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4.9.4
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yairm210 committed Nov 30, 2023
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Afrikaans.properties
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Expand Up @@ -3164,6 +3164,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3572,6 +3574,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Belarusian.properties
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Expand Up @@ -3390,6 +3390,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3798,6 +3800,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Bosnian.properties
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Expand Up @@ -3317,6 +3317,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3725,6 +3727,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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Expand Up @@ -1903,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] de todos os especialistas [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] por [amount] de população [cityFilter]
[stats] per [amount] social policies adopted = [stats] por [amount] de políticas sociais adotadas
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] em cidades em painéis [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de cada construção de [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dos painéis [tileFilter] [cityFilter]
Expand Down Expand Up @@ -2107,6 +2109,8 @@ Damage is ignored when determining unit Strength = O dano é ignorado ao determi
Uncapturable = Incapturável
May withdraw before melee ([amount]%) = Recuar antes de confronto ([amount]%)
Unable to capture cities = Incapaz de capturar cidades
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Sem custo de movimento para saquear
Can move after attacking = Pode se mover após atacar
Transfer Movement to [mapUnitFilter] = Transferir Movimento para [mapUnitFilter]
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Bulgarian.properties
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Expand Up @@ -2407,6 +2407,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -2814,6 +2816,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Catalan.properties
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Expand Up @@ -1911,6 +1911,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] de cada especialista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] de població [cityFilter]
[stats] per [amount] social policies adopted = [stats] per cada [amount] polítiques socials adoptades
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] en ciutats en caselles [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] de tots els edificis [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de caselles de [tileFilter] [cityFilter]
Expand Down Expand Up @@ -2115,6 +2117,8 @@ Damage is ignored when determining unit Strength = Quan es calcula la força de
Uncapturable = No es pot capturar
May withdraw before melee ([amount]%) = La unitat intentarà retirar-se quan rebi un atac cos a cos ([amount] %)
Unable to capture cities = No pot capturar ciutats
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = El saqueig no costa moviment
Can move after attacking = Es pot moure després d’atacar
Transfer Movement to [mapUnitFilter] = Tranfereix moviment a [mapUnitFilter]
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Czech.properties
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Expand Up @@ -2168,6 +2168,8 @@ ConditionalsPlacement = after
[stats] per [amount] population [cityFilter] = [stats] za každé [amount] obyvatele [cityFilter]
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] ve městech na políčkách [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] ze všech [buildingFilter] budov
[stats] from [tileFilter] tiles [cityFilter] = [stats] za každé pole [tileFilter] [cityFilter]
Expand Down Expand Up @@ -2410,6 +2412,8 @@ Damage is ignored when determining unit Strength =
Uncapturable = Nelze zajmout
May withdraw before melee ([amount]%) = Může ustoupit před bojem zblízka ([amount]%)
Unable to capture cities = Nemůže obsazovat města
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Drancování nestojí žádný pohyb
Can move after attacking = Může se pohybovat po útoku
Transfer Movement to [mapUnitFilter] = Převede pohyb na jednotku [mapUnitFilter]
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Dutch.properties
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Expand Up @@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] van elke specialist [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] populatie [cityFilter]
[stats] per [amount] social policies adopted = [stats] per [amount] aangenomen sociaal beleid
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] in steden op [terrainFilter] tegels
[stats] from all [buildingFilter] buildings = [stats] van alle [buildingFilter] gebouwen
[stats] from [tileFilter] tiles [cityFilter] = [stats] van [tileFilter] tegels [cityFilter]
Expand Down Expand Up @@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Schade wordt genegeerd bij he
Uncapturable = Onvangbaar
May withdraw before melee ([amount]%) = Kan terugtrekken voor een melee ([amount]%)
Unable to capture cities = Niet in staat steden te veroveren
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Geen bewegingskost om te plunderen
Can move after attacking = Kan zich verplaatsen na het aanvallen
Transfer Movement to [mapUnitFilter] = Draag Beweging over aan [mapUnitFilter]
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/English.properties
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Expand Up @@ -3513,6 +3513,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3921,6 +3923,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Filipino.properties
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Expand Up @@ -2044,6 +2044,8 @@ ConditionalsPlacement = KondisyonalNaPagkakalagay
[stats] from every specialist [cityFilter] = [stats] sa bawat espesyalista [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] kada [amount] populasyon [cityFilter]
[stats] per [amount] social policies adopted = [stats] kada [amount] panlipunang patakaran na pinatupad
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] sa mga lungsod na nasa [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] mula sa lahat ng [buildingFilter] na gusali
[stats] from [tileFilter] tiles [cityFilter] = [stats] mula sa [tileFilter] tiles [cityFilter]
Expand Down Expand Up @@ -2260,6 +2262,8 @@ Damage is ignored when determining unit Strength = Binabalewa ang Pinsala tuwing
Uncapturable = Hindi maaaring mabihag
May withdraw before melee ([amount]%) = Maaaring umalis bago umatake nang malapitan ([amount]%)
Unable to capture cities = Di-kayang mag-angkin ng mga lungsod
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Walang gastos sa paggalaw tuwing nagnanakaw
Can move after attacking = Maaaring gumalaw pagkatapos na umatake
Transfer Movement to [mapUnitFilter] = Ibigay ang Paggalaw sa [mapUnitFilter]
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Finnish.properties
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Expand Up @@ -2703,6 +2703,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3093,6 +3095,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
# Requires translation!
Can move after attacking =
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19 changes: 4 additions & 15 deletions android/assets/jsons/translations/French.properties
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Expand Up @@ -858,22 +858,14 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPÉRIMENTAL - VOUS ÊT
You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements.

# AutoPlay
# Requires translation!
AutoPlay = Jeu Auto
# Requires translation!
Show AutoPlay button = Afficher le bouton Jeu Auto
# Requires translation!
Multi-turn AutoPlay amount = Nombre de tours en Jeu Auto

# Requires translation!
Start AutoPlay = Démarrer le Jeu Auto
# Requires translation!
AutoPlay End Turn = Jeu Auto pour finir le tour
# Requires translation!
AutoPlay Military Once = Jeu Auto militaire une fois
# Requires translation!
AutoPlay Civilians Once = Jeu Auto civil une fois
# Requires translation!
AutoPlay Economy Once = Jeu Auto économique une fois

# Notifications
Expand Down Expand Up @@ -1911,6 +1903,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] pour chaque spécialiste [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] tous les [amount] citoyens [cityFilter]
[stats] per [amount] social policies adopted = [stats] toutes les [amount] Doctrines adoptées
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] dans les villes sur les cases [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] pour tous les bâtiments [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] pour les cases [tileFilter] [cityFilter]
Expand Down Expand Up @@ -2115,6 +2109,8 @@ Damage is ignored when determining unit Strength = Les dégâts subis ne réduis
Uncapturable = Non-capturable
May withdraw before melee ([amount]%) = Peut se replier avant le combat rapproché ([amount]%)
Unable to capture cities = Ne peut pas conquérir les villes
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Le pillage ne coûte pas de point de mouvement
Can move after attacking = Peut se déplacer après avoir attaqué
Transfer Movement to [mapUnitFilter] = Transfère les points de Mouvement à [mapUnitFilter]
Expand Down Expand Up @@ -6507,19 +6503,12 @@ This is where you spend most of your time playing Unciv. See the world, control
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Et voici le cercle rouge de visée qui a mené au panneau d'attaque détaillé au point ⑬.
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Ce que vous ne voyez pas : le bouton retour du mobile/tablette affiche l'encart vous demandant si vous voulez quitter Unciv et retourner à la vie réelle. Sur la version PC, vous pouvez utiliser la touche ESC.

# Requires translation!
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = Une fois la partie bien avancée, il se peut que vous ayez beaucoup d'unités mais peu de choses à faire. Pour remédier à cela, nous avons ajouté une fonction de Jeu Automatique qui laisse l'IA jouer une phase ou l'intégralité de votre tour.
# Requires translation!
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = Pour activer le Jeu Auto, rendez-vous dans les options, ouvrez l'onglet Jeu Auto, et cochez la case "Afficher le bouton Jeu Auto".
# Requires translation!
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = Cliquer sur le bouton Jeu Auto ouvre une fenêtre permettant de définir si une phase particulière ou la totalité de votre tour sera jouée automatiquement.
# Requires translation!
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = Cliquer sur "Démarrer le Jeu Auto" ou maintenir le bouton Jeu Auto, lance le nombre de tours défini en jeu automatique. Vos prochains tours seront joués comme si vous étiez un joueur IA.
# Requires translation!
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = Pour annuler le Jeu Auto en cours, cliquez de nouveau sur le bouton Jeu Auto, ou sur le bouton Menu situé en haut à gauche de l'écran.
# Requires translation!
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = Le Jeu Auto est déconseillé dans les niveaux supérieurs de difficulté du fait que l'IA ne jouera pas de manière optimale contre des IA profitant de modificateurs.
# Requires translation!
Multi-turn AutoPlay for multiplayer is not yet supported. = Le Jeu Auto n'est pas disponible en mode multijoueur.

After building a shrine, your civilization will start generating ☮Faith. = Après avoir construit un Autel, votre civilisation commencera à générer de la ☮Foi.
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/German.properties
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Expand Up @@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] von jedem Spezialisten [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] je [amount] Bevölkerung [cityFilter]
[stats] per [amount] social policies adopted = [stats] je [amount] verabschiedete Sozialpolitiken
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] in Städten auf [terrainFilter] Feldern
[stats] from all [buildingFilter] buildings = [stats] von allen "[buildingFilter]"-Gebäuden
[stats] from [tileFilter] tiles [cityFilter] = [stats] von [tileFilter] Feldern [cityFilter]
Expand Down Expand Up @@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Bei der Ermittlung der Stärk
Uncapturable = Uneinnhembar
May withdraw before melee ([amount]%) = Kann sich vor dem Nahkampf zurückziehen ([amount]%)
Unable to capture cities = Kann keine Städte erobern
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Keine Bewegungskosten beim Plündern
Can move after attacking = Kann sich nach dem Angriff bewegen
Transfer Movement to [mapUnitFilter] = Bewegung zu [mapUnitFilter] übertragen
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Greek.properties
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Expand Up @@ -3130,6 +3130,8 @@ ConditionalsPlacement =
# Requires translation!
[stats] per [amount] social policies adopted =
# Requires translation!
[stats] per every [amount] [civWideStat] =
# Requires translation!
[stats] in cities on [terrainFilter] tiles =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Expand Down Expand Up @@ -3537,6 +3539,8 @@ May withdraw before melee ([amount]%) =
# Requires translation!
Unable to capture cities =
# Requires translation!
Unable to pillage tiles =
# Requires translation!
No movement cost to pillage =
Can move after attacking = Μπορεί να κινηθεί αφού επιτεθεί
# Requires translation!
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Hungarian.properties
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Expand Up @@ -1963,6 +1963,8 @@ ConditionalsPlacement =
[stats] from every specialist [cityFilter] = Szakértőnként [stats] [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] [amount] lakosonként [cityFilter]
[stats] per [amount] social policies adopted = [stats] minden [amount] beiktatott eszme után
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] a városokban, amelyek [terrainFilter] mezőn állnak
[stats] from all [buildingFilter] buildings = [stats] minden [buildingFilter] épület után
[stats] from [tileFilter] tiles [cityFilter] = [stats] minden [tileFilter] mezőről [cityFilter]
Expand Down Expand Up @@ -2177,6 +2179,8 @@ Damage is ignored when determining unit Strength = Nem számít a sérülés mé
Uncapturable = Elfoglalhatatlan
May withdraw before melee ([amount]%) = Közelharc elől kitérhet ([amount]%)
Unable to capture cities = Nem lehet elfoglalni vele városokat
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Fosztogatás nem kerül mozgási pontba
Can move after attacking = Támadás után még mozoghat
Transfer Movement to [mapUnitFilter] = Lépésszámát átruházza a(z) [mapUnitFilter] egységekre
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4 changes: 4 additions & 0 deletions android/assets/jsons/translations/Indonesian.properties
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Expand Up @@ -1920,6 +1920,8 @@ ConditionalsPlacement = after
[stats] from every specialist [cityFilter] = [stats] dari semua spesialis [cityFilter]
[stats] per [amount] population [cityFilter] = [stats] per [amount] populasi [cityFilter]
[stats] per [amount] social policies adopted = [stats] per [amount] kebijakan sosial yang diadopsi
# Requires translation!
[stats] per every [amount] [civWideStat] =
[stats] in cities on [terrainFilter] tiles = [stats] untuk kota di daerah [terrainFilter]
[stats] from all [buildingFilter] buildings = [stats] dari semua bangunan [buildingFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah yang memiliki [tileFilter] [cityFilter]
Expand Down Expand Up @@ -2127,6 +2129,8 @@ Damage is ignored when determining unit Strength = Kerusakan tidak dihiraukan sa
Uncapturable = Tidak dapat ditawan
May withdraw before melee ([amount]%) = Dapat mundur sebelum pertempuran jarak dekat ([amount]%)
Unable to capture cities = Tidak dapat menyerbu kota
# Requires translation!
Unable to pillage tiles =
No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
Can move after attacking = Dapat bergerak setelah menyerang
Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilter]
Expand Down
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