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feat: Display holding block (experimental setting) #190

Merged
merged 12 commits into from
Sep 1, 2024
1 change: 1 addition & 0 deletions experiments/three.html
Original file line number Diff line number Diff line change
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<script type="module" src="three.ts"></script>
101 changes: 101 additions & 0 deletions experiments/three.ts
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import * as THREE from 'three'
import * as tweenJs from '@tweenjs/tween.js'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import * as THREE from 'three';
import Jimp from 'jimp';

const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 0, 5)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const controls = new OrbitControls(camera, renderer.domElement)

const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 })
const cube = new THREE.Mesh(geometry, material)
cube.position.set(0.5, 0.5, 0.5);
const group = new THREE.Group()
group.add(cube)
group.position.set(-0.5, -0.5, -0.5);
const outerGroup = new THREE.Group()
outerGroup.add(group)
outerGroup.scale.set(0.2, 0.2, 0.2)
outerGroup.position.set(1, 1, 0)
scene.add(outerGroup)

// const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshBasicMaterial({ color: 0x00_00_ff, transparent: true, opacity: 0.5 }))
// mesh.position.set(0.5, 1, 0.5)
// const group = new THREE.Group()
// group.add(mesh)
// group.position.set(-0.5, -1, -0.5)
// const outerGroup = new THREE.Group()
// outerGroup.add(group)
// // outerGroup.position.set(this.camera.position.x, this.camera.position.y, this.camera.position.z)
// scene.add(outerGroup)

new tweenJs.Tween(group.rotation).to({ z: THREE.MathUtils.degToRad(90) }, 1000).yoyo(true).repeat(Infinity).start()

const tweenGroup = new tweenJs.Group()
function animate () {
tweenGroup.update()
requestAnimationFrame(animate)
// cube.rotation.x += 0.01
// cube.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()

// let animation

window.animate = () => {
// new Tween.Tween(group.position).to({ y: group.position.y - 1}, 1000 * 0.35/2).yoyo(true).repeat(1).start()
new tweenJs.Tween(group.rotation, tweenGroup).to({ z: THREE.MathUtils.degToRad(90) }, 1000 * 0.35 / 2).yoyo(true).repeat(Infinity).start().onRepeat(() => {
console.log('done')
})
}

window.stop = () => {
tweenGroup.removeAll()
}


function createGeometryFromImage() {
return new Promise<THREE.ShapeGeometry>((resolve, reject) => {
const img = new Image();
img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABmJLR0QA/wD/AP+gvaeTAAABEElEQVQ4jWNkIAPw2Zv9J0cfXPOSvx/+L/n74T+HqsJ/JlI1T9u3i6H91B7ybdY+vgZuO1majV+fppFmPnuz/+ihy2dv9t/49Wm8mlECkV1FHh5FfPZm/1XXTGX4cechA4eKPMNVq1CGH7cfMBJ0rlxX+X8OVYX/xq9P/5frKifoZ0Z0AwS8HRkYGBgYvt+8xyDXUUbQZgwJPnuz/+wq8gw/7zxk+PXsFUFno0h6mon+l5fgZFhwnYmBTUqMgYGBgaAhLMiaHQyFGOZvf8Lw49FXRgYGhv8MDAwwg/7jMoQFFury/C8Y5m9/wnADohnZVryJhoWBARJ9Cw69gtmMAgiFAcuvZ68Yfj17hU8NXgAATdKfkzbQhBEAAAAASUVORK5CYII='
console.log('img.complete', img.complete)
img.onload = () => {
const canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
const context = canvas.getContext('2d');
context.drawImage(img, 0, 0, img.width, img.height);
const imgData = context.getImageData(0, 0, img.width, img.height);

const shape = new THREE.Shape();
for (let y = 0; y < img.height; y++) {
for (let x = 0; x < img.width; x++) {
const index = (y * img.width + x) * 4;
const alpha = imgData.data[index + 3];
if (alpha !== 0) {
shape.lineTo(x, y);
}
}
}

const geometry = new THREE.ShapeGeometry(shape);
resolve(geometry);
};
img.onerror = reject;
});
}

// Usage:
const shapeGeomtry = createGeometryFromImage().then(geometry => {
const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
})
85 changes: 48 additions & 37 deletions prismarine-viewer/viewer/lib/entities.js
Original file line number Diff line number Diff line change
Expand Up @@ -282,6 +282,46 @@ export class Entities extends EventEmitter {
}
}

getItemMesh(item) {
const textureUv = this.getItemUv?.(item.itemId ?? item.blockId)
if (textureUv) {
// todo use geometry buffer uv instead!
const { u, v, size, su, sv, texture } = textureUv
const itemsTexture = texture.clone()
itemsTexture.flipY = true
itemsTexture.offset.set(u, 1 - v - (sv ?? size))
itemsTexture.repeat.set(su ?? size, sv ?? size)
itemsTexture.needsUpdate = true
itemsTexture.magFilter = THREE.NearestFilter
itemsTexture.minFilter = THREE.NearestFilter
const itemsTextureFlipped = itemsTexture.clone()
itemsTextureFlipped.repeat.x *= -1
itemsTextureFlipped.needsUpdate = true
itemsTextureFlipped.offset.set(u + (su ?? size), 1 - v - (sv ?? size))
const material = new THREE.MeshStandardMaterial({
map: itemsTexture,
transparent: true,
alphaTest: 0.1,
})
const materialFlipped = new THREE.MeshStandardMaterial({
map: itemsTextureFlipped,
transparent: true,
alphaTest: 0.1,
})
const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 0), [
// top left and right bottom are black box materials others are transparent
new THREE.MeshBasicMaterial({ color: 0x00_00_00 }), new THREE.MeshBasicMaterial({ color: 0x00_00_00 }),
new THREE.MeshBasicMaterial({ color: 0x00_00_00 }), new THREE.MeshBasicMaterial({ color: 0x00_00_00 }),
material, materialFlipped,
])
return {
mesh,
itemsTexture,
itemsTextureFlipped,
}
}
}

update(/** @type {import('prismarine-entity').Entity & {delete?, pos}} */entity, overrides) {
let isPlayerModel = entity.name === 'player'
if (entity.name === 'zombie' || entity.name === 'zombie_villager' || entity.name === 'husk') {
Expand All @@ -296,52 +336,23 @@ export class Entities extends EventEmitter {
//@ts-expect-error
const item = entity.metadata?.find(m => typeof m === 'object' && m?.itemCount)
if (item) {
const textureUv = this.getItemUv?.(item.itemId ?? item.blockId)
if (textureUv) {
// todo use geometry buffer uv instead!
const { u, v, size, su, sv, texture } = textureUv
const itemsTexture = texture.clone()
itemsTexture.flipY = true
itemsTexture.offset.set(u, 1 - v - (sv ?? size))
itemsTexture.repeat.set(su ?? size, sv ?? size)
itemsTexture.needsUpdate = true
itemsTexture.magFilter = THREE.NearestFilter
itemsTexture.minFilter = THREE.NearestFilter
const itemsTextureFlipped = itemsTexture.clone()
itemsTextureFlipped.repeat.x *= -1
itemsTextureFlipped.needsUpdate = true
itemsTextureFlipped.offset.set(u + (su ?? size), 1 - v - (sv ?? size))
const material = new THREE.MeshStandardMaterial({
map: itemsTexture,
transparent: true,
alphaTest: 0.1,
})
const materialFlipped = new THREE.MeshStandardMaterial({
map: itemsTextureFlipped,
transparent: true,
alphaTest: 0.1,
})
mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 0), [
// top left and right bottom are black box materials others are transparent
new THREE.MeshBasicMaterial({ color: 0x00_00_00 }), new THREE.MeshBasicMaterial({ color: 0x00_00_00 }),
new THREE.MeshBasicMaterial({ color: 0x00_00_00 }), new THREE.MeshBasicMaterial({ color: 0x00_00_00 }),
material, materialFlipped,
])
mesh.scale.set(0.5, 0.5, 0.5)
mesh.position.set(0, 0.2, 0)
const object = this.getItemMesh(item)
if (object) {
object.scale.set(0.5, 0.5, 0.5)
object.position.set(0, 0.2, 0)
// set faces
// mesh.position.set(targetPos.x + 0.5 + 2, targetPos.y + 0.5, targetPos.z + 0.5)
// viewer.scene.add(mesh)
const clock = new THREE.Clock()
mesh.onBeforeRender = () => {
object.onBeforeRender = () => {
const delta = clock.getDelta()
mesh.rotation.y += delta
object.rotation.y += delta
}
//@ts-expect-error
group.additionalCleanup = () => {
// important: avoid texture memory leak and gpu slowdown
itemsTexture.dispose()
itemsTextureFlipped.dispose()
object.itemsTexture.dispose()
object.itemsTextureFlipped.dispose()
}
}
}
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