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Releases: z80/ignition

Godot-4.2-stable with Bullet dynamics support.

04 Dec 03:18
@z80 z80
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Godot-4.2-stable with Bullet dynamics support.

Godot-4.1.3-stable with Bullet physics support.

13 Nov 04:18
@z80 z80
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Godot-4.1.3-stable with Bullet physics support.

Godot with Bullet physics 4.1.2-stable

08 Oct 06:47
@z80 z80
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Upgraded Bullet physics support to Godot 4.1.2-stable.
Windows binaries are attached.

godot_4.1.1_bullet_physics_1bf56109f6

24 Sep 23:50
@z80 z80
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Upgraded Godot to 4.1.1-stable.

godot_4.0.3_bullet_physics_1bf56109f6

24 Sep 21:10
@z80 z80
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Fixed a capsule collision shape orientation and size.

commit_cd4f85694

13 Jun 00:56
@z80 z80
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Fixed the bug described here. Unable to move rigid bodies if Bullet physics engine is chosen to be used. Actual code commit is the following: https://github.com/z80/ignition/releases/tag/commit_cd4f85694.

godot.windows.editor.x86_64_b49f801f3.zip

30 Apr 06:42
@z80 z80
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Godot 4.0.2 with Bullet physics support, commit b49f801.
Fixes:

  • Joints work
  • Concave polygon shape works

v0.1.0 project and prebuilt Godot binary

02 Nov 16:18
@z80 z80
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If you experience troubles building the project from source, please use attached godot_and_ignition_v0.1.0.zip archive with a prebuilt Godot v3.5.2-stable for Windows.