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When merged this pull request will:
faction_filter
componentmodeChanged
andsideChanged
eventsWorks well when tested with popular asset mods. Deals with the following object categorization trickiness (for Zeus):
side
ofCfgFactionClasses
doesn't determine under which side an object is sorted.editorCategory
can also be used to categorize an object (although generally not used for characters and vehicles).As a result, we don't use
CfgFactionClasses
directly and instead scanCfgPatches
units
arrays andCfgGroups
to find factions.