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Destroy layer shell surfaces instead of layer shell for freeze-feat #115

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16 changes: 13 additions & 3 deletions libwayshot/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -452,6 +452,8 @@ impl WayshotConnection {
}
};

let mut layer_shell_surfaces = Vec::new();
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We know the wl_output count right? Can we just make a static array to reduce allocations?

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That should be possible, I'll look into it.

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Actually, no, we don't know the wl_output count at compile time so I can't see how we could use a simple static array. What we can do is use Vec::with_capacity to init the vec with the number of output frames, is this what you meant?


for (frame_copy, frame_guard, output_info) in frames {
tracing::span!(
tracing::Level::DEBUG,
Expand Down Expand Up @@ -491,15 +493,23 @@ impl WayshotConnection {

debug!("Committing surface with attached buffer.");
surface.commit();

layer_shell_surfaces.push((surface, layer_surface));
event_queue.blocking_dispatch(&mut state)?;

Ok(())
})?;
}

let callback_result = callback();
layer_shell.destroy();
event_queue.blocking_dispatch(&mut state)?;

debug!("Unmapping and destroying layer shell surfaces.");
for (surface, layer_shell_surface) in layer_shell_surfaces.iter() {
surface.attach(None, 0, 0);
surface.commit(); //unmap surface by committing a null buffer
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Note: I am approving and merging the PR for now but I am unsure if this is correct

layer_shell_surface.destroy();
}
event_queue.roundtrip(&mut state)?;

callback_result
}

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