A Crusader Kings 3 Total Conversion Mod
- Titles
- Barons become "Hunno" (engl. Eldorman/Chieftain)
- Baronies become "Hundertschaft" (engl. Hundreds)
- Counties become "Gau" (engl. Region) // subject to change
- Counts become "Graufürst" (engl. Count) // subject to change
- Duchies become "Großstamm" (engl. Grandtribe)
- Dynasty
- Dynasty becomes Stamm (engl. Tribe)
- House becomes Geschlecht (engl. Lineage)
- Map of rhine germans
- Cheruscii Grosstamm
- War
- Levies become Harjaz (engl. Horde)
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New historical assumed title description and liege hierarchy of proto-germanic tribes
- Kingdoms become "Einung" (engl. Unity)
- Kings become "Koning" (engl. Koning) // yes a weird way to say "king"
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Dynasty
- A dynasty (tribe) should be tightly connected to the area a ruler holds
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More adventurers decisions for faith related actions like sacrifices, feasts, hunts and duels
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Redo of character actions to match the ancient theme
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Redo of the levy strength and man-at-arms availability ** Levies become Harjaz (engl. Horde) ** Man-At-Arms bekome Edelinge (engl. Nobles) ** Edelinge will have a higher cost and should be only 5-10% of the warband strength
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TODO