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Friday Night Funkin' recreated using the Godot Game Engine.

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FunkinGodot

Friday Night Funkin' modding framework made in the Godot Game Engine to be a useful tool in making whatever kind of mod you want, with more performance and easily accessible features thanks to Godot and its extensible Node and Resource systems.

Features

  • Fairly optimized but simple codebase
  • High accuracy to the base game's look and feel (with some small changes)
  • Different scriptable parts to songs such as
    • Cutscenes
    • Events
    • Note Types
    • General Scripts
  • Custom scenes used for characters and stages, allowing practically unlimited possibilities
  • Generally relies on being closer to Godot itself, allowing songs to load fast and efficiently most of the time
  • Adobe Texture Atlas support via gdanimate
  • More not mentioned and/or to come!

Godot Version

This project is built for whatever the latest Godot dev build is as of the latest changes

Download Link (godotengine.org/download/archive)

  • It is recommended for you to use the latest Beta version, which is 4.4-beta3 as of writing (February 8th, 2025)

State of this branch

The rewrite has been a major success and now I finally have a Godot FNF project I'm happy with again. There will be more improvements to come but major work will be more put into having the features to, and porting, the V-Slice version of the game itself.

Credits

See CREDITS.md for the credits of different people and/or groups.

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Friday Night Funkin' recreated using the Godot Game Engine.

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