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Quake

A directory of files for playing Quake multiplayer w/ bots. Checkout my channel showcasing videos from the development of the Scarlet mod.

This was one of the first multiplayer games I played as a kid. I was probably around 12 years old, and we played on a service called MPlayer. I played the heck out of this game back then. I wanted to relive the memories.

This repository includes my files for playing the game. I don't have any expansions or campaign mods in here, this is straight Quake w/ emphasis on multiplayer.

What's Included

  • Scarlet - adds bots, blood, guts, and gore to the game (/scarlet/progs.dat)
  • HUD - custom HUD layouts and team scoreboards (/id1/csprogs.dat)
  • AMI - authentic model improvements (/id1/pak1.pak)
  • RHW - right-handed weapon models (/id1/pak2.pak)
  • UAM - upgraded armor models (/id1/gfx/ and /id1/progs/)
  • Q2S - sounds from Quake2 (/id1/sounds/)
  • Multiplayer Maps - all the good maps to play (/id1/maps/*.bsp)
  • Waypoint Files - stuff the bots need to work (/id1/maps/*.way)

Install

Note that pak files must be sequentially named, starting with pak0.pak. If you have the remaster, you are pasting one pak file named pak0.pak. If you have the original game, you are pasting two pak files named pak0.pak and pak1.pak, and you need to rename the pak files I've included in this repo.

  • Download this zipfile
  • Extract to /path/to/quake/
  • Download the game engine QSS-M and put it in that directory
  • Find a copy of the game files from the original game (I have the 2021 remaster)
  • Put the pak files into the /path/to/quake/id1/ directory
  • Put the music files into the /path/to/quake/id1/music/ directory
  • Setup your game shortcut to include -game scarlet -particles 99999 -listen 16
  • Consult /path/to/quake/scarlet/autoexec.cfg to customize your keybinds
  • Launch the game and bring down the console with ` button
  • Create a multiplayer game with map nova
  • Add bots and play the game!

The autoexec.cfg file includes binds to control bots in the game:

  • INSERT adds team bots
  • DELETE adds enemy bots
  • BACKSPACE removes bots

If you use terminal you can use GIT clone to make future updates super easy:

// install
$ cd /your/path/to/games/
$ git clone https://github.com/whipowill/quake-dir.git Quake

// update
$ cd /your/path/to/games/Quake
$ git pull origin master

Settings

The Scarlet mod allows for customizing the game in some interesting ways. Included in this repository are my custom play settings. I'm really happy with the changes I was able to make to the game!

Maps

I've put together a list of the "best" maps from multiplayer, both from the little I can remember of the 90's as well as the maps used in competitive play since that time.

Tier 1

  • aerowalk - Aerowalk (Preacher 1998)
  • fribdev1_2 - Powder Keg (Mr. Fribbles 1998)
  • maldm6 - Malevolent Marmalade (Molevola 2006)
  • nova - Nova (Alice 2022)
  • spinev2 - Spine (Headshot 1998)
  • ultrav - Ultra Violence (Escher 1997)

Tier 2

Tier 3

  • chesdm1 - Primal Etchings (Cheshire 1998)
  • dm3 - Abandoned Base (Romero 1996)
  • e1m7 - House of Chthon (McGee 1996)
  • imp1dm6 - Daedalous Revisited (Biff 2002)
  • matdm2 - Body Count (Mati 2006)
  • ztndm1 - Smile, It Gets Worse (Ztn 1997)
  • ztndm2 - Show No Mercy (Ztn 1997)
  • ztndm3 - Blood Run (Ztn 1997)

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