I am a Pawn & PHP Developer from Russia.
I am fond of modifications for GTA: SA, I love 3D modeling)
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Working from home
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RemoveVehicleLimit-R1
RemoveVehicleLimit-R1 1const auto sampdll = reinterpret_cast<std::uintptr_t>(GetModuleHandleA("samp.dll"));
2const auto PatchAddressFirst = sampdll + 0x2545D4;
3const auto PatchAddressSecond = sampdll + 0x285679;
4Utils::Memory::MemoryFill(PatchAddressFirst, 0x90, 6, true); // Off Vehicles Check
5Utils::Memory::MemoryFill(PatchAddressSecond, 0x90, 6, true); // Off Vehicles Check
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RemoveVehicleLimit-R3
RemoveVehicleLimit-R3 1DWORD FindAddress(HMODULE hModule, const char* mem_tofind, size_t strSize) {
2MODULEINFO moduleInfo;
3DWORD dwModule = reinterpret_cast<DWORD>(hModule);
4GetModuleInformation(GetCurrentProcess(), hModule, &moduleInfo, sizeof(moduleInfo));
5for (auto i = dwModule; i < moduleInfo.SizeOfImage + dwModule - 1 - strSize; i++) {
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