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Unreal: support in Deadline #1

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Aug 7, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ class CollectDeadlinePools(pyblish.api.InstancePlugin,
"max",
"houdini",
"nuke",
"unreal"
]

families = FARM_FAMILIES
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Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,8 @@ class CollectDeadlineUserCredentials(pyblish.api.InstancePlugin):
"nuke",
"maya",
"max",
"houdini"]
"houdini",
"unreal"]

families = FARM_FAMILIES

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Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin,
targets = ["local"]

hosts = ["fusion", "max", "maya", "nuke", "houdini",
"celaction", "aftereffects", "harmony", "blender"]
"celaction", "aftereffects", "harmony", "blender", "unreal"]

families = ["render", "render.farm", "render.frames_farm",
"prerender", "prerender.farm", "prerender.frames_farm",
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239 changes: 239 additions & 0 deletions client/ayon_deadline/plugins/publish/unreal/submit_unreal_deadline.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,239 @@
import os
import attr
import getpass
import pyblish.api
from datetime import datetime
from pathlib import Path

from ayon_core.lib import (
env_value_to_bool,
collect_frames,
is_in_tests,
)
from openpype_modules.deadline import abstract_submit_deadline
from openpype_modules.deadline.abstract_submit_deadline import DeadlineJobInfo
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@attr.s
class DeadlinePluginInfo():
ProjectFile = attr.ib(default=None)
EditorExecutableName = attr.ib(default=None)
EngineVersion = attr.ib(default=None)
CommandLineMode = attr.ib(default=True)
OutputFilePath = attr.ib(default=None)
Output = attr.ib(default=None)
StartupDirectory = attr.ib(default=None)
CommandLineArguments = attr.ib(default=None)
MultiProcess = attr.ib(default=None)
PerforceStream = attr.ib(default=None)
PerforceChangelist = attr.ib(default=None)
PerforceGamePath = attr.ib(default=None)


class UnrealSubmitDeadline(
abstract_submit_deadline.AbstractSubmitDeadline
):
"""Supports direct rendering of prepared Unreal project on Deadline
(`render` product must be created with flag for Farm publishing) OR
Perforce assisted rendering.

For this Ayon server must contain `ayon-version-control` addon and provide
configuration for it (P4 credentials etc.)!
"""

label = "Submit Unreal to Deadline"
order = pyblish.api.IntegratorOrder + 0.1
hosts = ["unreal"]
families = ["render.farm"] # cannot be "render' as that is integrated
use_published = True
targets = ["local"]

priority = 50
chunk_size = 1000000
group = None
department = None
multiprocess = True

def get_job_info(self):
dln_job_info = DeadlineJobInfo(Plugin="UnrealEngine5")

context = self._instance.context

batch_name = self._get_batch_name()
dln_job_info.Name = self._instance.data["name"]
dln_job_info.BatchName = batch_name
dln_job_info.Plugin = "UnrealEngine5"
dln_job_info.UserName = context.data.get(
"deadlineUser", getpass.getuser())
if self._instance.data["frameEnd"] > self._instance.data["frameStart"]:
# Deadline requires integers in frame range
frame_range = "{}-{}".format(
int(round(self._instance.data["frameStart"])),
int(round(self._instance.data["frameEnd"])))
dln_job_info.Frames = frame_range

dln_job_info.Priority = self.priority
dln_job_info.Pool = self._instance.data.get("primaryPool")
dln_job_info.SecondaryPool = self._instance.data.get("secondaryPool")
dln_job_info.Group = self.group
dln_job_info.Department = self.department
dln_job_info.ChunkSize = self.chunk_size
dln_job_info.OutputFilename += \
os.path.basename(self._instance.data["file_names"][0])
dln_job_info.OutputDirectory += \
os.path.dirname(self._instance.data["expectedFiles"][0])
dln_job_info.JobDelay = "00:00:00"

keys = [
"FTRACK_API_KEY",
"FTRACK_API_USER",
"FTRACK_SERVER",
"AYON_PROJECT_NAME",
"AYON_FOLDER_PATH",
"AYON_TASK_NAME",
"AYON_WORKDIR",
"AYON_APP_NAME",
"AYON_LOG_NO_COLORS",
"IS_TEST",
]

environment = {
key: os.environ[key]
for key in keys
if key in os.environ
}
for key in keys:
value = environment.get(key)
if value:
dln_job_info.EnvironmentKeyValue[key] = value

dln_job_info.EnvironmentKeyValue["AYON_UNREAL_VERSION"] = (
self._instance.data)["app_version"]

# to recognize render jobs
dln_job_info.add_render_job_env_var()

return dln_job_info

def get_plugin_info(self):
deadline_plugin_info = DeadlinePluginInfo()

render_path = self._instance.data["expectedFiles"][0]
self._instance.data["outputDir"] = os.path.dirname(render_path)
self._instance.context.data["version"] = 1 #TODO

render_dir = os.path.dirname(render_path)
file_name = self._instance.data["file_names"][0]
render_path = os.path.join(render_dir, file_name)

deadline_plugin_info.ProjectFile = self.scene_path
deadline_plugin_info.Output = render_path.replace("\\", "/")

deadline_plugin_info.EditorExecutableName = "UnrealEditor-Cmd.exe" # parse ayon+settings://applications/applications/unreal/variants/3/environmen
deadline_plugin_info.EngineVersion = self._instance.data["app_version"]
master_level = self._instance.data["master_level"]
render_queue_path = self._instance.data["render_queue_path"]
cmd_args = [f"{master_level} -game ",
f"-MoviePipelineConfig={render_queue_path}"]
cmd_args.extend([
"-windowed",
"-Log",
"-StdOut",
"-allowStdOutLogVerbosity"
"-Unattended"
])
self.log.info(f"cmd-args::{cmd_args}")
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deadline_plugin_info.CommandLineArguments = " ".join(cmd_args)

# if Perforce - triggered by active `publish_commit` instance!!
collected_version_control = self._get_version_control()
if collected_version_control:
version_control_data = self._instance.context.data[
"version_control"]
workspace_dir = version_control_data["workspace_dir"]
stream = version_control_data["stream"]
self._update_version_control_data(
self.scene_path,
workspace_dir,
stream,
collected_version_control["change_info"]["change"],
deadline_plugin_info
)

return attr.asdict(deadline_plugin_info)

def from_published_scene(self):
""" Do not overwrite expected files.

Use published is set to True, so rendering will be triggered
from published scene (in 'publish' folder). Default implementation
of abstract class renames expected (eg. rendered) files accordingly
which is not needed here.
"""
return super().from_published_scene(False)

def _get_batch_name(self):
"""Returns value that differentiate jobs in DL.

For automatic tests it adds timestamp, for Perforce driven change list
"""
batch_name = os.path.basename(self._instance.data["source"])
if is_in_tests():
batch_name += datetime.now().strftime("%d%m%Y%H%M%S")
collected_version_control = self._get_version_control()
if collected_version_control:
change = (collected_version_control["change_info"]
["change"])
batch_name = f"{batch_name}_{change}"
return batch_name

def _get_version_control(self):
"""Look if publish_commit is published to get change list info.

Context version_control contains universal connection info, instance
version_control contains detail about change list.
"""
change_list_version = {}
for inst in self._instance.context:
# get change info from `publish_commit` instance
change_list_version = inst.data.get("version_control")
if change_list_version:
context_version = (
self._instance.context.data["version_control"])
change_list_version.update(context_version)
break
return change_list_version

def _update_version_control_data(
self,
scene_path,
workspace_dir,
stream,
change_list_id,
deadline_plugin_info
):
"""Adds Perforce metadata which causes DL pre job to sync to change.

It triggers only in presence of activated `publish_commit` instance,
which materialize info about commit. Artists could return to any
published commit and re-render if they choose.
`publish_commit` replaces `workfile` as there are no versioned Unreal
projects (because of size).
"""
# normalize paths, c:/ vs C:/
scene_path = str(Path(scene_path).resolve())
workspace_dir = str(Path(workspace_dir).resolve())

unreal_project_file_name = os.path.basename(scene_path)

unreal_project_hierarchy = self.scene_path.replace(workspace_dir, "")
unreal_project_hierarchy = (
unreal_project_hierarchy.replace(unreal_project_file_name, ""))
# relative path from workspace dir to last folder
unreal_project_hierarchy = unreal_project_hierarchy.strip("\\")

deadline_plugin_info.ProjectFile = unreal_project_file_name

deadline_plugin_info.PerforceStream = stream
deadline_plugin_info.PerforceChangelist = change_list_id
deadline_plugin_info.PerforceGamePath = unreal_project_hierarchy
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