Releases: werasik2aa/vehiclemodTLD
Releases · werasik2aa/vehiclemodTLD
1.5
1.2H
- New vehicle controller.
- New feature. And customization.
- Added support for bicycles(without tilt to the left or right)
- WARNING TEST REALEASE ! RECODED NETWORK API! MAYBE NOT WORKING! DOESN'T TESTED !!!DOESN'T TESTED !!!DOESN'T TESTED !!!
- Sit manager and wheel manager rework. So now the number of wheels or sits unlimited. But not cusomizable for all.
- Lights on prefab too unlimited.
1.1.1 New features
- Configuration file (Info.ini) for user vehicles!
- You need to name your wheels (FL**** OR FR**** OR BL**** OR BR****) to create the vehicle.
**** means some unused words. For example, FL0 or FLwheel.
Then you need to add a rigidbody and audiosource to the main prefab. And make the car as in the template (sedan).
Soon Custom audio
1.1.0
- Fixed wheel rotation!
1.0.9
- WheelCollider Update. Now it's not raycast vehicle as in previous versions.
- Api for developpers -> https://github.com/werasik2aa/BringBackComponents
- Some fixes...
1.0.7 New feature
- Added the transfer of the car from one scene to another.
- Added a third-person 3d model. Also others can be seen in the car (In Progress Animation).
- Now you can add custom vehicles, create an unlimited number of seats. (in progress)
1.0.6
- Fixed crash on level change while driving car.
- Fixed bug when players can't exit from car after sit in them.
1.054H
- Fixed Slowdown the player when exit from car.
- Fixed crash when when vehicle respawned.
1.0.4
- Cars now have headlights (press L to activate)
- Players can now travel between regions while driving
- Vehicle sounds are now relative to distance from player
1.0.3
- Added passanger sit. Now player can sit on second place.
- Synced player cars to 3 and more players.