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When merged this pull request will:
I've found #83, but I believe the reason for not including the waypoint is not valid and the waypoint should be included.
2 days ago @veteran29 pointed out to me that Guard waypoint can be used without any triggers. There's only a single sentence on that on Biki (I believe that should have it's own header/section as I didn't know that despite doing missions for such a long time already):
I've tested that on our mission yesterday and in fact, waypoint works unbelievably better when there are no triggers and I believe it'd be great to have it in Zeus.
When there are no guard triggers, unit with Guard waypoint receives information about all enemies from their whole side. This makes units travel through the whole map to attack them (and it is very effective). When there are no more threats, the unit goes back to idle at Guard waypoint (unfortunately helicopters only hover, don't land). This basically serves like QRF, but without any sophisticated scripts. It just works and I'm amazed by the simplicity and efficiency.
Helicopters do rocket runs, use their autocannons, without any hesitation. This makes them much more effective against players who previously were not too afraid when they saw a helicopter or a plane incoming and often felt there's no real danger until Zeus takes control and starts dumping the rockets uncontrollably.
Great thing is that connected with other waypoints like Sentry, might make unit deadly only after initial contact or some other conditions are met.