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[BOUNTY] Liquids try #3: Return of the pee #22169
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finally, it is our time |
im gonna pee so hard |
one step closer to ocean station inshallah |
there better be jarate gameplay |
Is there any way to tell a difference between a liquid and gas at a glance? They both just seem to be translucent overlays |
its pretty obvious |
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fine, i guess it's alright, i can make those tweaks in a different pr
nothing fundamentally flawed with the pr
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:/
Document the changes in your pull request
Ports some of Monkestation/Monkestation2.0@8bbcd47
Ports Monkestation/Monkestation2.0#2072
Ports tgstation/tgstation#71430
fulfills https://forums.yogstation.net/threads/300-liquid-simulation-tgcode-edition-ss13-server.27154/
Adds liquids from Monkestation. Adds some basic ocean turfs.
Things this does have:
Liquids
Interaction with liquids
Admin ability to add/remove liquids
Drains?
Things this does not have:
TG plumbing (further PR)
Ocean generation (further PR)
Why is this good for the game?
More stuff to do and interact with = more fun
Testing
Wiki Documentation
will fill out
Changelog
🆑
rscadd: adds liquids
/:cl: