Releases: z80/ignition
Releases · z80/ignition
Godot-4.2-stable with Bullet dynamics support.
Godot-4.2-stable with Bullet dynamics support.
Godot-4.1.3-stable with Bullet physics support.
Godot-4.1.3-stable with Bullet physics support.
Godot with Bullet physics 4.1.2-stable
Upgraded Bullet physics support to Godot 4.1.2-stable.
Windows binaries are attached.
godot_4.1.1_bullet_physics_1bf56109f6
Upgraded Godot to 4.1.1-stable.
godot_4.0.3_bullet_physics_1bf56109f6
Fixed a capsule collision shape orientation and size.
commit_cd4f85694
Fixed the bug described here. Unable to move rigid bodies if Bullet physics engine is chosen to be used. Actual code commit is the following: https://github.com/z80/ignition/releases/tag/commit_cd4f85694.
godot.windows.editor.x86_64_b49f801f3.zip
Godot 4.0.2 with Bullet physics support, commit b49f801.
Fixes:
- Joints work
- Concave polygon shape works
v0.1.0 project and prebuilt Godot binary
If you experience troubles building the project from source, please use attached godot_and_ignition_v0.1.0.zip archive with a prebuilt Godot v3.5.2-stable for Windows.