SingleApplication {
raw: with_namespace(self.raw, move |state| namespace.namespace(state)),
settings: self.settings,
}
}
}
1 change: 1 addition & 0 deletions iced_layershell/src/lib.rs
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#![doc = include_str!("../README.md")]
pub mod actions;
pub mod application;
mod build_pattern;
mod clipboard;
mod conversion;
mod error;
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