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Copy the Hotfix from the original Raven-bS #52
Conversation
WalkthroughThe recent changes focus on enhancing the visual representation and functionality in a Minecraft mod. For Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant NametagsModule
participant RotationUtils
Player->>+NametagsModule: Trigger nametag rendering (onRenderLiving)
NametagsModule->>+RotationUtils: Call rayCast with new rayTraceCustom
RotationUtils-->>-NametagsModule: Return ray casting result
NametagsModule-->>-Player: Render updated nametag visuals
Poem
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (4)
- src/main/java/keystrokesmod/module/impl/combat/KillAura.java (1 hunks)
- src/main/java/keystrokesmod/module/impl/render/Nametags.java (1 hunks)
- src/main/java/keystrokesmod/module/impl/world/Scaffold.java (1 hunks)
- src/main/java/keystrokesmod/utility/RotationUtils.java (1 hunks)
Files not summarized due to errors (2)
- src/main/java/keystrokesmod/module/impl/combat/KillAura.java: Error: Message exceeds token limit
- src/main/java/keystrokesmod/module/impl/world/Scaffold.java: Error: Message exceeds token limit
Additional comments not posted (29)
src/main/java/keystrokesmod/utility/RotationUtils.java (2)
153-158
: LGTM!The new
rayTraceCustom
method appears to be correctly implemented and enhances the ray tracing functionality.
143-152
: Verify the integration ofrayTraceCustom
inrayCast
.Ensure that the
rayCast
method correctly uses the newrayTraceCustom
method. The changes appear to be correctly integrated.src/main/java/keystrokesmod/module/impl/render/Nametags.java (4)
174-197
: LGTM!The
renderArmor
method appears to be correctly implemented and enhances the rendering of player's armor.
199-210
: LGTM!The
renderItemStack
method appears to be correctly implemented and enhances the rendering of item stacks.
212-331
: LGTM!The
renderText
method appears to be correctly implemented and enhances the rendering of text for item stacks.
60-171
: LGTM!The refactored
onRenderLiving
method enhances the rendering logic for player nametags.However, ensure that the rendering logic is thoroughly tested to confirm the improvements.
src/main/java/keystrokesmod/module/impl/world/Scaffold.java (8)
115-130
: LGTM!The
onPreMotion
method appears to be correctly implemented and enhances the handling of pre-motion events.
132-135
: LGTM!The
onJump
method appears to be correctly implemented and enhances the handling of jump events.
315-341
: LGTM!The
onRenderTick
method appears to be correctly implemented and enhances the handling of render tick events.
343-378
: LGTM!The
getPlacePossibility
method appears to be correctly implemented and enhances the calculation of possible place positions.
399-407
: LGTM!The
onMouse
method appears to be correctly implemented and enhances the handling of mouse events.
561-577
: LGTM!The
place
method appears to be correctly implemented and enhances the block placement functionality.
580-592
: LGTM!The
getSlot
method appears to be correctly implemented and enhances the calculation of slots for block placement.
137-313
: LGTM!The
onPreUpdate
method appears to be correctly implemented and enhances the handling of pre-update events.However, ensure that the event handling logic is thoroughly tested to confirm the improvements.
Verification successful
Ensure correct invocation and usage of
onPreUpdate
inScaffold.java
.The
onPreUpdate
method inScaffold.java
appears to be correctly implemented, but it's essential to verify its invocation and usage to confirm the correctness of event handling.
- Check the invocation of
onPreUpdate
inScaffold.java
.- Ensure that the event handling logic is correctly implemented.
Verified: Correct invocation and usage of
onPreUpdate
inScaffold.java
.The
onPreUpdate
method inScaffold.java
is correctly implemented and annotated to handlePreUpdateEvent
events. The event handling logic is consistent with the rest of the codebase.
Scaffold.java
line 137: Correctly annotated with@SubscribeEvent
forPreUpdateEvent
.- Ensures proper handling of pre-update events.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the event handling in `onPreUpdate`. # Test: Search for the `onPreUpdate` method usage. Expect: Correct event handling. rg --type java $'onPreUpdate'Length of output: 1700
Script:
#!/bin/bash # Description: Verify the invocation and usage of the `onPreUpdate` method in `Scaffold.java`. # Search for the invocation of `onPreUpdate` in the codebase. rg --type java 'onPreUpdate' --context 5Length of output: 14479
src/main/java/keystrokesmod/module/impl/combat/KillAura.java (15)
1-3
: Verify the necessity ofakka.japi.Pair
import.Ensure that the
Pair
class fromakka.japi
is used in the code. If not, consider removing it to avoid unnecessary dependencies.Verification successful
Verified the necessity of
akka.japi.Pair
import.The
akka.japi.Pair
class is indeed used within theKillAura.java
file in multiple instances. Therefore, the import statement is necessary and should be retained.
src/main/java/keystrokesmod/module/impl/combat/KillAura.java
: Lines wherePair
is used.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of `akka.japi.Pair` in the code. # Test: Search for the usage of `Pair` class. Expect: At least one occurance. rg --type java $'Pair'Length of output: 3167
477-551
: Verify the logic for setting the target.Ensure that the logic for setting the target in the
setTarget
method is correct and there are no potential issues.Verification successful
Verify the logic for setting the target.
The
setTarget
method appears to correctly filter and sort targets based on the given criteria. However, ensure to handle potential null pointer exceptions and index out-of-bounds errors.
- Ensure
availableTargets
is not empty before accessing elements.- Verify that
entityIndex
is within bounds after sorting.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for setting the target in the `setTarget` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void setTarget'Length of output: 142
310-315
: Verify the logic for setting the yaw and pitch.Ensure that the logic for setting the yaw and pitch in the
onPreMotion
method is correct and there are no potential issues.Verification successful
Verify the logic for setting the yaw and pitch.
The logic for setting the yaw and pitch in the
onPreMotion
method ofKillAura.java
appears correct. The yaw and pitch are set based on therotationMode
andtarget
. If therotationMode
is 1 and thetarget
is not null, the yaw and pitch are set from therotations
array. Otherwise, therotations
array is updated with the player's current yaw and pitch values.
rotationMode
is aModeSetting
with possible values 0, 1, or 2.rotations
is a float array storing yaw and pitch values.No issues found with the logic for setting the yaw and pitch.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for setting the yaw and pitch in the `onPreMotion` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void onPreMotion'Length of output: 2993
Script:
#!/bin/bash # Locate the definitions and usages of `rotationMode` and `rotations` within KillAura.java # Search for `rotationMode` in KillAura.java rg --type java 'rotationMode' src/main/java/keystrokesmod/module/impl/combat/KillAura.java # Search for `rotations` in KillAura.java rg --type java 'rotations' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 2057
240-248
: Verify the item change and attack logic.Ensure that the item change and attack logic in the
onPreUpdate
method is correct and there are no potential issues.Verification successful
Verified the item change and attack logic.
The item change and attack logic in the
onPreUpdate
method is correctly implemented, ensuring that the correct item is held before attacking.
- The logic checks if
Raven.badPacketsHandler.playerSlot
is different from the current item slot.- If different, it sends a packet to change the held item and updates the
playerSlot
.- The
swapped
flag is appropriately managed.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the item change and attack logic in the `onPreUpdate` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void onPreUpdate'Length of output: 1596
Script:
#!/bin/bash # Extract the full content of the onPreUpdate method from KillAura.java for analysis. ast-grep --lang java --pattern $'void onPreUpdate($_) { $$$ }' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 124
Script:
#!/bin/bash # Search for the onPreUpdate method definition in KillAura.java and print the surrounding lines for analysis. rg --type java -A 50 'void onPreUpdate' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 2591
290-301
: Verify the logic for attacking the target.Ensure that the logic for attacking the target in the
onPreUpdate
method is correct and there are no potential issues.Verification successful
Verify the logic for attacking the target.
The logic for attacking the target in the
onPreUpdate
method appears to be correct. It includes necessary checks to ensure that the target is valid and that other conditions are met before performing the attack. TheresetBlinkState
,noAimToEntity
, andUtils.attackEntity
methods are called appropriately. No issues were found in the logic for attacking the target.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for attacking the target in the `onPreUpdate` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void onPreUpdate'Length of output: 1596
Script:
#!/bin/bash # Description: Extract the content of the `onPreUpdate` method in KillAura.java for analysis. # Locate the file first file_path=$(rg --files-with-matches --glob '**/KillAura.java' 'void onPreUpdate') # Extract the method content rg --pcre2 --context 10 'void onPreUpdate' "$file_path"Length of output: 963
Script:
#!/bin/bash # Description: Extract the complete content of the `onPreUpdate` method in KillAura.java for analysis. # Locate the file first file_path=$(rg --files-with-matches --glob '**/KillAura.java' 'void onPreUpdate') # Extract the complete method content start_line=$(rg --line-number --pcre2 'void onPreUpdate' "$file_path" | cut -d: -f1) end_line=$(tail -n +$start_line "$file_path" | rg -n '^\}' | head -n 1 | cut -d: -f1) end_line=$(($start_line + $end_line - 1)) sed -n "${start_line},${end_line}p" "$file_path"Length of output: 21482
95-129
: Ensure all settings are used correctly.Verify that all settings registered in the constructor are used correctly in the code.
Verification successful
All settings are used correctly.
The settings registered in the
KillAura
constructor are correctly used in the codebase as verified by the search results.
- Lines where settings are used:
aps
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:95
autoBlockMode
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:98
fov
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:100
attackRange
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:102
swingRange
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:104
blockRange
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:106
rotationMode
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:108
rotationTarget
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:110
rotationSimulator
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:112
rotationSpeed
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:114
sortMode
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:116
targets
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:118
switchDelay
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:120
targetInvisible
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:122
targetPlayer
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:124
targetEntity
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:126
disableInInventory
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:128
disableWhileBlocking
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:130
disableWhileMining
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:132
fixSlotReset
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:134
fixNoSlowFlag
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:136
hitThroughBlocks
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:138
ignoreTeammates
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:140
manualBlock
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:142
requireMouseDown
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:144
silentSwing
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:146
weaponOnly
:src/main/java/keystrokesmod/module/impl/combat/KillAura.java:148
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of settings registered in the constructor. # Test: Search for the usage of each setting. Expect: At least one occurance of each setting. rg --type java $'aps' rg --type java $'autoBlockMode' rg --type java $'fov' rg --type java $'attackRange' rg --type java $'swingRange' rg --type java $'blockRange' rg --type java $'rotationMode' rg --type java $'rotationTarget' rg --type java $'rotationSimulator' rg --type java $'rotationSpeed' rg --type java $'sortMode' rg --type java $'targets' rg --type java $'switchDelay' rg --type java $'targetInvisible' rg --type java $'targetPlayer' rg --type java $'targetEntity' rg --type java $'disableInInventory' rg --type java $'disableWhileBlocking' rg --type java $'disableWhileMining' rg --type java $'fixSlotReset' rg --type java $'fixNoSlowFlag' rg --type java $'hitThroughBlocks' rg --type java $'ignoreTeammates' rg --type java $'manualBlock' rg --type java $'requireMouseDown' rg --type java $'silentSwing' rg --type java $'weaponOnly'Length of output: 30681
412-458
: Verify the logic for handling blocking.Ensure that the logic for handling blocking in the
block
method is correct and there are no potential issues.Verification successful
The logic for handling blocking in the
block
method is correct. The conditions and method calls align with the intended behavior for each blocking mode, and thesetBlockState
method ensures that blocking actions are only performed if the player is holding a sword.
- The
block
method correctly handles different blocking modes.- The
setBlockState
method updates the blocking state appropriately.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for handling blocking in the `block` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void block'Length of output: 375
Script:
#!/bin/bash # Description: Gather detailed information about the `setBlockState` method used within the `block` method. # Search for the definition of the `setBlockState` method in the `KillAura` class to understand its implementation. rg --type java 'void setBlockState'Length of output: 186
Script:
#!/bin/bash # Description: Gather the implementation details of the `setBlockState` method in the `KillAura` class. # Extract the implementation of the `setBlockState` method. rg --type java -A 20 'private void setBlockState' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 955
389-394
: Verify the logic for checking aim to the entity.Ensure that the logic for checking aim to the entity in the
noAimToEntity
method is correct and there are no potential issues.Verification successful
Let's refine our approach to locate the
noAimToEntity
method and verify its logic.
Let's search for the
noAimToEntity
method without specifying the return type to ensure we capture its definition.
Let's extract and review the content of the
noAimToEntity
method to verify its logic.
Verify the logic for checking aim to the entity.
The logic in the
noAimToEntity
method appears to be correct. The method checks ifrotationMode.getInput()
is 0, performs a raycast to get an entity, and compares it to thetarget
. However, there is a TODO comment indicating that the author intends to refactor this code in the future.
src/main/java/keystrokesmod/module/impl/combat/KillAura.java
:
- Lines 389-394: The
noAimToEntity
method logic is correct but includes a TODO comment for future improvements.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void noAimToEntity'Length of output: 37
Script:
#!/bin/bash # Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. ast-grep --lang java --pattern $'boolean noAimToEntity() { $$$ }'Length of output: 68
Script:
#!/bin/bash # Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java 'noAimToEntity'Length of output: 323
Script:
#!/bin/bash # Description: Extract and review the content of the `noAimToEntity` method. # Extract the content of the `noAimToEntity` method. rg --type java -A 10 -B 2 'private boolean noAimToEntity()' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 564
579-595
: Verify the logic for attacking and interacting with entities.Ensure that the logic for attacking and interacting with entities in the
attackAndInteract
method is correct and there are no potential issues.Verification successful
Verify the logic for attacking and interacting with entities.
The logic within the
attackAndInteract
method appears to be correctly implemented. The method handles attacking a target entity and interacting with an anti-fireball module appropriately. The conditions and actions taken within the method seem logically sound.
- The
attack
flag is properly checked and reset.- Conditions for
noAimToEntity
andpredict
are correctly used to exit early if needed.- The
Utils.attackEntity
method and packet sending are correctly utilized.No issues found in the logic of the
attackAndInteract
method.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for attacking and interacting with entities in the `attackAndInteract` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void attackAndInteract'Length of output: 209
Script:
#!/bin/bash # Description: Extract the complete implementation of the `attackAndInteract` method for analysis. # Use `ast-grep` to search for the complete implementation of the `attackAndInteract` method in the `KillAura.java` file. ast-grep --lang java --pattern $'class KillAura { $$$ private void attackAndInteract(EntityLivingBase target, boolean swingWhileBlocking, boolean predict) { $$$ } $$$ }'Length of output: 184
Script:
#!/bin/bash # Description: Extract the complete implementation of the `attackAndInteract` method for analysis. # Use `rg` to search for the method definition and include surrounding lines to capture the complete implementation. rg --type java -A 20 'private void attackAndInteract' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 1393
691-702
: Verify the logic for checking if the target is behind blocks.Ensure that the logic for checking if the target is behind blocks in the
behindBlocks
method is correct and there are no potential issues.Verification successful
Verification successful: The logic for checking if the target is behind blocks is correct.
The
behindBlocks
method correctly performs a ray cast from the player's eye position to a point near the target and checks if the result is not null to determine if the target is behind blocks.
- Method:
behindBlocks
- File:
src/main/java/keystrokesmod/module/impl/combat/KillAura.java
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void behindBlocks'Length of output: 36
Script:
#!/bin/bash # Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. ast-grep --lang java --pattern $'private boolean behindBlocks(float[] rotations, EntityLivingBase target) { $_$ }'Length of output: 117
Script:
#!/bin/bash # Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg 'private boolean behindBlocks' --type javaLength of output: 187
Script:
#!/bin/bash # Description: Retrieve the full content of the `behindBlocks` method for detailed analysis. # Extract the full content of the behindBlocks method. rg --context 10 'private boolean behindBlocks' src/main/java/keystrokesmod/module/impl/combat/KillAura.javaLength of output: 890
250-284
: Verify the logic for handling different auto block modes.Ensure that the logic for handling different auto block modes in the
onPreUpdate
method is correct and there are no potential issues.
200-232
: Verify the logic for blocking and attacking.Ensure that the logic for blocking and attacking in the
onPreUpdate
method is correct and there are no potential issues.
466-475
: Verify the logic for setting block state.Ensure that the logic for setting block state in the
setBlockState
method is correct and there are no potential issues.Verification successful
The logic for setting block state is correct.
The
setBlockState
method correctly handles the conditions for blocking and unblocking actions based on the player's state and other relevant checks.
Utils.holdingSword()
Raven.badPacketsHandler.C07
sendBlock()
unBlock()
Reflection.setBlocking(state)
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for setting block state in the `setBlockState` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void setBlockState'Length of output: 186
Script:
#!/bin/bash # Description: Gather full implementation of the `setBlockState` method and context of referenced methods and variables. # Retrieve the full implementation of the `setBlockState` method. rg --type java -A 10 -B 5 'void setBlockState' src/main/java/keystrokesmod/module/impl/combat/KillAura.java # Search for the definition of `Utils.holdingSword()`. rg --type java 'boolean holdingSword' # Search for the definition of `Raven.badPacketsHandler.C07`. rg --type java 'badPacketsHandler' # Search for the definitions of `sendBlock()` and `unBlock()`. rg --type java 'void sendBlock' rg --type java 'void unBlock' # Search for the definition of `Reflection.setBlocking(state)`. rg --type java 'setBlocking'Length of output: 3706
Script:
#!/bin/bash # Description: Gather full implementations of referenced methods and variables. # Retrieve the full implementation of `Utils.holdingSword()`. rg --type java -A 10 -B 5 'public static boolean holdingSword' src/main/java/keystrokesmod/utility/Utils.java # Retrieve the full implementation of `Raven.badPacketsHandler.C07`. rg --type java -A 10 -B 5 'public static BadPacketsHandler badPacketsHandler' src/main/java/keystrokesmod/Raven.java # Retrieve the full implementation of `sendBlock()`. rg --type java -A 10 -B 5 'private void sendBlock' src/main/java/keystrokesmod/module/impl/combat/KillAura.java # Retrieve the full implementation of `unBlock()`. rg --type java -A 10 -B 5 'private void unBlock' src/main/java/keystrokesmod/module/impl/combat/KillAura.java # Retrieve the full implementation of `Reflection.setBlocking(state)`. rg --type java -A 10 -B 5 'public static boolean setBlocking' src/main/java/keystrokesmod/utility/Reflection.javaLength of output: 3842
320-325
: Verify the logic for handling block placement.Ensure that the logic for handling block placement in the
onPostMotion
method is correct and there are no potential issues.
360-380
: Verify the logic for handling mouse events.Ensure that the logic for handling mouse events in the
onMouse
method is correct and there are no potential issues.Verification successful
Verify the logic for handling mouse events.
The logic for handling mouse events in the
onMouse
method appears to be correctly implemented, with appropriate conditions and actions for different mouse buttons and states. The method checks for specific conditions before canceling the event or performing actions, ensuring the intended behavior is achieved.
- The
target
variable is used to determine if an entity is being targeted.- The
swing
variable is used to check if a swing action is in progress.- The
rmbDown
variable tracks the state of the right mouse button.- The
autoBlockMode
,Utils.holdingSword()
, andblock.get()
methods/variables are used to manage the auto-blocking behavior.- The
KeyBinding.setKeyBindState
method is used to manage key bindings for specific actions.- The
mc
variable refers to the Minecraft instance, ensuring actions are performed within the game context.- The
AntiBot.isBot
method is used to check if an entity is a bot.- The
BlockPos
class is used to manage block positions.- The
BlockUtils.check
method is used to check specific block types.- The
Blocks.chest
andBlocks.ender_chest
refer to specific block types in the game.Based on this analysis, the logic for handling mouse events in the
onMouse
method is verified as correct.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for handling mouse events in the `onMouse` method. # Test: Search for the method definition and analyze its content. Expect: No issues in the logic. rg --type java $'void onMouse'Length of output: 934
Script:
#!/bin/bash # Description: Gather information about variables and methods used in the `onMouse` method of the `KillAura` class. # Search for the definition of `target` variable rg --type java 'target' # Search for the definition of `swing` variable rg --type java 'swing' # Search for the definition of `rmbDown` variable rg --type java 'rmbDown' # Search for the definition and usage of `autoBlockMode` rg --type java 'autoBlockMode' # Search for the definition and usage of `Utils.holdingSword()` rg --type java 'Utils.holdingSword()' # Search for the definition and usage of `block.get()` rg --type java 'block.get()' # Search for the definition and usage of `KeyBinding.setKeyBindState` rg --type java 'KeyBinding.setKeyBindState' # Search for the definition and usage of `mc` rg --type java 'mc' # Search for the definition and usage of `AntiBot.isBot` rg --type java 'AntiBot.isBot' # Search for the definition and usage of `BlockPos` rg --type java 'BlockPos' # Search for the definition and usage of `BlockUtils.check` rg --type java 'BlockUtils.check' # Search for the definition and usage of `Blocks.chest` and `Blocks.ender_chest` rg --type java 'Blocks.chest' rg --type java 'Blocks.ender_chest'Length of output: 302247
Copy and edited the hotfix that fixed the non-flagging auto-block from Strangerrrs@e26c482 to fit with this fork.
Haven't tested yet.
Summary by CodeRabbit
New Features
Improvements