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resim.py
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import math
import os
import re
import sys
import itertools
from data import (
Base,
Blood,
EventType,
GameData,
Mod,
ModType,
NullUpdate,
PlayerData,
TeamData,
Weather,
get_feed_between,
stat_indices,
)
from output import SaveCsv
from rng import Rng
from dataclasses import dataclass
from enum import Enum, unique
from typing import List, Optional
from formulas import (
get_contact_strike_threshold,
get_contact_ball_threshold,
get_hr_threshold,
get_strike_threshold,
get_foul_threshold,
StatRelevantData,
get_swing_ball_threshold,
get_swing_strike_threshold,
get_fly_or_ground_threshold,
get_out_threshold,
get_double_threshold,
get_triple_threshold,
)
from item_gen import ItemRollType, roll_item
@unique
class Csv(Enum):
"""
Tracks the .csv files we can log rolls for in Resim.
"""
STRIKES = "strikes"
FOULS = "fouls"
TRIPLES = "triples"
DOUBLES = "doubles"
QUADRUPLES = "quadruples"
SWING_ON_BALL = "swing-on-ball"
SWING_ON_STRIKE = "swing-on-strike"
CONTACT = "contact"
HR = "hr"
STEAL_ATTEMPT = "steal_attempt"
STEAL_SUCCESS = "steal_success"
OUT = "out"
FLY = "fly"
PARTY = "party"
BIRD_MESSAGE = "bird-message"
CONSUMERS = "consumers"
HITADVANCE = "hitadvance"
FLYOUT = "flyout"
GROUNDOUT = "groundout"
GROUNDOUT_FORMULAS = "groundout_formulas"
EXIT = "exit"
ENTER = "enter"
TRICK_ONE = "trick_one"
TRICK_TWO = "trick_two"
SWEET1 = "sweet1"
SWEET2 = "sweet2"
WEATHERPROC = "weatherproc"
MODPROC = "modproc"
BASE = "base"
INSTINCTS = "instincts"
PSYCHIC = "psychic"
BSYCHIC = "bsychic"
ITEM_CREATION = "item_creation"
UPGRADE_OUT = "upgrade_out"
SWEEP = "sweep"
# todo: get rid of this crime, it breaks under multiprocessing anyway
seen_odds = {}
class Resim:
def __init__(self, rng, out_file, run_name, raise_on_errors=True, csvs_to_log=[], stream_file_dir=None):
object_cache = {}
self.rng = rng
self.out_file = out_file
if stream_file_dir is None:
self.stream_file = None
else:
self.stream_file = open(stream_file_dir / (run_name + ".csv"), "w")
self.stream_file.write(f"type,label,value,threshold\n")
self.data = GameData()
self.fetched_days = set()
self.started_days = set()
self.raise_on_errors = raise_on_errors
self.update = NullUpdate()
self.next_update = NullUpdate()
self.is_strike = None
self.strike_roll = None
self.strike_threshold = None
self.strikes = 0
self.max_strikes = 3
self.balls = 0
self.max_balls = 4
self.outs = 0
self.max_outs = 3
self.game_id = None
self.play = None
self.weather = Weather.VOID
self.batter = self.data.get_player(None)
self.pitcher = self.data.get_player(None)
self.batting_team = self.data.get_team(None)
self.pitching_team = self.data.get_team(None)
self.home_team = self.data.get_team(None)
self.away_team = self.data.get_team(None)
self.stadium = self.data.get_stadium(None)
self.pending_attractor = None
self.event = None
self.prev_event = None
self.run_name = run_name.replace(":", "_")
if run_name:
os.makedirs("roll_data", exist_ok=True)
run_name = run_name.replace(":", "_")
csvs_to_log = csvs_to_log or list(Csv)
self.csvs = {csv: SaveCsv(run_name, csv.value, object_cache) for csv in Csv if csv in csvs_to_log}
else:
self.csvs = {}
self.roll_log: List[LoggedRoll] = []
self.odds_log: List[OddsLog] = []
def print(self, *args, **kwargs):
if self.out_file is None:
return
print(*args, **kwargs, file=self.out_file)
def error(self, *args, **kwargs):
if not self.out_file:
return
if self.out_file != sys.stdout:
print("Error: ", *args, **kwargs, file=self.out_file)
print("Error: ", *args, **kwargs, file=sys.stderr)
if self.raise_on_errors:
error_string = " ".join(args)
raise RuntimeError(error_string)
def handle(self, event):
self.setup_data(event)
# hardcoding a fix for a data error - jands don't get the overperforming mod from earlbirds
# in chron until after the game ends, but we need it earlier
if self.game_id == "8577919c-4288-4404-bde2-694f5e7a38d1":
jands = self.data.get_team("a37f9158-7f82-46bc-908c-c9e2dda7c33b")
if not jands.has_mod(Mod.OVERPERFORMING):
jands.add_mod(Mod.OVERPERFORMING, ModType.PERMANENT)
jands.last_update_time = self.event["created"]
# another workaround for bad data
if self.game_id == "c608b5db-29ad-4216-a703-8f0627057523":
caleb_novak = self.data.get_player("0eddd056-9d72-4804-bd60-53144b785d5c")
if caleb_novak.has_mod(Mod.ELSEWHERE):
caleb_novak.remove_mod(Mod.ELSEWHERE, ModType.PERMANENT)
caleb_novak.last_update_time = self.event["created"]
# missed a "happy to be home" event 45 secs before the fragment starts
if self.game_id == "ee0066a5-8408-4270-a5d8-8e66abf55d03":
vela = self.data.get_player("4ca52626-58cd-449d-88bb-f6d631588640")
if not vela.has_mod(Mod.OVERPERFORMING):
vela.add_mod(Mod.OVERPERFORMING, ModType.PERMANENT)
vela.remove_mod(Mod.UNDERPERFORMING, ModType.PERMANENT)
# sometimes we start a fragment in the middle of a game and we wanna make sure we have the proper blood type
a_blood_type_overrides = {
"0aa57b7d-d78f-4090-8f0e-9273c285e698": Mod.PSYCHIC,
"d2e75d15-0348-4a2b-88ad-5a9205173494": Mod.PSYCHIC,
"bb5ad5c8-22b7-41a4-83f9-47b8ed8825b2": Mod.LOVE,
"61ac8e12-0c98-4d21-b827-eac77c0b407f": Mod.ACIDIC,
"d18f5735-17f2-40ed-949c-6ccfb69828be": Mod.FIERY,
"ff050ef3-c532-42bb-8c74-551a31784142": Mod.FIERY,
"55b8be59-93ac-4756-8f24-7a0ba0e0499f": Mod.AA,
"5007d0ef-2404-490f-97d7-69b98b08979a": Mod.PSYCHIC,
"2a7247fb-62cd-4f84-9f4e-77a1949bc1fb": Mod.BASE_INSTINCTS,
"bbd0c719-b6f9-45ae-946e-0d674d3811a9": Mod.H20,
"fe105cf7-ff56-42c7-b918-0ee3ab394f58": Mod.ELECTRIC,
"48ad61f1-a231-4061-bb84-331ce891626a": Mod.ZERO,
"b0a8c4c3-eeca-49a7-bf47-771a614bb3f3": Mod.LOVE,
"a0e2ba91-16d5-4f39-9bc8-7ee35042fae0": Mod.AAA,
}
if self.game_id in a_blood_type_overrides:
blood_type = a_blood_type_overrides[self.game_id]
shoe_thieves = self.data.get_team("bfd38797-8404-4b38-8b82-341da28b1f83")
if not shoe_thieves.has_mod(blood_type):
shoe_thieves.add_mod(blood_type, ModType.GAME)
shoe_thieves.last_update_time = self.event["created"]
self.print()
if not self.update and self.play and self.play > 1:
self.print("!!! missing update data")
self.print(
"===== {} {}/{} {}".format(
event["created"],
self.update["id"],
self.update["playCount"],
self.weather.name,
)
)
self.print(f"===== {self.ty.value} {self.desc}")
self.print(f"===== rng pos: {self.rng.get_state_str()}")
event_adjustments = {
"2021-03-01T20:22:00.461Z": -1, # fix for missing data
"2021-03-01T21:00:16.006Z": -1, # fix for missing data
"2021-03-02T12:24:43.753Z": 1, # fix for missing data
"2021-03-02T13:25:06.682Z": -1, # fix for missing data
"2021-03-02T14:00:15.843Z": 1,
"2021-04-05T15:23:26.102Z": 1,
"2021-04-12T15:19:56.073Z": -2,
"2021-04-12T15:22:50.866Z": 1, # there's a low roll on the item damage here
"2021-05-10T18:05:08.668Z": 1, # likely mind trick edge case?
"2021-05-13T15:00:17.580Z": -1,
"2021-05-13T16:38:59.820Z": 387, # skipping latesiesta
"2021-06-16T06:22:08.507Z": 1, # elsewhere return related?
"2021-06-25T22:10:22.558Z": 2, # extra roll for consumers, maybe a defense?
"2021-06-24T10:13:01.619Z": 4, # sac or something?
"2021-06-29T05:04:54.101Z": 1, # funky? might be item damage related (two careful players)
"2021-07-26T16:08:28.076Z": 1, # consumer roll suspiciously low, might actually be party
"2021-07-26T17:36:38.281Z": 4, # maxi socks item gem broken
"2021-07-26T18:09:17.129Z": 2, # observed?
"2021-07-26T18:20:09.430Z": 1, # consumer attack item defend push?
"2021-07-28T09:22:11.719Z": 3,
"2021-07-28T11:03:52.137Z": 1, # this might be secret base attract - the threshold would've had to be duobled, but who knows...
# the roll in 2021-07-26T17:09:56.933Z really happens earlier, this event being delayed breaks some stuff
"2021-07-26T17:09:54.480Z": 1,
"2021-07-26T17:09:57.341Z": -1,
# "2021-07-22T09:18:04.585Z": 3, # no idea
"2021-07-23T08:27:00.305Z": 1, # grand slam weird?
"2021-07-23T09:11:48.567Z": 1, # grand slam weird?
"2021-07-23T10:19:55.173Z": 1, # grand slam weird?
"2021-07-22T10:07:23.346Z": -1, # no idea
"2021-07-23T14:22:51.364Z": -1, # there's a couple different places this can go, not sure where the problem is
"2021-07-19T18:11:34.836Z": 1, # ??
"2021-07-21T11:13:17.022Z": 3, # ??? i think this home run is actually fake somehow
"2021-07-21T21:08:45.629Z": 1, # elsewhere scattering?
"2021-07-23T22:07:38.888Z": 2, # fix for item gen problem
}
to_step = event_adjustments.get(self.event["created"])
if to_step is not None:
self.rng.step(to_step)
time = self.event["created"]
self.print(f"!!! CORRECTION: stepping {to_step} @ {time}")
self.emit_correction_to_stream(to_step)
if self.handle_misc():
return
if self.handle_elsewhere_scattered():
return
if self.ty in [
EventType.RETURN_FROM_ELSEWHERE,
]:
# skipping elsewhere return
return
if self.batter:
self.print(
f"- batter mods: {self.batter.print_mods()} + "
f"{self.batting_team.print_mods()} ({self.batter.name}) "
)
if self.pitcher:
self.print(
f"- pitcher mods: {self.pitcher.print_mods()} + "
f"{self.pitching_team.print_mods()} ({self.pitcher.name})"
)
self.print(f"- stadium mods: {self.stadium.print_mods()} ({self.stadium.nickname})")
if self.ty == EventType.STUCK:
return
if self.handle_batter_up():
return
if self.handle_weather():
return
if self.handle_party():
return
# has to be rolled after party
if self.handle_flooding():
return
if self.handle_polarity():
return
if self.handle_consumers():
return
if self.handle_ballpark():
return
if self.ty == EventType.HIGH_PRESSURE_ON_OFF:
# s14 high pressure proc, not sure when this should interrupt
return
if self.handle_steal():
return
if self.handle_electric():
return
# # todo: also don't know where this is
# if self.batter.has_mod(Mod.SCATTERED) and self.batter.has_mod(Mod.UNDEFINED):
# self.roll("undefined?") # 50-100% better...
# todo: don't know where this actually is - seems to be before mild at least
if (self.pitcher.has_mod(Mod.DEBT_THREE) or self.pitcher.has_mod(Mod.DEBT_ZERO)) and not self.batter.has_mod(Mod.COFFEE_PERIL):
debt_roll = self.roll("debt")
if self.ty == EventType.HIT_BY_PITCH:
self.log_roll(
Csv.MODPROC,
"Bonk",
debt_roll,
True,
)
# debt success
return True
else:
self.log_roll(
Csv.MODPROC,
"No Bonk",
debt_roll,
False,
)
if self.handle_bird_ambush():
return
if self.handle_mild():
return
if self.handle_charm():
return
self.is_strike = None
if self.ty in [
EventType.WALK,
EventType.BALL,
EventType.MILD_PITCH,
]:
self.handle_ball()
elif self.ty in [
EventType.FLY_OUT,
EventType.GROUND_OUT,
]:
self.handle_out()
elif self.ty in [
EventType.STRIKEOUT,
EventType.STRIKE,
]:
self.handle_strike()
elif self.ty in [EventType.HOME_RUN]:
self.handle_hr()
elif self.ty in [EventType.HIT]:
self.handle_base_hit()
elif self.ty in [EventType.FOUL_BALL]:
self.handle_foul()
else:
self.print(f"!!! unknown type: {self.ty.value}")
pass
self.handle_batter_reverb()
if self.pending_attractor:
if self.pending_attractor and self.pending_attractor.has_mod(Mod.REDACTED):
self.roll("attractor pitching stars")
self.roll("attractor batting stars")
self.roll("attractor baserunning stars")
self.roll("attractor defense stars")
self.pending_attractor = None
def handle_inning_start(self):
last_phase = self.update["newInningPhase"]
next_phase = self.next_update["newInningPhase"]
if self.ty == EventType.HALF_INNING and self.next_update["topOfInning"]:
next_phase = 10 # making up a high number, the game sets this back to -1 before starting tick otherwise
# fix for missing update data
if self.event["created"] == "2021-04-07T08:02:52.530Z":
last_phase = 0
for cur_phase in range(last_phase+1, next_phase+1):
if cur_phase == 0 and self.weather == Weather.SALMON:
self.handle_salmon()
if cur_phase == 2:
has_hotel_motel = self.stadium.has_mod(Mod.HOTEL_MOTEL) or self.season >= 18
if has_hotel_motel and self.day < 27:
hotel_roll = self.roll("hotel motel")
if self.ty == EventType.HOLIDAY_INNING:
self.log_roll(Csv.MODPROC, "Hotel", hotel_roll, True)
else:
self.log_roll(Csv.MODPROC, "Notel", hotel_roll, False)
return True
if cur_phase == 3:
# sun 30 message doesn't do anything
pass
def handle_salmon(self):
last_inning = self.update["inning"]
if last_inning < 0:
# don't roll at start of game
return
last_inning_away_score, last_inning_home_score = self.find_start_of_inning_score(self.game_id, last_inning)
current_away_score, current_home_score = (
self.update["awayScore"],
self.update["homeScore"],
)
self.print(f"(last away: {last_inning_away_score}, last home: {last_inning_home_score}, cur away: {current_away_score}, cur home: {current_home_score})")
if current_away_score != last_inning_away_score or current_home_score != last_inning_home_score:
salmon_roll = self.roll("salmon")
if self.ty == EventType.SALMON_SWIM:
self.log_roll(Csv.WEATHERPROC, "Salmon", salmon_roll, True)
if current_away_score != last_inning_away_score:
self.roll("reset runs (away)")
if current_home_score != last_inning_home_score:
self.roll("reset runs (home)")
if self.season >= 15:
self.roll("reset items? idk?")
if self.event["created"] in [
# these two are probably not the same reason
"2021-04-13T01:06:52.165Z",
"2021-04-13T01:28:04.005Z",
]:
self.roll("extra for some reason")
if (
"was restored!" in self.desc
or "were restored!" in self.desc
or "were restored!" in self.desc
or "was repaired." in self.desc
or "were repaired." in self.desc
):
self.roll("restore item??")
self.roll("restore item??")
self.roll("restore item??")
if self.stadium.has_mod(Mod.SALMON_CANNONS):
self.roll("salmon cannons")
if "caught in the bind!" in self.desc:
self.roll("salmon cannons player")
has_undertaker = False
for player_id in self.away_team.lineup + self.away_team.rotation:
player = self.data.get_player(player_id)
# undertakers can't undertake themselves
if (player.raw_name + " is caught") not in self.desc and player.has_mod(Mod.UNDERTAKER) and not player.has_mod(Mod.ELSEWHERE):
has_undertaker = True
self.print(f"(have undertaker: {player.name})")
break
if has_undertaker:
self.roll("undertaker")
self.roll("undertaker")
else:
self.log_roll(Csv.WEATHERPROC, "Salmon", salmon_roll, False)
def start_game_day(self, season, day):
# happens end of last game day, really
self.print(f"=== starting game day s{season+1}d{day+1} ({season,day})")
current_game_order = self.data.fetch_game_order(season, day)
has_mismatch = False
for game_id in current_game_order:
raw_updates = self.data.get_raw_game_updates(game_id)
predicted_home_pitcher = [u["data"]["homePitcher"] for u in raw_updates if u["data"]["homePitcher"]][0]
real_home_pitcher = [u["data"]["homePitcher"] for u in raw_updates if u["data"]["homePitcher"] and u["data"]["gameStart"]][0]
predicted_away_pitcher = [u["data"]["awayPitcher"] for u in raw_updates if u["data"]["awayPitcher"]][0]
real_away_pitcher = [u["data"]["awayPitcher"] for u in raw_updates if u["data"]["awayPitcher"] and u["data"]["gameStart"]][0]
self.print(f"predicted home pitcher: {predicted_home_pitcher}, predicted away pitcher: {predicted_away_pitcher}")
self.print(f"real home pitcher: {real_home_pitcher}, real away pitcher: {real_away_pitcher}")
mismatch = predicted_home_pitcher != real_home_pitcher or predicted_away_pitcher != real_away_pitcher
if mismatch:
self.print(f"!!! warn: mispredicted pitchers on {season, day}")
has_mismatch = True
self.calc_next_game_odds(game_id, use_early_data=False, data_invalid=True)
if day >= 99:
for game_id in current_game_order:
game = self.data.get_update(game_id, 5)
weather = Weather(game["weather"])
stadium = self.data.get_stadium(game['stadiumId'])
self.roll(f"postseason weather ({weather.name}) day {day}, upgrades: {stadium.weather}")
self.calc_next_game_odds(game_id, use_early_data=False)
# happens start of game day
# calculating odds for the upcoming batch of games (hence: not on day 99)
if day < 98:
upcoming_game_order = self.data.fetch_game_order(season, day+1)
self.print(f"next day order: {upcoming_game_order}")
for upcoming_game_id in upcoming_game_order:
self.calc_next_game_odds(upcoming_game_id, data_invalid=has_mismatch)
pass
def calc_next_game_odds(self, game_id, use_early_data=True, data_invalid=False):
# todo: merge this into data.py, it belongs there
# yes we are intentionally fetching standings for the "previous" day
# when doing upcoming-game odds, because that's what it'd have available
season = self.data.fetch_season_at(self.data.sim["seasonId"], self.event["created"])["data"]
standings = self.data.fetch_standings_at(season["standings"], self.event["created"])["data"]
raw_updates = self.data.get_raw_game_updates(game_id)
game_data = [u['data'] for u in raw_updates if u['data']['homeOdds'] > 0 and u['data']['homePitcher']][0]
if not use_early_data:
game_data = [u['data'] for u in raw_updates if u['data']['gameStart'] and u['data']['homePitcher']][0]
data_known_invalid = data_invalid
# missing the "early" event so we don't get the wrong odds
if game_id == "c8bfd47f-3fbb-48fb-a1f7-5c95daf26f81" and use_early_data:
data_known_invalid = True
if len(self.started_days) < 2:
# first rolls of each fragment seem broken, this is our heuristic
data_known_invalid = True
if self.day in [0, 27, 72, 99]:
# skip problematic roll ordering for now
data_known_invalid = True
home_odds = game_data['homeOdds']
away_odds = game_data['awayOdds']
self.print("===")
fuzz_roll = self.roll("odds fuzzing")
delta = (0.03+fuzz_roll*0.07)-0.05
self.print(f"=== matchup: s{game_data['season']+1}d{game_data['day']+1}, game {game_id}, {game_data['awayTeamNickname']}@{game_data['homeTeamNickname']}")
self.print(f"=== {game_data['awayPitcherName']} @ {game_data['homePitcherName']}")
self.print(f"home odds: {game_data['homeOdds']}")
self.print(f"away odds: {game_data['awayOdds']}")
home_wins = standings["wins"].get(game_data["homeTeam"], 0)
away_wins = standings["wins"].get(game_data["awayTeam"], 0)
# assuming team data will be correct as of time-of-call
home_team = self.data.get_team(game_data["homeTeam"])
away_team = self.data.get_team(game_data["awayTeam"])
# make sure players have right hitting ratings?
self.data.fetch_players(self.event['created'])
def batting_stars(p):
return p.data['hittingRating']
# return ((1 - p.data['tragicness']) ** 0.01) * (p.data['thwackability'] ** 0.35) * (p.data['moxie'] ** 0.075) * (p.data['divinity'] ** 0.35) * (p.data['musclitude'] ** 0.075) * ((1 - p.data['patheticism']) ** 0.05) * (p.data['martyrdom'] ** 0.02)
def pitching_stars(p):
return p.data['pitchingRating']
# return (p.data["shakespearianism"] ** 0.1) * (p.data["unthwackability"] ** 0.5) * (p.data["coldness"] ** 0.025) * (p.data["overpowerment"] ** 0.15) * (p.data["ruthlessness"] ** 0.4)
def running_stars(p):
return p.data['baserunningRating']
def defense_stars(p):
return p.data['defenseRating']
def geom(vals):
prod = 1
count = 0
for v in vals:
prod *= v
count += 1
return prod**(1/count)
home_batting_stars = sum(batting_stars(self.data.get_player(batter_id)) for batter_id in home_team.lineup)
away_batting_stars = sum(batting_stars(self.data.get_player(batter_id)) for batter_id in away_team.lineup)
home_batting_stars_geom = geom(batting_stars(self.data.get_player(batter_id)) for batter_id in home_team.lineup)
away_batting_stars_geom = geom(batting_stars(self.data.get_player(batter_id)) for batter_id in away_team.lineup)
home_batting_stars_csv = ",".join(str(batting_stars(self.data.get_player(batter_id))) for batter_id in home_team.lineup)
away_batting_stars_csv = ",".join(str(batting_stars(self.data.get_player(batter_id))) for batter_id in away_team.lineup)
home_pitching_stars = pitching_stars(self.data.get_player(game_data['homePitcher']))
away_pitching_stars = pitching_stars(self.data.get_player(game_data['awayPitcher']))
home_running_stars = sum(running_stars(self.data.get_player(batter_id)) for batter_id in home_team.lineup)
away_running_stars = sum(running_stars(self.data.get_player(batter_id)) for batter_id in away_team.lineup)
home_defense_stars = sum(defense_stars(self.data.get_player(batter_id)) for batter_id in home_team.lineup)
away_defense_stars = sum(defense_stars(self.data.get_player(batter_id)) for batter_id in away_team.lineup)
self.print(f"home wins: {home_wins}, away wins: {away_wins}")
self.print(f"home bstars: {home_batting_stars}, away bstars: {away_batting_stars}")
self.print(f"home pstars: {home_pitching_stars}, away pstars: {away_pitching_stars}")
self.print(f"fuzz roll: {fuzz_roll} (delta: {delta})")
if abs(delta) < abs(home_odds-0.5) or delta > 0:
# unambiguous
if home_odds > away_odds:
unfuzzed_home_odds = home_odds - delta
unfuzzed_away_odds = away_odds + delta
else:
unfuzzed_home_odds = home_odds + delta
unfuzzed_away_odds = away_odds - delta
self.print(f"unambiguous unfuzzed home odds: {unfuzzed_home_odds}")
self.print(f"unambiguous unfuzzed away odds: {unfuzzed_away_odds}")
if not data_known_invalid:
self.odds_log.append(OddsLog(
game_id=game_id,
season=game_data["season"],
day=game_data["day"],
home_batting_stars=home_batting_stars,
away_batting_stars=away_batting_stars,
home_batting_stars_geom=home_batting_stars_geom,
away_batting_stars_geom=away_batting_stars_geom,
home_batting_stars_csv=home_batting_stars_csv,
away_batting_stars_csv=away_batting_stars_csv,
home_pitching_stars=home_pitching_stars,
away_pitching_stars=away_pitching_stars,
home_wins=home_wins,
away_wins=away_wins,
home_odds=unfuzzed_home_odds,
away_odds=unfuzzed_away_odds,
home_batters=len(home_team.lineup),
away_batters=len(away_team.lineup),
home_pitcher_id=game_data['homePitcher'],
away_pitcher_id=game_data['awayPitcher'],
home_team=home_team.id,
away_team=away_team.id,
home_team_name=game_data['homeTeamNickname'],
away_team_name=game_data['awayTeamNickname'],
home_pitcher_name=game_data['homePitcherName'],
away_pitcher_name=game_data['awayPitcherName'],
fuzz_roll=fuzz_roll,
delta=delta,
home_baserunning_stars=home_running_stars,
away_baserunning_stars=away_running_stars,
home_defense_stars=home_defense_stars,
away_defense_stars=away_defense_stars
))
for odd in [unfuzzed_home_odds, unfuzzed_away_odds]:
rounded = str(odd)[:10]
if rounded in seen_odds:
self.print(f"odds {rounded} already seen at: {seen_odds[rounded]}")
seen_odds[rounded].append(game_id)
else:
seen_odds[rounded] = [game_id]
else:
# ambiguous
for sign in [-1, 1]:
unfuzzed_home_odds = home_odds + delta*sign
unfuzzed_away_odds = away_odds - delta*sign
self.print(f"*possible* unfuzzed home odds: {unfuzzed_home_odds}")
self.print(f"*possible* unfuzzed away odds: {unfuzzed_away_odds}")
for odd in [unfuzzed_home_odds, unfuzzed_away_odds]:
rounded = str(odd)[:10]
if rounded in seen_odds:
self.print(f"odds {rounded} already seen at: {seen_odds[rounded]}")
seen_odds[rounded].append(game_id)
else:
seen_odds[rounded] = [game_id]
def handle_misc(self):
if self.update["gameStartPhase"] != self.next_update["gameStartPhase"]:
self.print(f"GAME START PHASE: {self.update['gameStartPhase']} -> {self.next_update['gameStartPhase']} phase")
if self.update["newInningPhase"] != self.next_update["newInningPhase"]:
self.print(f"NEW INNING PHASE: {self.update['newInningPhase']} -> {self.next_update['newInningPhase']} inphase")
if (
self.season >= 17
and self.update["gameStartPhase"] < 0
and self.next_update["gameStartPhase"] >= 0
and self.ty
not in [
EventType.ADDED_MOD_FROM_OTHER_MOD,
EventType.REMOVED_MODIFICATION,
EventType.RUNS_SCORED,
]
):
min_roll, max_roll = (0, 0.02) if self.ty == EventType.PRIZE_MATCH else (0.02, 1)
self.roll("prize match", min_roll, max_roll)
PSYCHO_ACOUSTICS_PHASE_BY_SEASON = {
13: 10,
14: 11,
15: 11,
16: 11,
17: 13,
18: 13,
19: 13,
20: 13,
21: 14,
22: 14,
23: 14
}
psycho_acoustics_phase = PSYCHO_ACOUSTICS_PHASE_BY_SEASON.get(self.season, 13)
if (
self.update["gameStartPhase"] < psycho_acoustics_phase
and self.next_update["gameStartPhase"] >= psycho_acoustics_phase
and self.ty != EventType.ADDED_MOD_FROM_OTHER_MOD
and self.weather
in [
Weather.FEEDBACK,
Weather.REVERB,
]
and self.stadium.has_mod(Mod.PSYCHOACOUSTICS)
):
self.print("away team mods:", self.away_team._raw_mods)
self.roll("echo team mod")
if self.ty in [
EventType.HALF_INNING,
EventType.SUN_30,
EventType.HOLIDAY_INNING,
EventType.SALMON_SWIM,
]:
self.handle_inning_start()
return True
if self.ty in [
EventType.HOME_FIELD_ADVANTAGE,
EventType.BECOME_TRIPLE_THREAT,
EventType.SOLAR_PANELS_AWAIT,
EventType.SOLAR_PANELS_ACTIVATION,
EventType.EVENT_HORIZON_AWAITS,
EventType.EVENT_HORIZON_ACTIVATION,
EventType.HOMEBODY,
EventType.SUPERYUMMY,
EventType.PERK,
EventType.SHAME_DONOR,
EventType.PSYCHO_ACOUSTICS,
EventType.AMBITIOUS,
EventType.UNAMBITIOUS,
EventType.LATE_TO_THE_PARTY,
EventType.MIDDLING,
EventType.SHAMING_RUN,
EventType.EARLBIRD,
EventType.PRIZE_MATCH,
EventType.A_BLOOD_TYPE,
EventType.COASTING,
EventType.TEAM_RECEIVED_GIFT,
EventType.BLESSING_OR_GIFT_WON,
EventType.PLAYER_SOUL_INCREASED,
]:
if self.ty == EventType.PRIZE_MATCH:
self.create_item(self.event, ItemRollType.PRIZE, self.prev_event)
if self.ty == EventType.BLESSING_OR_GIFT_WON:
if "aDense" in self.desc or "eDense" in self.desc:
team_id = self.event["teamTags"][0]
team = self.data.get_team(team_id)
eligible_items = []
for player_id in team.lineup + team.rotation + team.shadows:
player = self.data.get_player(player_id)
for item in player.items:
if "aDense" in self.desc and "aDense" not in item.elements:
eligible_items.append(item)
if "eDense" in self.desc and "eDense" not in item.elements:
eligible_items.append(item)
self.print(f"eligible items: {len(eligible_items)}, 20% is {len(eligible_items)*0.2}, children: {len(self.event['metadata']['children'])}")
# skipping pregame messages
return True
if self.ty in [
EventType.OVER_UNDER,
EventType.UNDER_OVER,
EventType.UNDERSEA,
EventType.ADDED_MOD_FROM_OTHER_MOD,
EventType.REMOVED_MODIFICATION,
EventType.CHANGED_MODIFIER,
EventType.REMOVED_MULTIPLE_MODIFICATIONS_ECHO,
EventType.ADDED_MULTIPLE_MODIFICATIONS_ECHO,
EventType.LEAGUE_MODIFICATION_REMOVED,
]:
# skipping mod added/removed
# a blood type is here so we can query subevent
if self.ty == EventType.ADDED_MOD_FROM_OTHER_MOD:
if self.event["metadata"]["source"] == "A":
added_mod = Mod(self.event["metadata"]["mod"])
blood_mods = [Mod.AAA, Mod.AA, Mod.ACIDIC, Mod.BASE_INSTINCTS, Mod.ZERO, Mod.O_NO, Mod.H20, Mod.ELECTRIC, Mod.LOVE, Mod.FIERY, Mod.PSYCHIC, Mod.GROWTH]
expected_index = blood_mods.index(added_mod)
self.roll("a blood type", expected_index/len(blood_mods), (expected_index+1)/len(blood_mods))
if self.event["metadata"]["source"] == "PSYCHOACOUSTICS":
added_mod = self.event["metadata"]["mod"]
mod_pool = [str(m) for group in self.away_team._raw_mods for m in group]
expected_index = mod_pool.index(added_mod)
self.roll("which mod?", expected_index/len(mod_pool), (expected_index+1)/len(mod_pool))
return True
if self.ty in [
EventType.BLACK_HOLE,
EventType.BLACK_HOLE_BLACK_HOLE,
EventType.SUN2,
EventType.SUN_2_OUTCOME,
EventType.BLACK_HOLE_OUTCOME,
EventType.SUN_SUN_PRESSURE,
]:
if self.ty == EventType.SUN2 and "catches some rays" in self.desc:
self.roll("sun dialed target")
if self.ty == EventType.BLACK_HOLE:
if "is compressed by gamma" in self.desc:
self.roll("unholey target")
if self.ty == EventType.BLACK_HOLE_BLACK_HOLE:
# uhhhh what etc
self.roll("bhbh target?")
self.roll("bhbh target?")
# skipping sun 2 / black hole proc
return True
if self.ty in [
EventType.PLAYER_STAT_INCREASE,
EventType.PLAYER_STAT_DECREASE,
EventType.PLAYER_STAT_DECREASE_FROM_SUPERALLERGIC,
]:
if "are Bottom Dwellers" in self.desc:
team = self.data.get_team(self.event["teamTags"][0])
# boost amounts are 0.04 * roll + 0.01, rolled in this order:
# Omniscience, Tenaciousness, Watchfulness, Anticapitalism, Chasiness,
# Shakespearianism, Suppression, Unthwackability, Coldness, Overpowerment, Ruthlessness,
# Base Thirst, Laserlikeness, Ground Friction, Continuation, Indulgence,
# Tragicness, Buoyancy, Thwackability, Moxie, Divinity, Musclitude, Patheticism, Martyrdom, Cinnamon
for player_id in team.lineup:
for _ in range(25):
self.roll("stat")
for player_id in team.rotation:
for _ in range(25):
self.roll("stat")
if "re-congealed differently" in self.desc:
for _ in range(25):
self.roll("stat")
if "is Partying" in self.desc:
# we want to roll this only if this is a *holiday inning* party,
# and we currently have no nice way of seeing that
# we can check the date, but after_party is also a thing.
# and there's at least one occasion where a player has both, and we can't disambiguate
team = self.data.get_team(self.event["teamTags"][0])
if (
not team.has_mod(Mod.PARTY_TIME) and not team.has_mod(Mod.AFTER_PARTY) and self.day < 27
) or self.event["created"] in [
"2021-05-17T21:21:21.303Z",
"2021-05-17T21:22:11.076Z",
]:
# this is a holiday inning party (why 26?)
for _ in range(26):
self.roll("stat")
if "entered the Shadows" in self.desc:
# fax machine dunk
# boost amounts are 0.04 * roll + 0.01, rolled in this order:
# Shakespearianism, Suppression, Unthwackability, Coldness, Overpowerment, Ruthlessness, Tragicness,
# Buoyancy, Thwackability, Moxie, Divinity, Musclitude, Patheticism, Martyrdom,
# Base Thirst, Laserlikeness, Ground Friction, Continuation, Indulgence,
# Omniscience, Tenaciousness, Watchfulness, Anticapitalism, Chasiness, Cinnamon
for _ in range(25):
self.roll("stat")
if "clocked in" in self.desc:
for _ in range(25):
self.roll("stat")
# skip party/consumer stat change
return True
if self.ty in [
EventType.PLAYER_BORN_FROM_INCINERATION,
EventType.ENTER_HALL_OF_FLAME,
EventType.EXIT_HALL_OF_FLAME,
EventType.PLAYER_HATCHED,
]:
# skipping incineration stuff
return True
if self.ty in [
EventType.PLAYER_REMOVED_FROM_TEAM,
EventType.MODIFICATION_CHANGE,
]:
# skipping echo/static
return True
if self.ty == EventType.INCINERATION and "parent" in self.event["metadata"]:
# incin has two events and one's a subevent so ignore one of them
return True
if self.ty == EventType.PITCHER_CHANGE:
# s skipping pitcher change?
return True
if self.ty in [
EventType.REMOVED_MOD,
EventType.PLAYER_MOVE,
EventType.INVESTIGATION_PROGRESS,
EventType.ENTERING_CRIMESCENE,
EventType.WEATHER_EVENT,
EventType.RUNS_SCORED,
EventType.TUNNEL_FLED_ELSEWHERE,
EventType.TUNNEL_FOUND_NOTHING,
EventType.TRADE_FAILED,
EventType.TRADE_SUCCESS,
EventType.PLAYER_MOVE_FAILED_FORCE,
]:
return True
if self.ty == EventType.EXISTING_PLAYER_ADDED_TO_ILB:
if "pulled through the Rift" in self.desc:
# The Second Wyatt Masoning
# The rolls normally assigned to "Let's Go" happen before the Second Wyatt Masoning
if self.desc == "Wyatt Mason was pulled through the Rift.":
self.started_days.add((13, 72))
self.start_game_day(13, 72)
self.generate_player()
return True
if self.ty in [
EventType.PLAYER_ADDED_TO_TEAM,
EventType.BIG_DEAL,
EventType.WON_INTERNET_SERIES,
EventType.UNDEFINED_TYPE,
]:
# skip postseason
return True
if self.ty == EventType.POSTSEASON_SPOT:
self.generate_player()
return True
if self.ty in [
EventType.REVERB_ROTATION_SHUFFLE,
EventType.REVERB_FULL_SHUFFLE,
EventType.REVERB_LINEUP_SHUFFLE,
]:
# skip reverb
self.data.fetch_teams(self.event["created"], 30)
return True
if self.ty == EventType.PLAYER_TRADED:
# skip feedback
return True
if self.ty in [EventType.INNING_END]:
# skipping inning outing
if self.update["inning"] == 2:
# so if this *is* a coffee 3s game the pitchers are definitely gonna have the mod
# even if we pulled too early to catch it getting added. so i'm cheating here who cares
# it's also specifically permanent mods, not seasonal mods that may or may not be echoed/received
self.print(
f"home pitcher mods: {self.home_pitcher.print_mods(ModType.PERMANENT)} "
f"({self.home_pitcher.name})"
)
self.print(
f"away pitcher mods: {self.away_pitcher.print_mods(ModType.PERMANENT)} "
f"({self.away_pitcher.name})"
)
if self.home_pitcher.has_mod(Mod.TRIPLE_THREAT, ModType.PERMANENT) or self.weather == Weather.COFFEE_3S:
self.roll("remove home pitcher triple threat")
if self.away_pitcher.has_mod(Mod.TRIPLE_THREAT, ModType.PERMANENT) or self.weather == Weather.COFFEE_3S:
self.roll("remove away pitcher triple threat")
# todo: salmon
return True
if self.ty in [
EventType.GAME_END,
EventType.ADDED_MOD,
EventType.REMOVED_MOD,
EventType.MOD_EXPIRES,
EventType.FINAL_STANDINGS,
EventType.TEAM_WAS_SHAMED,
EventType.TEAM_DID_SHAME,
EventType.ELIMINATED_FROM_POSTSEASON,
EventType.POSTSEASON_ADVANCE,
EventType.HYPE_BUILT,
EventType.PRACTICING_MODERATION,
EventType.WIN_COLLECTED_REGULAR,
EventType.WIN_COLLECTED_POSTSEASON,