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second attempt. ports spatial gridding #22539
second attempt. ports spatial gridding #22539
Conversation
…Yogstation into Spatial_gridding2
…Yogstation into Spatial_gridding2
…Yogstation into Spatial_gridding2
@wonderinghost Just added spatial grid for bee, lmk if you need help or anything, it was kind of annoying there lol. You dont mark or credit any of the authors, so I can't tell if you grabbed all the fixes or not. Here is my port, if needed for reference: BeeStation/BeeStation-Hornet#10730 The TG people have kinda sucky testing evidence (and their script didnt even work) I found, so I recommend testing get_hearers() before and after the pr in Tracy, and just measuring the speed increase. |
Thanks |
restarting branch, been inactive for too long |
Document the changes in your pull request
ports over the spatial grid and fixes from tg. yell at me when this is ready to source those that made it
read the original pr but essentially optimizes radio signals to be super fast
Why is this good for the game?
late but more optimizations are good. also the final piece to port over modsuits and integrated circuits
Testing
TBD. but if cool with the original then take that
Changelog
🆑
rscadd: ports the spatial grid subsystem
tweak: systems that communicate over the radio have been refitted for grid
experimental: This is experimental.
/:cl: