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Maya: Add OptionalPyblishPluginMixin
to all validators
#5575
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3 changes: 2 additions & 1 deletion
3
openpype/hosts/maya/plugins/publish/validate_animation_content.py
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8 changes: 5 additions & 3 deletions
8
openpype/hosts/maya/plugins/publish/validate_animation_out_set_related_node_ids.py
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8 changes: 6 additions & 2 deletions
8
openpype/hosts/maya/plugins/publish/validate_arnold_scene_source.py
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9 changes: 7 additions & 2 deletions
9
openpype/hosts/maya/plugins/publish/validate_arnold_scene_source_cbid.py
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9 changes: 6 additions & 3 deletions
9
openpype/hosts/maya/plugins/publish/validate_assembly_name.py
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8 changes: 6 additions & 2 deletions
8
openpype/hosts/maya/plugins/publish/validate_assembly_namespaces.py
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10 changes: 7 additions & 3 deletions
10
openpype/hosts/maya/plugins/publish/validate_current_renderlayer_renderable.py
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16 changes: 8 additions & 8 deletions
16
openpype/hosts/maya/plugins/publish/validate_frame_range.py
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11 changes: 7 additions & 4 deletions
11
openpype/hosts/maya/plugins/publish/validate_glsl_material.py
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7 changes: 5 additions & 2 deletions
7
openpype/hosts/maya/plugins/publish/validate_instance_has_members.py
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Unfortunately the changes made of only adding the mixin does not suffice. The
process
method should also be doing aself.is_active(instance.data)
check to make sure it's actually skipped if the instance is toggled off. (Note that for ContextPlugin it isself.is_active(context.data)
.Like:
InstancePlugin
ContextPlugin
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True, but to really make them optional, there is another step and that is defining that in the Settings. My point is that even if we add the mixin, it doesn't really make the plugin optional, only the existence of the switch in the Settings does. I would even go that far later on as to unify inheritance of all validator plugin to one class that will wrap it together. Because then it wouldn't be "confusing" in the code as you wouldn't see
OptionalPyblishPluginMixin
in the signature of the validator class on non-optional plugins.