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release 0.5.4
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wellcaffeinated committed Feb 3, 2014
1 parent 1e2f9b2 commit 3485c77
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23 changes: 9 additions & 14 deletions dist/behaviors/body-collision-detection.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Body collision detection
Expand Down Expand Up @@ -342,4 +337,4 @@
});
// end module: behaviors/body-collision-detection.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/body-impulse-response.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Body collision response
Expand Down Expand Up @@ -256,4 +251,4 @@

// end module: behaviors/body-impulse-response.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/constant-acceleration.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Constant acceleration behavior
Expand Down Expand Up @@ -78,4 +73,4 @@
});
// end module: behaviors/constant-acceleration.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/edge-collision-detection.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Edge collision detection.
Expand Down Expand Up @@ -284,4 +279,4 @@
});
// end module: behaviors/edge-collision-detection.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/newtonian.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Newtonian attraction between bodies (inverse square law)
Expand Down Expand Up @@ -98,4 +93,4 @@

// end module: behaviors/newtonian.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/rigid-constraint-manager.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Rigid constraints manager.
Expand Down Expand Up @@ -206,4 +201,4 @@

// end module: behaviors/rigid-constraint-manager.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/sweep-prune.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Sweep and Prune implementation for broad phase collision detection
Expand Down Expand Up @@ -489,4 +484,4 @@
});
// end module: behaviors/sweep-prune.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/behaviors/verlet-constraints.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Verlet constraints manager.
Expand Down Expand Up @@ -406,4 +401,4 @@

// end module: behaviors/verlet-constraints.js
return Physics;
})); // UMD
}));// UMD
23 changes: 9 additions & 14 deletions dist/bodies/circle.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
/**
* PhysicsJS v0.5.3 - 2013-11-25
* PhysicsJS v0.5.4 - 2014-02-03
* A modular, extendable, and easy-to-use physics engine for javascript
* http://wellcaffeinated.net/PhysicsJS
*
* Copyright (c) 2013 Jasper Palfree <[email protected]>
* Copyright (c) 2014 Jasper Palfree <[email protected]>
* Licensed MIT
*/
(function (root, factory) {
var deps = ['physicsjs', '../geometries/circle'];
if (typeof exports === 'object') {
// Node.
var mods = deps.map(require);
module.exports = factory.call(root, mods[ 0 ]);
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(deps, function( p ){ return factory.call(root, p); });
if (typeof define === 'function' && define.amd) {
define(['physicsjs','../geometries/circle'], factory);
} else if (typeof exports === 'object') {
module.exports = factory.apply(root, ['physicsjs','../geometries/circle'].map(require));
} else {
// Browser globals (root is window). Dependency management is up to you.
root.Physics = factory.call(root, root.Physics);
factory.call(root, root.Physics);
}
}(this, function ( Physics ) {
}(this, function (Physics) {
'use strict';
/**
* Circle body definition
Expand Down Expand Up @@ -67,4 +62,4 @@

// end module: bodies/circle.js
return Physics;
})); // UMD
}));// UMD
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