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* NEW: rules can be set in the config and broadcasted to the players when they join and/or when the game start.
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153 changes: 153 additions & 0 deletions
153
src/main/java/eu/carrade/amaury/UHCReloaded/misc/RulesManager.java
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/* | ||
* Copyright or © or Copr. Amaury Carrade (2014 - 2016) | ||
* | ||
* http://amaury.carrade.eu | ||
* | ||
* This software is governed by the CeCILL-B license under French law and | ||
* abiding by the rules of distribution of free software. You can use, | ||
* modify and/ or redistribute the software under the terms of the CeCILL-B | ||
* license as circulated by CEA, CNRS and INRIA at the following URL | ||
* "http://www.cecill.info". | ||
* | ||
* As a counterpart to the access to the source code and rights to copy, | ||
* modify and redistribute granted by the license, users are provided only | ||
* with a limited warranty and the software's author, the holder of the | ||
* economic rights, and the successive licensors have only limited | ||
* liability. | ||
* | ||
* In this respect, the user's attention is drawn to the risks associated | ||
* with loading, using, modifying and/or developing or reproducing the | ||
* software by the user in light of its specific status of free software, | ||
* that may mean that it is complicated to manipulate, and that also | ||
* therefore means that it is reserved for developers and experienced | ||
* professionals having in-depth computer knowledge. Users are therefore | ||
* encouraged to load and test the software's suitability as regards their | ||
* requirements in conditions enabling the security of their systems and/or | ||
* data to be ensured and, more generally, to use and operate it in the | ||
* same conditions as regards security. | ||
* | ||
* The fact that you are presently reading this means that you have had | ||
* knowledge of the CeCILL-B license and that you accept its terms. | ||
*/ | ||
package eu.carrade.amaury.UHCReloaded.misc; | ||
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import eu.carrade.amaury.UHCReloaded.UHCReloaded; | ||
import eu.carrade.amaury.UHCReloaded.commands.core.utils.CommandUtils; | ||
import eu.carrade.amaury.UHCReloaded.i18n.I18n; | ||
import org.bukkit.Bukkit; | ||
import org.bukkit.ChatColor; | ||
import org.bukkit.command.CommandSender; | ||
import org.bukkit.configuration.ConfigurationSection; | ||
import org.bukkit.entity.Player; | ||
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import java.util.ArrayList; | ||
import java.util.List; | ||
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public class RulesManager | ||
{ | ||
private final boolean DISPLAY_ON_JOIN; | ||
private final boolean DISPLAY_ON_START; | ||
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private final I18n i; | ||
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private final List<String> rules = new ArrayList<>(); | ||
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public RulesManager() | ||
{ | ||
i = UHCReloaded.i(); | ||
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ConfigurationSection config = UHCReloaded.get().getConfig().getConfigurationSection("rules"); | ||
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if (config != null) | ||
{ | ||
DISPLAY_ON_JOIN = config.getBoolean("display.onJoin", false); | ||
DISPLAY_ON_START = config.getBoolean("display.onStart", true); | ||
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// We check if the list is non-empty, i.e. if there is at least a non-empty rule. | ||
boolean empty = true; | ||
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for (String rule : config.getStringList("rules")) | ||
{ | ||
rule = rule.trim(); | ||
rules.add(ChatColor.translateAlternateColorCodes('&',rule)); | ||
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if (!rule.isEmpty()) | ||
empty = false; | ||
} | ||
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// If the list is empty, no rules are displayed. We reset the list. | ||
if (empty) rules.clear(); | ||
} | ||
else | ||
{ | ||
DISPLAY_ON_JOIN = false; | ||
DISPLAY_ON_START = true; | ||
} | ||
} | ||
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/** | ||
* @return {@code true} if the rules system is enabled | ||
*/ | ||
public boolean isEnabled() | ||
{ | ||
return rules.size() != 0; | ||
} | ||
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/** | ||
* @return {@code true} if the rules have to be displayed to every joining player. | ||
*/ | ||
public boolean displayOnJoin() | ||
{ | ||
return isEnabled() && DISPLAY_ON_JOIN; | ||
} | ||
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/** | ||
* @return {@code true} if the rules have to be displayed when the game starts. | ||
*/ | ||
public boolean displayOnStart() | ||
{ | ||
return isEnabled() && DISPLAY_ON_START; | ||
} | ||
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/** | ||
* Displays the rules to the given receiver. | ||
* | ||
* @param receiver The receiver. | ||
*/ | ||
public void displayRulesTo(CommandSender receiver) | ||
{ | ||
CommandUtils.displaySeparator(receiver); | ||
receiver.sendMessage(i.t("rules.header")); | ||
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for (String rule : rules) | ||
{ | ||
if (rule.isEmpty()) | ||
{ | ||
receiver.sendMessage(""); | ||
} | ||
else | ||
{ | ||
receiver.sendMessage(i.t("rules.bullet", rule)); | ||
} | ||
} | ||
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CommandUtils.displaySeparator(receiver); | ||
} | ||
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/** | ||
* Broadcasts the rules to the whole server. | ||
*/ | ||
public void broadcastRules() | ||
{ | ||
for (Player player : Bukkit.getOnlinePlayers()) | ||
{ | ||
displayRulesTo(player); | ||
} | ||
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displayRulesTo(Bukkit.getConsoleSender()); | ||
} | ||
} |
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