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Germania-Magna

A Crusader Kings 3 Total Conversion Mod

Current Features

  • Titles
    • Barons become "Hunno" (engl. Eldorman/Chieftain)
    • Baronies become "Hundertschaft" (engl. Hundreds)
    • Counties become "Gau" (engl. Region) // subject to change
    • Counts become "Graufürst" (engl. Count) // subject to change
    • Duchies become "Großstamm" (engl. Grandtribe)
  • Dynasty
    • Dynasty becomes Stamm (engl. Tribe)
    • House becomes Geschlecht (engl. Lineage)
  • Map of rhine germans
    • Cheruscii Grosstamm
  • War
    • Levies become Harjaz (engl. Horde)

Planned Features

  • New historical assumed title description and liege hierarchy of proto-germanic tribes

    • Kingdoms become "Einung" (engl. Unity)
    • Kings become "Koning" (engl. Koning) // yes a weird way to say "king"
  • Dynasty

    • A dynasty (tribe) should be tightly connected to the area a ruler holds
  • More adventurers decisions for faith related actions like sacrifices, feasts, hunts and duels

  • Redo of character actions to match the ancient theme

  • Redo of the levy strength and man-at-arms availability ** Levies become Harjaz (engl. Horde) ** Man-At-Arms bekome Edelinge (engl. Nobles) ** Edelinge will have a higher cost and should be only 5-10% of the warband strength

  • TODO

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A Crusader Kings 3 Total Conversion Mod

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