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Houdini: Add Static Mesh product-type (family) #5481
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Checkpoint
It still lacks:
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…Pype into tests/publish_process
Checkpoint
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iLLiCiTiT
reviewed
Sep 18, 2023
antirotor
approved these changes
Sep 20, 2023
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Some comments about naming, but otherwise it looks great and from what I've tested it works.
openpype/hosts/houdini/plugins/create/create_unreal_staticmesh.py
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openpype/hosts/houdini/plugins/publish/validate_unreal_staticmesh_naming.py
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In order to enable Static mesh validation, it is required to do two steps:
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Labels
host: Houdini
host: UE
size/M
Denotes a PR changes 500-999 lines, ignoring general files
type: feature
Larger, user affecting changes and completely new things
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Changelog Description
This PR adds support to publish Unreal Static Mesh in Houdini as FBX
Quick recap
Testing notes:
Create instance while selecting