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Copy the Hotfix from the original Raven-bS #52

Merged
merged 4 commits into from
Jul 8, 2024
Merged

Copy the Hotfix from the original Raven-bS #52

merged 4 commits into from
Jul 8, 2024

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aazz18
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@aazz18 aazz18 commented Jul 7, 2024

Copy and edited the hotfix that fixed the non-flagging auto-block from Strangerrrs@e26c482 to fit with this fork.

Haven't tested yet.

Summary by CodeRabbit

  • New Features

    • Enhanced nametag rendering to include detailed player armor, enchantments, durability, and stack size.
    • Added custom ray tracing functionality for improved accuracy in determining ray endpoints based on pitch and yaw.
  • Improvements

    • Refined the visual representation and information displayed for entities in the game.
    • Updated ray casting logic to leverage the new custom ray tracing method.

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coderabbitai bot commented Jul 7, 2024

Walkthrough

The recent changes focus on enhancing the visual representation and functionality in a Minecraft mod. For Nametags.java, the adjustments improve the rendering of player nametags, including armor, enchantments, durability, and stack size. In RotationUtils.java, a new method, rayTraceCustom, is added to improve ray casting, which now supports custom endpoint calculations based on pitch and yaw for better accuracy in determining ray intersections.

Changes

Files Change Summary
src/.../render/Nametags.java Refactored rendering logic for nametags to enhance visual representation.
src/.../utility/RotationUtils.java Added rayTraceCustom method and updated rayCast method to use it.

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant NametagsModule
    participant RotationUtils
    
    Player->>+NametagsModule: Trigger nametag rendering (onRenderLiving)
    NametagsModule->>+RotationUtils: Call rayCast with new rayTraceCustom
    RotationUtils-->>-NametagsModule: Return ray casting result
    NametagsModule-->>-Player: Render updated nametag visuals
Loading

Poem

Among the games, mods, and tweaks,
Our code now shines like mountain peaks.
Nametags glint with armor bright,
Ray traces map the line of sight.
With every render, true and clear,
A world of magic, now brought near. 🐰🌟


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@aazz18
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aazz18 commented Jul 7, 2024

raven-bS.zip
This is the compiled jar in a zip file because Github won't let me upload jar files alone.

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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 9c0f6e5 and 36f429a.

Files selected for processing (4)
  • src/main/java/keystrokesmod/module/impl/combat/KillAura.java (1 hunks)
  • src/main/java/keystrokesmod/module/impl/render/Nametags.java (1 hunks)
  • src/main/java/keystrokesmod/module/impl/world/Scaffold.java (1 hunks)
  • src/main/java/keystrokesmod/utility/RotationUtils.java (1 hunks)
Files not summarized due to errors (2)
  • src/main/java/keystrokesmod/module/impl/combat/KillAura.java: Error: Message exceeds token limit
  • src/main/java/keystrokesmod/module/impl/world/Scaffold.java: Error: Message exceeds token limit
Additional comments not posted (29)
src/main/java/keystrokesmod/utility/RotationUtils.java (2)

153-158: LGTM!

The new rayTraceCustom method appears to be correctly implemented and enhances the ray tracing functionality.


143-152: Verify the integration of rayTraceCustom in rayCast.

Ensure that the rayCast method correctly uses the new rayTraceCustom method. The changes appear to be correctly integrated.

src/main/java/keystrokesmod/module/impl/render/Nametags.java (4)

174-197: LGTM!

The renderArmor method appears to be correctly implemented and enhances the rendering of player's armor.


199-210: LGTM!

The renderItemStack method appears to be correctly implemented and enhances the rendering of item stacks.


212-331: LGTM!

The renderText method appears to be correctly implemented and enhances the rendering of text for item stacks.


60-171: LGTM!

The refactored onRenderLiving method enhances the rendering logic for player nametags.

However, ensure that the rendering logic is thoroughly tested to confirm the improvements.

src/main/java/keystrokesmod/module/impl/world/Scaffold.java (8)

115-130: LGTM!

The onPreMotion method appears to be correctly implemented and enhances the handling of pre-motion events.


132-135: LGTM!

The onJump method appears to be correctly implemented and enhances the handling of jump events.


315-341: LGTM!

The onRenderTick method appears to be correctly implemented and enhances the handling of render tick events.


343-378: LGTM!

The getPlacePossibility method appears to be correctly implemented and enhances the calculation of possible place positions.


399-407: LGTM!

The onMouse method appears to be correctly implemented and enhances the handling of mouse events.


561-577: LGTM!

The place method appears to be correctly implemented and enhances the block placement functionality.


580-592: LGTM!

The getSlot method appears to be correctly implemented and enhances the calculation of slots for block placement.


137-313: LGTM!

The onPreUpdate method appears to be correctly implemented and enhances the handling of pre-update events.

However, ensure that the event handling logic is thoroughly tested to confirm the improvements.

Verification successful

Ensure correct invocation and usage of onPreUpdate in Scaffold.java.

The onPreUpdate method in Scaffold.java appears to be correctly implemented, but it's essential to verify its invocation and usage to confirm the correctness of event handling.

  • Check the invocation of onPreUpdate in Scaffold.java.
  • Ensure that the event handling logic is correctly implemented.

Verified: Correct invocation and usage of onPreUpdate in Scaffold.java.

The onPreUpdate method in Scaffold.java is correctly implemented and annotated to handle PreUpdateEvent events. The event handling logic is consistent with the rest of the codebase.

  • Scaffold.java line 137: Correctly annotated with @SubscribeEvent for PreUpdateEvent.
  • Ensures proper handling of pre-update events.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the event handling in `onPreUpdate`.

# Test: Search for the `onPreUpdate` method usage. Expect: Correct event handling.
rg --type java $'onPreUpdate'

Length of output: 1700


Script:

#!/bin/bash
# Description: Verify the invocation and usage of the `onPreUpdate` method in `Scaffold.java`.

# Search for the invocation of `onPreUpdate` in the codebase.
rg --type java 'onPreUpdate' --context 5

Length of output: 14479

src/main/java/keystrokesmod/module/impl/combat/KillAura.java (15)

1-3: Verify the necessity of akka.japi.Pair import.

Ensure that the Pair class from akka.japi is used in the code. If not, consider removing it to avoid unnecessary dependencies.

Verification successful

Verified the necessity of akka.japi.Pair import.

The akka.japi.Pair class is indeed used within the KillAura.java file in multiple instances. Therefore, the import statement is necessary and should be retained.

  • src/main/java/keystrokesmod/module/impl/combat/KillAura.java: Lines where Pair is used.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of `akka.japi.Pair` in the code.

# Test: Search for the usage of `Pair` class. Expect: At least one occurance.
rg --type java $'Pair'

Length of output: 3167


477-551: Verify the logic for setting the target.

Ensure that the logic for setting the target in the setTarget method is correct and there are no potential issues.

Verification successful

Verify the logic for setting the target.

The setTarget method appears to correctly filter and sort targets based on the given criteria. However, ensure to handle potential null pointer exceptions and index out-of-bounds errors.

  • Ensure availableTargets is not empty before accessing elements.
  • Verify that entityIndex is within bounds after sorting.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for setting the target in the `setTarget` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void setTarget'

Length of output: 142


310-315: Verify the logic for setting the yaw and pitch.

Ensure that the logic for setting the yaw and pitch in the onPreMotion method is correct and there are no potential issues.

Verification successful

Verify the logic for setting the yaw and pitch.

The logic for setting the yaw and pitch in the onPreMotion method of KillAura.java appears correct. The yaw and pitch are set based on the rotationMode and target. If the rotationMode is 1 and the target is not null, the yaw and pitch are set from the rotations array. Otherwise, the rotations array is updated with the player's current yaw and pitch values.

  • rotationMode is a ModeSetting with possible values 0, 1, or 2.
  • rotations is a float array storing yaw and pitch values.

No issues found with the logic for setting the yaw and pitch.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for setting the yaw and pitch in the `onPreMotion` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void onPreMotion'

Length of output: 2993


Script:

#!/bin/bash
# Locate the definitions and usages of `rotationMode` and `rotations` within KillAura.java

# Search for `rotationMode` in KillAura.java
rg --type java 'rotationMode' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

# Search for `rotations` in KillAura.java
rg --type java 'rotations' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 2057


240-248: Verify the item change and attack logic.

Ensure that the item change and attack logic in the onPreUpdate method is correct and there are no potential issues.

Verification successful

Verified the item change and attack logic.

The item change and attack logic in the onPreUpdate method is correctly implemented, ensuring that the correct item is held before attacking.

  • The logic checks if Raven.badPacketsHandler.playerSlot is different from the current item slot.
  • If different, it sends a packet to change the held item and updates the playerSlot.
  • The swapped flag is appropriately managed.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the item change and attack logic in the `onPreUpdate` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void onPreUpdate'

Length of output: 1596


Script:

#!/bin/bash
# Extract the full content of the onPreUpdate method from KillAura.java for analysis.
ast-grep --lang java --pattern $'void onPreUpdate($_) { $$$ }' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 124


Script:

#!/bin/bash
# Search for the onPreUpdate method definition in KillAura.java and print the surrounding lines for analysis.
rg --type java -A 50 'void onPreUpdate' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 2591


290-301: Verify the logic for attacking the target.

Ensure that the logic for attacking the target in the onPreUpdate method is correct and there are no potential issues.

Verification successful

Verify the logic for attacking the target.

The logic for attacking the target in the onPreUpdate method appears to be correct. It includes necessary checks to ensure that the target is valid and that other conditions are met before performing the attack. The resetBlinkState, noAimToEntity, and Utils.attackEntity methods are called appropriately. No issues were found in the logic for attacking the target.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for attacking the target in the `onPreUpdate` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void onPreUpdate'

Length of output: 1596


Script:

#!/bin/bash
# Description: Extract the content of the `onPreUpdate` method in KillAura.java for analysis.

# Locate the file first
file_path=$(rg --files-with-matches --glob '**/KillAura.java' 'void onPreUpdate')

# Extract the method content
rg --pcre2 --context 10 'void onPreUpdate' "$file_path"

Length of output: 963


Script:

#!/bin/bash
# Description: Extract the complete content of the `onPreUpdate` method in KillAura.java for analysis.

# Locate the file first
file_path=$(rg --files-with-matches --glob '**/KillAura.java' 'void onPreUpdate')

# Extract the complete method content
start_line=$(rg --line-number --pcre2 'void onPreUpdate' "$file_path" | cut -d: -f1)
end_line=$(tail -n +$start_line "$file_path" | rg -n '^\}' | head -n 1 | cut -d: -f1)
end_line=$(($start_line + $end_line - 1))
sed -n "${start_line},${end_line}p" "$file_path"

Length of output: 21482


95-129: Ensure all settings are used correctly.

Verify that all settings registered in the constructor are used correctly in the code.

Verification successful

All settings are used correctly.

The settings registered in the KillAura constructor are correctly used in the codebase as verified by the search results.

  • Lines where settings are used:
    • aps: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:95
    • autoBlockMode: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:98
    • fov: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:100
    • attackRange: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:102
    • swingRange: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:104
    • blockRange: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:106
    • rotationMode: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:108
    • rotationTarget: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:110
    • rotationSimulator: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:112
    • rotationSpeed: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:114
    • sortMode: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:116
    • targets: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:118
    • switchDelay: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:120
    • targetInvisible: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:122
    • targetPlayer: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:124
    • targetEntity: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:126
    • disableInInventory: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:128
    • disableWhileBlocking: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:130
    • disableWhileMining: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:132
    • fixSlotReset: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:134
    • fixNoSlowFlag: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:136
    • hitThroughBlocks: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:138
    • ignoreTeammates: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:140
    • manualBlock: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:142
    • requireMouseDown: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:144
    • silentSwing: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:146
    • weaponOnly: src/main/java/keystrokesmod/module/impl/combat/KillAura.java:148
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of settings registered in the constructor.

# Test: Search for the usage of each setting. Expect: At least one occurance of each setting.
rg --type java $'aps'
rg --type java $'autoBlockMode'
rg --type java $'fov'
rg --type java $'attackRange'
rg --type java $'swingRange'
rg --type java $'blockRange'
rg --type java $'rotationMode'
rg --type java $'rotationTarget'
rg --type java $'rotationSimulator'
rg --type java $'rotationSpeed'
rg --type java $'sortMode'
rg --type java $'targets'
rg --type java $'switchDelay'
rg --type java $'targetInvisible'
rg --type java $'targetPlayer'
rg --type java $'targetEntity'
rg --type java $'disableInInventory'
rg --type java $'disableWhileBlocking'
rg --type java $'disableWhileMining'
rg --type java $'fixSlotReset'
rg --type java $'fixNoSlowFlag'
rg --type java $'hitThroughBlocks'
rg --type java $'ignoreTeammates'
rg --type java $'manualBlock'
rg --type java $'requireMouseDown'
rg --type java $'silentSwing'
rg --type java $'weaponOnly'

Length of output: 30681


412-458: Verify the logic for handling blocking.

Ensure that the logic for handling blocking in the block method is correct and there are no potential issues.

Verification successful

The logic for handling blocking in the block method is correct. The conditions and method calls align with the intended behavior for each blocking mode, and the setBlockState method ensures that blocking actions are only performed if the player is holding a sword.

  • The block method correctly handles different blocking modes.
  • The setBlockState method updates the blocking state appropriately.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for handling blocking in the `block` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void block'

Length of output: 375


Script:

#!/bin/bash
# Description: Gather detailed information about the `setBlockState` method used within the `block` method.

# Search for the definition of the `setBlockState` method in the `KillAura` class to understand its implementation.
rg --type java 'void setBlockState'

Length of output: 186


Script:

#!/bin/bash
# Description: Gather the implementation details of the `setBlockState` method in the `KillAura` class.

# Extract the implementation of the `setBlockState` method.
rg --type java -A 20 'private void setBlockState' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 955


389-394: Verify the logic for checking aim to the entity.

Ensure that the logic for checking aim to the entity in the noAimToEntity method is correct and there are no potential issues.

Verification successful

Let's refine our approach to locate the noAimToEntity method and verify its logic.


Let's search for the noAimToEntity method without specifying the return type to ensure we capture its definition.


Let's extract and review the content of the noAimToEntity method to verify its logic.


Verify the logic for checking aim to the entity.

The logic in the noAimToEntity method appears to be correct. The method checks if rotationMode.getInput() is 0, performs a raycast to get an entity, and compares it to the target. However, there is a TODO comment indicating that the author intends to refactor this code in the future.

  • src/main/java/keystrokesmod/module/impl/combat/KillAura.java:
    • Lines 389-394: The noAimToEntity method logic is correct but includes a TODO comment for future improvements.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void noAimToEntity'

Length of output: 37


Script:

#!/bin/bash
# Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
ast-grep --lang java --pattern $'boolean noAimToEntity() {
  $$$
}'

Length of output: 68


Script:

#!/bin/bash
# Description: Verify the logic for checking aim to the entity in the `noAimToEntity` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java 'noAimToEntity'

Length of output: 323


Script:

#!/bin/bash
# Description: Extract and review the content of the `noAimToEntity` method.

# Extract the content of the `noAimToEntity` method.
rg --type java -A 10 -B 2 'private boolean noAimToEntity()' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 564


579-595: Verify the logic for attacking and interacting with entities.

Ensure that the logic for attacking and interacting with entities in the attackAndInteract method is correct and there are no potential issues.

Verification successful

Verify the logic for attacking and interacting with entities.

The logic within the attackAndInteract method appears to be correctly implemented. The method handles attacking a target entity and interacting with an anti-fireball module appropriately. The conditions and actions taken within the method seem logically sound.

  • The attack flag is properly checked and reset.
  • Conditions for noAimToEntity and predict are correctly used to exit early if needed.
  • The Utils.attackEntity method and packet sending are correctly utilized.

No issues found in the logic of the attackAndInteract method.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for attacking and interacting with entities in the `attackAndInteract` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void attackAndInteract'

Length of output: 209


Script:

#!/bin/bash
# Description: Extract the complete implementation of the `attackAndInteract` method for analysis.

# Use `ast-grep` to search for the complete implementation of the `attackAndInteract` method in the `KillAura.java` file.
ast-grep --lang java --pattern $'class KillAura {
  $$$
  private void attackAndInteract(EntityLivingBase target, boolean swingWhileBlocking, boolean predict) {
    $$$
  }
  $$$  
}'

Length of output: 184


Script:

#!/bin/bash
# Description: Extract the complete implementation of the `attackAndInteract` method for analysis.

# Use `rg` to search for the method definition and include surrounding lines to capture the complete implementation.
rg --type java -A 20 'private void attackAndInteract' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 1393


691-702: Verify the logic for checking if the target is behind blocks.

Ensure that the logic for checking if the target is behind blocks in the behindBlocks method is correct and there are no potential issues.

Verification successful

Verification successful: The logic for checking if the target is behind blocks is correct.

The behindBlocks method correctly performs a ray cast from the player's eye position to a point near the target and checks if the result is not null to determine if the target is behind blocks.

  • Method: behindBlocks
  • File: src/main/java/keystrokesmod/module/impl/combat/KillAura.java
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void behindBlocks'

Length of output: 36


Script:

#!/bin/bash
# Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
ast-grep --lang java --pattern $'private boolean behindBlocks(float[] rotations, EntityLivingBase target) {
  $_$
}'

Length of output: 117


Script:

#!/bin/bash
# Description: Verify the logic for checking if the target is behind blocks in the `behindBlocks` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg 'private boolean behindBlocks' --type java

Length of output: 187


Script:

#!/bin/bash
# Description: Retrieve the full content of the `behindBlocks` method for detailed analysis.

# Extract the full content of the behindBlocks method.
rg --context 10 'private boolean behindBlocks' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

Length of output: 890


250-284: Verify the logic for handling different auto block modes.

Ensure that the logic for handling different auto block modes in the onPreUpdate method is correct and there are no potential issues.


200-232: Verify the logic for blocking and attacking.

Ensure that the logic for blocking and attacking in the onPreUpdate method is correct and there are no potential issues.


466-475: Verify the logic for setting block state.

Ensure that the logic for setting block state in the setBlockState method is correct and there are no potential issues.

Verification successful

The logic for setting block state is correct.

The setBlockState method correctly handles the conditions for blocking and unblocking actions based on the player's state and other relevant checks.

  • Utils.holdingSword()
  • Raven.badPacketsHandler.C07
  • sendBlock()
  • unBlock()
  • Reflection.setBlocking(state)
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for setting block state in the `setBlockState` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void setBlockState'

Length of output: 186


Script:

#!/bin/bash
# Description: Gather full implementation of the `setBlockState` method and context of referenced methods and variables.

# Retrieve the full implementation of the `setBlockState` method.
rg --type java -A 10 -B 5 'void setBlockState' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

# Search for the definition of `Utils.holdingSword()`.
rg --type java 'boolean holdingSword' 

# Search for the definition of `Raven.badPacketsHandler.C07`.
rg --type java 'badPacketsHandler'

# Search for the definitions of `sendBlock()` and `unBlock()`.
rg --type java 'void sendBlock'
rg --type java 'void unBlock'

# Search for the definition of `Reflection.setBlocking(state)`.
rg --type java 'setBlocking'

Length of output: 3706


Script:

#!/bin/bash
# Description: Gather full implementations of referenced methods and variables.

# Retrieve the full implementation of `Utils.holdingSword()`.
rg --type java -A 10 -B 5 'public static boolean holdingSword' src/main/java/keystrokesmod/utility/Utils.java

# Retrieve the full implementation of `Raven.badPacketsHandler.C07`.
rg --type java -A 10 -B 5 'public static BadPacketsHandler badPacketsHandler' src/main/java/keystrokesmod/Raven.java

# Retrieve the full implementation of `sendBlock()`.
rg --type java -A 10 -B 5 'private void sendBlock' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

# Retrieve the full implementation of `unBlock()`.
rg --type java -A 10 -B 5 'private void unBlock' src/main/java/keystrokesmod/module/impl/combat/KillAura.java

# Retrieve the full implementation of `Reflection.setBlocking(state)`.
rg --type java -A 10 -B 5 'public static boolean setBlocking' src/main/java/keystrokesmod/utility/Reflection.java

Length of output: 3842


320-325: Verify the logic for handling block placement.

Ensure that the logic for handling block placement in the onPostMotion method is correct and there are no potential issues.


360-380: Verify the logic for handling mouse events.

Ensure that the logic for handling mouse events in the onMouse method is correct and there are no potential issues.

Verification successful

Verify the logic for handling mouse events.

The logic for handling mouse events in the onMouse method appears to be correctly implemented, with appropriate conditions and actions for different mouse buttons and states. The method checks for specific conditions before canceling the event or performing actions, ensuring the intended behavior is achieved.

  • The target variable is used to determine if an entity is being targeted.
  • The swing variable is used to check if a swing action is in progress.
  • The rmbDown variable tracks the state of the right mouse button.
  • The autoBlockMode, Utils.holdingSword(), and block.get() methods/variables are used to manage the auto-blocking behavior.
  • The KeyBinding.setKeyBindState method is used to manage key bindings for specific actions.
  • The mc variable refers to the Minecraft instance, ensuring actions are performed within the game context.
  • The AntiBot.isBot method is used to check if an entity is a bot.
  • The BlockPos class is used to manage block positions.
  • The BlockUtils.check method is used to check specific block types.
  • The Blocks.chest and Blocks.ender_chest refer to specific block types in the game.

Based on this analysis, the logic for handling mouse events in the onMouse method is verified as correct.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the logic for handling mouse events in the `onMouse` method.

# Test: Search for the method definition and analyze its content. Expect: No issues in the logic.
rg --type java $'void onMouse'

Length of output: 934


Script:

#!/bin/bash
# Description: Gather information about variables and methods used in the `onMouse` method of the `KillAura` class.

# Search for the definition of `target` variable
rg --type java 'target'

# Search for the definition of `swing` variable
rg --type java 'swing'

# Search for the definition of `rmbDown` variable
rg --type java 'rmbDown'

# Search for the definition and usage of `autoBlockMode`
rg --type java 'autoBlockMode'

# Search for the definition and usage of `Utils.holdingSword()`
rg --type java 'Utils.holdingSword()'

# Search for the definition and usage of `block.get()`
rg --type java 'block.get()'

# Search for the definition and usage of `KeyBinding.setKeyBindState`
rg --type java 'KeyBinding.setKeyBindState'

# Search for the definition and usage of `mc`
rg --type java 'mc'

# Search for the definition and usage of `AntiBot.isBot`
rg --type java 'AntiBot.isBot'

# Search for the definition and usage of `BlockPos`
rg --type java 'BlockPos'

# Search for the definition and usage of `BlockUtils.check`
rg --type java 'BlockUtils.check'

# Search for the definition and usage of `Blocks.chest` and `Blocks.ender_chest`
rg --type java 'Blocks.chest'
rg --type java 'Blocks.ender_chest'

Length of output: 302247

@xia-mc xia-mc merged commit 4c8e232 into xia-mc:master Jul 8, 2024
1 check passed
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2 participants