Releases: wrycu/StarWarsFFG-Enhancements
Releases · wrycu/StarWarsFFG-Enhancements
2.1.1
- IMPROVEMENT: Various title card improvements (#203) (thanks
KamiliaBlow!
)- Font color can now be configured
- Text zoom amount and speed can now be configured
- You can now use 2 lines of text for the logo, instead of an image
- FIX: Status Icons now work again (#200)
- FIX: Attack animations by items should stop being wacky when adding/removing entries (#206)
2.1.0 - FoundryVTT v12 support
- COMPATABILITY: Module updated to work with FoundryVTT v12
- NEW FEATURE: You can specify compendiums from which shops will auto-build inventories
- NEW FEATURE: Attack animations can now be specified by item name
- For example, you can set custom animations for
*disrupter*
to change the behavior of all disruptor weapons on any actor
- For example, you can set custom animations for
- FIX: Correct Bounty CSS datapad breaking after editing
- FIX: Attack animations are now properly aligned when the system is set to any language other than English
2.0.6
- NEW FEATURE: Configurable Book of Boba Fett-style title cards can be played like the opening crawl (thanks
grafeisen
!) - IMPROVEMENT: Opening crawl timing can be configured in the settings (thanks
grafeisen
! - FIX: Module settings popup windows titles corrected
- NEW FEATURE: Attack animations now take into account if the attack hit or not. Have fun watching blaster bolts go
everywhere but your target! - NOTE: The generic slots feature now defaults to OFF as the system implements it natively (and better)
2.0.5
2.0.4
2.0.3
- FIX: Break fix release build missing test files causing an error (#162)
- FIX: Fix for opening crawl improperly not including custom images (#136)
- FIX: Multiple fixes with attack animations not playing correctly (#129, #124)
- NOTE: We have begun to add both integration and end-to-end tests. Hopefully, this leads to fewer regressions going forward.
Enhancements/issues/162))
2.0.2
2.0.1
2.0.0
2.0.0-alpha1
- NEW FEATURE: alpha Foundry v10 support