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Releases: wrycu/StarWarsFFG-Enhancements

2.1.1

16 Jun 06:48
b27bb80
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  • IMPROVEMENT: Various title card improvements (#203) (thanks KamiliaBlow!)
    • Font color can now be configured
    • Text zoom amount and speed can now be configured
    • You can now use 2 lines of text for the logo, instead of an image
  • FIX: Status Icons now work again (#200)
  • FIX: Attack animations by items should stop being wacky when adding/removing entries (#206)

2.1.0 - FoundryVTT v12 support

26 May 17:00
418edb9
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  • COMPATABILITY: Module updated to work with FoundryVTT v12
  • NEW FEATURE: You can specify compendiums from which shops will auto-build inventories
  • NEW FEATURE: Attack animations can now be specified by item name
    • For example, you can set custom animations for *disrupter* to change the behavior of all disruptor weapons on any actor
  • FIX: Correct Bounty CSS datapad breaking after editing
  • FIX: Attack animations are now properly aligned when the system is set to any language other than English

2.0.6

06 Apr 18:37
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  • NEW FEATURE: Configurable Book of Boba Fett-style title cards can be played like the opening crawl (thanks grafeisen!)
  • IMPROVEMENT: Opening crawl timing can be configured in the settings (thanks grafeisen!
  • FIX: Module settings popup windows titles corrected
  • NEW FEATURE: Attack animations now take into account if the attack hit or not. Have fun watching blaster bolts go
    everywhere but your target!
  • NOTE: The generic slots feature now defaults to OFF as the system implements it natively (and better)

2.0.5

30 Dec 04:10
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  • FIX: Minion group size should once again display (#164)
  • IMPROVEMENT: Add large datapad (thanks Spocky69!)

2.0.4

09 Oct 16:53
4787ff3
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  • Add Brazilian translation (thanks neour#4842!)
  • FIX: Correct Melee animation looking squished (#102) (thanks tim-bersau for reporting and SourTarte for providing a fix!)
  • IMPROVEMENT: Combat actors can now have custom images set (#168)
  • FIX: Now verified against all v10 (#171)

2.0.3

01 Mar 17:23
9410ae4
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  • FIX: Break fix release build missing test files causing an error (#162)
  • FIX: Fix for opening crawl improperly not including custom images (#136)
  • FIX: Multiple fixes with attack animations not playing correctly (#129, #124)
  • NOTE: We have begun to add both integration and end-to-end tests. Hopefully, this leads to fewer regressions going forward.
    Enhancements/issues/162))

2.0.2

01 Mar 05:03
f2c5203
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  • FIX: Fix for opening crawl improperly not including custom images (#136)
  • FIX: Multiple fixes with attack animations not playing correctly (#129, #124)
  • NOTE: We have begun to add both integration and end-to-end tests. Hopefully, this leads to fewer regressions going forward.

2.0.1

12 Feb 18:10
f18e6de
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  • FIX: Correct Dice Helper not working for Ranged Attacks (#120)
  • FIX: Fix opening-crawl by removing wrapper p tag from template and parsing logic (#136)

2.0.0

01 Feb 22:30
59bd936
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  • NEW FEATURE: stable Foundry v10 support
  • FIX: Alpha bug - Per-item attack animations now work again
  • REMOVED: Vehicle roller has been removed. Better support has been added in the system natively

2.0.0-alpha1

08 Jan 00:11
b206723
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  • NEW FEATURE: alpha Foundry v10 support