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city screen -> City Screen
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Continuation of #12323
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yairm210 committed Oct 21, 2024
1 parent f4cd384 commit debe04b
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Showing 45 changed files with 294 additions and 294 deletions.
14 changes: 7 additions & 7 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1889,7 +1889,7 @@ While the rest of the world calls the current year [year], in the Maya Calendar
# Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
# City screen
# City Screen
# Requires translation!
Exit city =
Expand Down Expand Up @@ -12051,7 +12051,7 @@ If you have a keyboard, some shortcut keys become available. Unit command or imp
# Requires translation!
On the world screen the hotkeys are as follows: =
# Requires translation!
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered =
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered =
# Requires translation!
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
# Requires translation!
Expand Down Expand Up @@ -12185,7 +12185,7 @@ When founding a city, it won't follow a religion immediately. =
# Requires translation!
The religion a city follows depends on the total pressure each religion has within the city. =
# Requires translation!
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. =
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. =
# Requires translation!
You are allowed to check religious followers and pressures in cities you do not own by selecting them. =
# Requires translation!
Expand Down Expand Up @@ -12220,7 +12220,7 @@ Cities also passively add pressure of their majority religion to nearby cities.
# Requires translation!
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. =
# Requires translation!
This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
# Requires translation!
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. =
# Requires translation!
Expand Down Expand Up @@ -12391,7 +12391,7 @@ On the World screen, swipe the notification list to the right to temporarily hid
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Expand All @@ -12401,11 +12401,11 @@ On the World screen, select an unit that can be upgraded, then right-click or lo
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Expand Down
14 changes: 7 additions & 7 deletions android/assets/jsons/translations/Bangla.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1561,7 +1561,7 @@ While the rest of the world calls the current year [year], in the Maya Calendar
# Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
# City screen
# City Screen
# Requires translation!
Exit city =
Expand Down Expand Up @@ -11405,7 +11405,7 @@ If you have a keyboard, some shortcut keys become available. Unit command or imp
# Requires translation!
On the world screen the hotkeys are as follows: =
# Requires translation!
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered =
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered =
# Requires translation!
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
# Requires translation!
Expand Down Expand Up @@ -11539,7 +11539,7 @@ When founding a city, it won't follow a religion immediately. =
# Requires translation!
The religion a city follows depends on the total pressure each religion has within the city. =
# Requires translation!
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. =
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. =
# Requires translation!
You are allowed to check religious followers and pressures in cities you do not own by selecting them. =
# Requires translation!
Expand Down Expand Up @@ -11574,7 +11574,7 @@ Cities also passively add pressure of their majority religion to nearby cities.
# Requires translation!
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. =
# Requires translation!
This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
# Requires translation!
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. =
# Requires translation!
Expand Down Expand Up @@ -11745,7 +11745,7 @@ On the World screen, swipe the notification list to the right to temporarily hid
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Expand All @@ -11755,11 +11755,11 @@ On the World screen, select an unit that can be upgraded, then right-click or lo
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Expand Down
14 changes: 7 additions & 7 deletions android/assets/jsons/translations/Belarusian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1591,7 +1591,7 @@ While the rest of the world calls the current year [year], in the Maya Calendar
# Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
# City screen
# City Screen
# Requires translation!
Exit city =
Expand Down Expand Up @@ -11736,7 +11736,7 @@ If you have a keyboard, some shortcut keys become available. Unit command or imp
# Requires translation!
On the world screen the hotkeys are as follows: =
# Requires translation!
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered =
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered =
# Requires translation!
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
# Requires translation!
Expand Down Expand Up @@ -11870,7 +11870,7 @@ When founding a city, it won't follow a religion immediately. =
# Requires translation!
The religion a city follows depends on the total pressure each religion has within the city. =
# Requires translation!
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. =
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. =
# Requires translation!
You are allowed to check religious followers and pressures in cities you do not own by selecting them. =
# Requires translation!
Expand Down Expand Up @@ -11905,7 +11905,7 @@ Cities also passively add pressure of their majority religion to nearby cities.
# Requires translation!
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. =
# Requires translation!
This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
# Requires translation!
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. =
# Requires translation!
Expand Down Expand Up @@ -12076,7 +12076,7 @@ On the World screen, swipe the notification list to the right to temporarily hid
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Expand All @@ -12086,11 +12086,11 @@ On the World screen, select an unit that can be upgraded, then right-click or lo
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Expand Down
14 changes: 7 additions & 7 deletions android/assets/jsons/translations/Bosnian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2123,7 +2123,7 @@ While the rest of the world calls the current year [year], in the Maya Calendar
# Requires translation!
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
# City screen
# City Screen
# Requires translation!
Exit city =
Expand Down Expand Up @@ -12311,7 +12311,7 @@ If you have a keyboard, some shortcut keys become available. Unit command or imp
# Requires translation!
On the world screen the hotkeys are as follows: =
# Requires translation!
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered =
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its City Screen if already centered =
# Requires translation!
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload =
# Requires translation!
Expand Down Expand Up @@ -12445,7 +12445,7 @@ When founding a city, it won't follow a religion immediately. =
# Requires translation!
The religion a city follows depends on the total pressure each religion has within the city. =
# Requires translation!
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. =
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the City Screen. =
# Requires translation!
You are allowed to check religious followers and pressures in cities you do not own by selecting them. =
# Requires translation!
Expand Down Expand Up @@ -12480,7 +12480,7 @@ Cities also passively add pressure of their majority religion to nearby cities.
# Requires translation!
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. =
# Requires translation!
This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
This pressure can also be seen in the City Screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. =
# Requires translation!
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. =
# Requires translation!
Expand Down Expand Up @@ -12651,7 +12651,7 @@ On the World screen, swipe the notification list to the right to temporarily hid
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
Entering a City Screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Expand All @@ -12661,11 +12661,11 @@ On the World screen, select an unit that can be upgraded, then right-click or lo
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
City Screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Expand Down
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