Reduced render time for bars by 60-80%, by caching IsSpatial #5026
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In my profiling,
GetSpatialColor
represents 33% of the time spent insideBarsEffect::Render
, just checkingbuffer.palette.IsSpatial(colorIdx)
for every pixel. If you're not using spatial colors, this time is pure wastage. The optimiser can't see deep enough to know that it can cacheIsSpatial
, so I've done it manually. Despite expecting a saving of only 33%, it's actually more like 60%, because skipping theGetSpatialColor
function call also skips all of the maths done to build its parameters, such as(float)x / (float)buffer.BufferWi
, and(float)(n % barHt) / (float)barHt
.5.878s -> 2.184s for my test sequence, that is one bars effect with 3 colours, across all channels.
More savings could undoubtedly be had by performing this same optimisation on other effects.