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TODOs

  • mechanics
    • symmetric collision response for ship/ship collisions (use mass?)
    • player weapons
    • health and damage
  • graphics
    • backgrounds
    • parallax scrolling for backgrounds
    • drawing ship sprites & animations
    • support for full-screen
  • features/long-term
    • load ship templates from XML or something instead of hard-coding
    • AI
    • multiplayer
    • UI for settings, etc.

Code Style

An incomplete summary of conventions. We mostly follow the linux kernel style.

Naming

  • Functions have lower_case_names.
  • Local variables have short lower case names (this especially applies to variables whose are important in the function i.e., return values and passed arguments),
  • Local variables may also have descriptive_longer_names when they aren't used very much and would otherwise require a comment.
  • Enums and macros have ALL_UPPER_CASE names.
  • Typedefs have Capital_Names.
  • Struct members have lower_case names.
  • Except for Allegro's structs which are in ALL_UPPER_CASE.
  • The arrays have plural names. (E.g., Point* vertices)
  • Functions allocating memory (e.g. with malloc) start with create_ and should have a corresponding destroy_ function wich calls free.

Whitespace

  • Two empty lines between functions
  • One empty line after function declaration and before the final brace
  • Inside functions, one empty line may be inserted between blocks of code for readability.
  • Tabs are four spaces

Headers

  • every .c file should have a header file except for main.c

  • the header should contain prototypes and structs that need to be exposed, but not ones that are only used internally.

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