Releases: zedseven/Green
v1.1.3
What's Changed
- Fixed a bug where opacity wasn't reset before rendering the background image of a World, leading to the background image sometimes being drawn with the opacity of another scene Actor.
- Made a small internal improvement to increase readability for colour values.
Full Changelog: v1.1.2...v1.1.3
Green v1.1.2
What's Changed
- Almost nothing is different from the previous release. Apparently Processing 4 also has an issue with the library when the
core.jar
is included in the bundle. I didn't see it before when testing, but apparently it was included in the last release.
Full Changelog: v1.1.1...v1.1.2
Green v1.1.1
What's Changed
- It turns out Processing 4 is still perfectly compatible with this library. The problem was a development-time issue with the Processing-provided build script.
- Made
getDigits
more efficient. - Improved documentation slightly.
Full Changelog: v1.1.0...v1.1.1
Green v1.1.0
What's Changed
- Fixed a bug where the
range
parameter ofgetObjectsAtOffset
wasn't used in some circumstances - Changed the parameter order of
getObjectsInRange
and related methods totype, range
to be consistent with everything else - Update World.java:
FlushActorRemoveQueue
now removes actors only once by @Jfhseh in #1 - Significantly cleaned things up internally
Found that Processing version 4 is incompatible
Full Changelog: v1.0.5...v1.1.0
Green v1.0.5
Fixed a world-loading bug where after loading a new world, some Actors may still attempt to do things while not in an active world for one more frame.
Also updated the docs a bit.
Green v1.0.4
Updated the examples with some more documentation and made the boilerplate example compile from the start.
Green v1.0.3
No functional changes from v1.0.2, but library documentation has been updated and the repository has been cleaned.
Green v1.0.2
Fixed a bug that occasionally occurred when removing several actors from the world in one frame.
Green v1.0.1
Made a few minor tweaks with user input.
Green v1.0
Green v1.0
The initial release of Green is now available. If you have any questions or find any issues, please let me know.