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Merge pull request #100 from zeromake/software_render
feat: uwp support
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@@ -14,4 +14,6 @@ config/ | |
.flatpak-builder/ | ||
pack/ | ||
repo/ | ||
*.flatpak | ||
*.flatpak | ||
.vscode | ||
.xmake |
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// Build with: gcc -o main_sw main_sw.c `pkg-config --libs --cflags mpv sdl2` -std=c99 | ||
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#include <stddef.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
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#include <SDL.h> | ||
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#include <mpv/client.h> | ||
#include <mpv/render.h> | ||
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static Uint32 wakeup_on_mpv_render_update, wakeup_on_mpv_events; | ||
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static void die(const char *msg) | ||
{ | ||
fprintf(stderr, "%s\n", msg); | ||
exit(1); | ||
} | ||
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static void on_mpv_events(void *ctx) | ||
{ | ||
SDL_Event event = {.type = wakeup_on_mpv_events}; | ||
SDL_PushEvent(&event); | ||
} | ||
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static void on_mpv_render_update(void *ctx) | ||
{ | ||
SDL_Event event = {.type = wakeup_on_mpv_render_update}; | ||
SDL_PushEvent(&event); | ||
} | ||
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#undef main | ||
int main(int argc, char *argv[]) | ||
{ | ||
if (argc != 2) | ||
die("pass a single media file as argument"); | ||
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mpv_handle *mpv = mpv_create(); | ||
if (!mpv) | ||
die("context init failed"); | ||
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// Some minor options can only be set before mpv_initialize(). | ||
if (mpv_initialize(mpv) < 0) | ||
die("mpv init failed"); | ||
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mpv_request_log_messages(mpv, "debug"); | ||
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// Jesus Christ SDL, you suck! | ||
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "no"); | ||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d11"); | ||
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if (SDL_Init(SDL_INIT_VIDEO) < 0) | ||
die("SDL init failed"); | ||
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SDL_Window *window; | ||
SDL_Renderer *renderer; | ||
if (SDL_CreateWindowAndRenderer(1000, 500, SDL_WINDOW_SHOWN | | ||
SDL_WINDOW_RESIZABLE, | ||
&window, &renderer)) | ||
die("failed to create SDL window"); | ||
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mpv_render_param params[] = { | ||
{MPV_RENDER_PARAM_API_TYPE, MPV_RENDER_API_TYPE_SW}, | ||
// Tell libmpv that you will call mpv_render_context_update() on render | ||
// context update callbacks, and that you will _not_ block on the core | ||
// ever (see <libmpv/render.h> "Threading" section for what libmpv | ||
// functions you can call at all when this is active). | ||
// In particular, this means you must call e.g. mpv_command_async() | ||
// instead of mpv_command(). | ||
// If you want to use synchronous calls, either make them on a separate | ||
// thread, or remove the option below (this will disable features like | ||
// DR and is not recommended anyway). | ||
{MPV_RENDER_PARAM_ADVANCED_CONTROL, &(int){1}}, | ||
{0} | ||
}; | ||
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mpv_render_context *mpv_rd; | ||
if (mpv_render_context_create(&mpv_rd, mpv, params) < 0) | ||
die("failed to initialize mpv render context"); | ||
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// We use events for thread-safe notification of the SDL main loop. | ||
// Generally, the wakeup callbacks (set further below) should do as least | ||
// work as possible, and merely wake up another thread to do actual work. | ||
// On SDL, waking up the mainloop is the ideal course of action. SDL's | ||
// SDL_PushEvent() is thread-safe, so we use that. | ||
wakeup_on_mpv_render_update = SDL_RegisterEvents(1); | ||
wakeup_on_mpv_events = SDL_RegisterEvents(1); | ||
if (wakeup_on_mpv_render_update == (Uint32)-1 || | ||
wakeup_on_mpv_events == (Uint32)-1) | ||
die("could not register events"); | ||
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// When normal mpv events are available. | ||
mpv_set_wakeup_callback(mpv, on_mpv_events, NULL); | ||
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// When there is a need to call mpv_render_context_update(), which can | ||
// request a new frame to be rendered. | ||
// (Separate from the normal event handling mechanism for the sake of | ||
// users which run OpenGL on a different thread.) | ||
mpv_render_context_set_update_callback(mpv_rd, on_mpv_render_update, NULL); | ||
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SDL_Texture *tex = NULL; | ||
int tex_w = -1, tex_h = -1; | ||
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// Play this file. | ||
const char *cmd[] = {"loadfile", argv[1], NULL}; | ||
mpv_command_async(mpv, 0, cmd); | ||
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while (1) { | ||
SDL_Event event; | ||
if (SDL_WaitEvent(&event) != 1) | ||
die("event loop error"); | ||
int redraw = 0; | ||
switch (event.type) { | ||
case SDL_QUIT: | ||
goto done; | ||
case SDL_WINDOWEVENT: | ||
if (event.window.event == SDL_WINDOWEVENT_EXPOSED) | ||
redraw = 1; | ||
break; | ||
case SDL_KEYDOWN: | ||
if (event.key.keysym.sym == SDLK_SPACE) { | ||
const char *cmd_pause[] = {"cycle", "pause", NULL}; | ||
mpv_command_async(mpv, 0, cmd_pause); | ||
} | ||
if (event.key.keysym.sym == SDLK_s) { | ||
// Also requires MPV_RENDER_PARAM_ADVANCED_CONTROL if you want | ||
// screenshots to be rendered on GPU (like --vo=gpu would do). | ||
const char *cmd_scr[] = {"screenshot-to-file", | ||
"screenshot.png", | ||
"window", | ||
NULL}; | ||
printf("attempting to save screenshot to %s\n", cmd_scr[1]); | ||
mpv_command_async(mpv, 0, cmd_scr); | ||
} | ||
break; | ||
default: | ||
// Happens when there is new work for the render thread (such as | ||
// rendering a new video frame or redrawing it). | ||
if (event.type == wakeup_on_mpv_render_update) { | ||
uint64_t flags = mpv_render_context_update(mpv_rd); | ||
if (flags & MPV_RENDER_UPDATE_FRAME) | ||
redraw = 1; | ||
} | ||
// Happens when at least 1 new event is in the mpv event queue. | ||
if (event.type == wakeup_on_mpv_events) { | ||
// Handle all remaining mpv events. | ||
while (1) { | ||
mpv_event *mp_event = mpv_wait_event(mpv, 0); | ||
if (mp_event->event_id == MPV_EVENT_NONE) | ||
break; | ||
} | ||
} | ||
} | ||
if (redraw) { | ||
int w, h; | ||
SDL_GetWindowSize(window, &w, &h); | ||
if (!tex || tex_w != w || tex_h != h) { | ||
SDL_DestroyTexture(tex); | ||
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, | ||
SDL_TEXTUREACCESS_STREAMING, w, h); | ||
if (!tex) { | ||
printf("could not allocate texture\n"); | ||
exit(1); | ||
} | ||
tex_w = w; | ||
tex_h = h; | ||
} | ||
void *pixels; | ||
int pitch; | ||
if (SDL_LockTexture(tex, NULL, &pixels, &pitch)) { | ||
printf("could not lock texture\n"); | ||
exit(1); | ||
} | ||
mpv_render_param params[] = { | ||
{MPV_RENDER_PARAM_SW_SIZE, (int[2]){w, h}}, | ||
{MPV_RENDER_PARAM_SW_FORMAT, "rgba"}, | ||
{MPV_RENDER_PARAM_SW_STRIDE, &(size_t){pitch}}, | ||
{MPV_RENDER_PARAM_SW_POINTER, pixels}, | ||
{0} | ||
}; | ||
int r = mpv_render_context_render(mpv_rd, params); | ||
if (r < 0) { | ||
printf("mpv_render_context_render error: %s\n", | ||
mpv_error_string(r)); | ||
exit(1); | ||
} | ||
SDL_UnlockTexture(tex); | ||
SDL_RenderCopy(renderer, tex, NULL, NULL); | ||
SDL_RenderPresent(renderer); | ||
} | ||
} | ||
done: | ||
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SDL_DestroyTexture(tex); | ||
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// Destroy the GL renderer and all of the GL objects it allocated. If video | ||
// is still running, the video track will be deselected. | ||
mpv_render_context_free(mpv_rd); | ||
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// mpv_detach_destroy(mpv); | ||
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printf("properly terminated\n"); | ||
return 0; | ||
} |
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Submodule OpenCC
deleted from
2cccb3
Submodule QR-Code-generator
deleted from
851868
Submodule borealis
deleted from
0df2b7
Submodule cpr
deleted from
7e151c
Submodule lunasvg
deleted from
a92aa9
Submodule pystring
deleted from
089194
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