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# What goes in the chests | ||
# Each line contains: | ||
# type, level, modid.name, minimum amount, maximum amount, NBT tag (from nbt.cfg) | ||
# | ||
# type must be gear, heal (food / health), or loot (treasure) | ||
# level must be an integer from 1 to 8 representing the value / difficulty of guarding mobs | ||
# Normally this should be 1 to 7, a value of 8 will appear only in rare teasure chests | ||
# modid is the official ID of the mod; for vanilla items the modid is "item" | ||
# name is the in-code, unlocalized name | ||
# minimum and maximum determine the stacks sizes | ||
# | ||
# You can now create alternate version in the SpecialChests folder and attach those to | ||
# dungeon themes. | ||
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gear, 1, minecraft:stone_sword, 1, 1 | ||
gear, 1, minecraft:leather_helmet, 1, 1 | ||
gear, 1, minecraft:leather_leggings, 1, 1 | ||
gear, 1, minecraft:leather_boots, 1, 1 | ||
gear, 1, minecraft:leather_chestplate, 1, 1 | ||
gear, 1, minecraft:arrow, 4, 12 | ||
gear, 1, minecraft:torch, 4, 12 | ||
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gear, 2, minecraft:stone_sword, 1, 1 | ||
gear, 2, minecraft:iron_sword, 1, 1 | ||
gear, 2, minecraft:stone_pickaxe, 1, 1 | ||
gear, 2, minecraft:stone_axe, 1, 1 | ||
gear, 2, minecraft:bow, 1, 1 | ||
gear, 2, minecraft:shield, 1, 1 | ||
gear, 2, minecraft:leather_helmet, 1, 1 | ||
gear, 2, minecraft:leather_leggings, 1, 1 | ||
gear, 2, minecraft:leather_boots, 1, 1 | ||
gear, 2, minecraft:leather_chestplate, 1, 1 | ||
gear, 2, minecraft:iron_helmet, 1, 1 | ||
gear, 2, minecraft:iron_leggings, 1, 1 | ||
gear, 2, minecraft:iron_boots, 1, 1 | ||
gear, 2, minecraft:iron_chestplate, 1, 1 | ||
gear, 2, minecraft:arrow, 4, 12 | ||
gear, 2, minecraft:torch, 4, 12 | ||
gear, 2, minecraft:torch, 4, 24 | ||
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gear, 3, minecraft:iron_sword, 1, 1 | ||
gear, 3, minecraft:iron_pickaxe, 1, 1 | ||
gear, 3, minecraft:iron_axe, 1, 1 | ||
gear, 3, minecraft:bow, 1, 1 | ||
gear, 3, minecraft:shield, 1, 1 | ||
gear, 3, minecraft:iron_helmet, 1, 1 | ||
gear, 3, minecraft:iron_leggings, 1, 1 | ||
gear, 3, minecraft:iron_boots, 1, 1 | ||
gear, 3, minecraft:iron_chestplate, 1, 1 | ||
gear, 3, minecraft:arrow, 4, 12 | ||
gear, 3, minecraft:torch, 4, 12 | ||
gear, 3, minecraft:arrow, 8, 16 | ||
gear, 3, minecraft:torch, 12, 16 | ||
gear, 3, minecraft:torch, 16, 32 | ||
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gear, 4, minecraft:iron_sword, 1, 1 | ||
gear, 4, minecraft:diamond_sword, 1, 1 | ||
gear, 4, minecraft:bow, 1, 1 | ||
gear, 4, minecraft:shield, 1, 1 | ||
gear, 4, minecraft:iron_helmet, 1, 1 | ||
gear, 4, minecraft:iron_leggings, 1, 1 | ||
gear, 4, minecraft:iron_boots, 1, 1 | ||
gear, 4, minecraft:iron_chestplate, 1, 1 | ||
gear, 4, minecraft:diamond_helmet, 1, 1 | ||
gear, 4, minecraft:diamond_leggings, 1, 1 | ||
gear, 4, minecraft:diamond_boots, 1, 1 | ||
gear, 4, minecraft:diamond_chestplate, 1, 1 | ||
gear, 4, minecraft:arrow, 4, 12 | ||
gear, 4, minecraft:torch, 4, 12 | ||
gear, 4, minecraft:arrow, 8, 16 | ||
gear, 4, minecraft:torch, 12, 16 | ||
gear, 4, minecraft:torch, 16, 32 | ||
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gear, 5, minecraft:diamond_sword, 1, 1 | ||
gear, 5, minecraft:diamond_pickaxe, 1, 1 | ||
gear, 5, minecraft:diamond_axe, 1, 1 | ||
gear, 5, minecraft:diamond_helmet, 1, 1 | ||
gear, 5, minecraft:diamond_leggings, 1, 1 | ||
gear, 5, minecraft:diamond_boots, 1, 1 | ||
gear, 5, minecraft:diamond_chestplate, 1, 1 | ||
gear, 2, minecraft:shield, 1, 1 | ||
gear, 5, minecraft:arrow, 8, 16 | ||
gear, 5, minecraft:torch, 4, 12 | ||
gear, 5, minecraft:arrow, 8, 16 | ||
gear, 5, minecraft:torch, 16, 24 | ||
gear, 5, minecraft:torch, 16, 48 | ||
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gear, 6, minecraft:diamond_sword, 1, 1 | ||
gear, 6, minecraft:diamond_sword, 1, 1, SLSW | ||
gear, 6, minecraft:diamond_helmet, 1, 1 | ||
gear, 6, minecraft:diamond_leggings, 1, 1 | ||
gear, 6, minecraft:diamond_boots, 1, 1 | ||
gear, 6, minecraft:diamond_chestplate, 1, 1 | ||
gear, 6, minecraft:arrow, 16, 48 | ||
gear, 6, minecraft:arrow, 8, 16 | ||
gear, 6, minecraft:torch, 16, 24 | ||
gear, 6, minecraft:torch, 32, 64 | ||
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gear, 7, minecraft:diamond_sword, 1, 1 | ||
gear, 7, minecraft:diamond_pickaxe, 1, 1 | ||
gear, 7, minecraft:diamond_helmet, 1, 1 | ||
gear, 7, minecraft:diamond_leggings, 1, 1 | ||
gear, 7, minecraft:diamond_boots, 1, 1 | ||
gear, 7, minecraft:diamond_chestplate, 1, 1 | ||
gear, 7, minecraft:arrow, 16, 48 | ||
gear, 7, minecraft:torch, 32, 64 | ||
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heal, 1, minecraft:bread, 1, 2 | ||
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heal, 2, minecraft:bread, 1, 3 | ||
heal, 2, minecraft:apple, 1, 2 | ||
heal, 2, minecraft:cooked_chicken, 1, 3 | ||
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heal, 3, minecraft:bread, 2, 4 | ||
heal, 3, minecraft:apple, 1, 2 | ||
heal, 3, minecraft:cooked_chicken, 1, 3 | ||
heal, 3, minecraft:cooked_beef, 1, 3 | ||
heal, 3 minecraft:potion, 1, 1, HEALTH1 | ||
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heal, 4, minecraft:bread, 2, 4 | ||
heal, 4, minecraft:apple, 1, 3 | ||
heal, 4, minecraft:apple, 1, 4 | ||
heal, 4, minecraft:cooked_chicken, 1, 3 | ||
heal, 4, minecraft:cooked_beef, 1, 3 | ||
heal, 4, minecraft:golden_apple, 1, 1 | ||
heal, 4 minecraft:potion, 1, 1, HEALTH1 | ||
heal, 4 minecraft:potion, 1, 1,HEALTH2 | ||
heal, 4 minecraft:potion, 1, 1, REGEN1 | ||
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heal, 5, minecraft:bread, 2, 4 | ||
heal, 5, minecraft:pumpkin_pie, 1, 2 | ||
heal, 5, minecraft:apple, 2, 4 | ||
heal, 5, minecraft:cooked_chicken, 2, 4 | ||
heal, 5, minecraft:cooked_beef, 2 4 | ||
heal, 5, minecraft:golden_apple, 1, 1 | ||
heal, 5, minecraft:golden_apple, 1, 1 | ||
heal, 5, minecraft:potion, 1, 1, HEALTH2 | ||
heal, 5, minecraft:potion, 1, 1, REGEN1 | ||
heal, 5, minecraft:potion, 1, 1, REGENX | ||
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heal, 6, minecraft:pumpkin_pie, 1, 3 | ||
heal, 6, minecraft:apple, 3, 7 | ||
heal, 6, minecraft:cooked_beef, 4, 8 | ||
heal, 6, minecraft:golden_apple, 1, 2 | ||
heal, 6, minecraft:potion, 1, 1, HEALTH2 | ||
heal, 6, minecraft:potion, 1, 1, REGEN2 | ||
heal, 6, minecraft:potion, 1, 1, REGENX | ||
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heal, 7, minecraft:apple, 3, 7 | ||
heal, 7, minecraft:cooked_beef, 4, 8 | ||
heal, 7, minecraft:pumpkin_pie, 2, 7 | ||
heal, 7, minecraft:enchanted_golden_apple, 1, 1 | ||
heal, 7, minecraft:golden_apple, 1, 3 | ||
heal, 7, minecraft:potion, 1, 1, REGEN2 | ||
heal, 7, minecraft:potion, 1, 1, REGENX | ||
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loot, 1, minecraft:iron_ingot, 1, 8 | ||
loot, 1, minecraft:gold_ingot, 1, 1 | ||
loot, 1, minecraft:book, 1, 1 | ||
loot, 1, minecraft:apple, 1, 3 | ||
loot, 1, minecraft:torch, 4, 12 | ||
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loot, 2, minecraft:book, 1, 1 | ||
loot, 2, minecraft:book, 2, 5 | ||
loot, 2, minecraft:iron_ingot, 1, 8 | ||
loot, 2, minecraft:gold_ingot, 1, 1 | ||
loot, 2, minecraft:gold_ingot, 2, 5 | ||
loot, 2, minecraft:name_tag, 1, 1 | ||
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loot, 3, minecraft:book, 2, 5 | ||
loot, 3, minecraft:gold_ingot, 2, 5 | ||
loot, 3, minecraft:diamond, 1, 1 | ||
loot, 3, minecraft:iron_ingot, 3, 12 | ||
loot, 3, minecraft:emerald, 1, 1 | ||
loot, 3, minecraft:saddle 1, 1 | ||
loot, 3, minecraft:name_tag, 1, 1 | ||
loot, 3, minecraft:jukebox, 1, 1 | ||
loot, 3, minecraft:iron_horse_armor, 1, 1 | ||
loot, 3, minecraft:clock, 1, 1 | ||
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loot, 4, minecraft:golden_apple, 1, 1 | ||
loot, 4, minecraft:blaze_rod, 1, 3 | ||
loot, 4, minecraft:book, 3, 8 | ||
loot, 4, minecraft:ender_pearl, 1, 9 | ||
loot, 4, minecraft:iron_ingot, 3, 12 | ||
loot, 4, minecraft:gold_ingot, 2, 5 | ||
loot, 4, minecraft:diamond, 1, 1 | ||
loot, 4, minecraft:diamond, 1, 4 | ||
loot, 4, minecraft:emerald, 1, 1 | ||
loot, 4, minecraft:emerald, 1, 4 | ||
loot, 4, minecraft:saddle 1, 1 | ||
loot, 4, minecraft:name_tag, 1, 1 | ||
loot, 4, minecraft:brewing_stand, 1, 1 | ||
loot, 4, minecraft:golden_horse_armor, 1, 1 | ||
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loot, 5, minecraft:book, 3, 8 | ||
loot, 5, minecraft:blaze_rod, 1, 3 | ||
loot, 5, minecraft:golden_apple, 1, 1 | ||
loot, 5, minecraft:ender_eye, 1, 2 | ||
loot, 5, minecraft:ender_pearl, 1, 9 | ||
loot, 5, minecraft:iron_ingot, 3, 12 | ||
loot, 5, minecraft:gold_ingot, 3, 8 | ||
loot, 5, minecraft:diamond, 1, 4 | ||
loot, 5, minecraft:emerald, 1, 1 | ||
loot, 5, minecraft:emerald, 1, 8 | ||
loot, 5, minecraft:saddle 1, 1 | ||
loot, 5, minecraft:name_tag, 1, 2 | ||
loot, 5, minecraft:enchanting_table, 1, 1 | ||
loot, 5, minecraft:diamond_horse_armor, 1, 1 | ||
loot, 5, minecraft:purple_shulker_box, 1, 1 | ||
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loot, 6, minecraft:book, 3, 8 | ||
loot, 6, minecraft:ender_eye, 1, 2 | ||
loot, 6, minecraft:ender_pearl, 1, 9 | ||
loot, 6, minecraft:golden_apple, 1, 3 | ||
loot, 6, minecraft:iron_ingot, 3, 12 | ||
loot, 6, minecraft:gold_ingot, 3, 8 | ||
loot, 6, minecraft:diamond, 1, 6 | ||
loot, 6, minecraft:emerald, 1, 12 | ||
loot, 6, minecraft:saddle 1, 1 | ||
loot, 6, minecraft:name_tag, 1, 3 | ||
loot, 6, minecraft:diamond_horse_armor, 1, 1 | ||
loot, 6, minecraft:purple_shulker_box, 1, 1 | ||
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loot, 7, minecraft:gold_ingot, 3, 8 | ||
loot, 7, minecraft:diamond_block, 1, 2 | ||
loot, 7, minecraft:emerald_block, 1, 3 | ||
loot, 7, minecraft:ender_eye, 1, 2 | ||
loot, 7, minecraft:enchanted_golden_apple, 1, 1 | ||
loot, 7, minecraft:saddle 1, 1 | ||
loot, 7, minecraft:name_tag, 1, 4 | ||
loot, 7, minecraft:totem_of_undying, 1, 1 | ||
loot, 7, minecraft:elytra, 1, 1 | ||
loot, 7, minecraft:wither_skeleton_skull, 1, 1 | ||
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loot, 8, minecraft:nether_star, 1, 1 | ||
loot, 8, minecraft:diamond_block, 1, 12 | ||
loot, 8, minecraft:emerald_block, 1, 12 | ||
loot, 8, minecraft:wither_skeleton_skull, 1, 8 | ||
loot, 8, minecraft:beacon, 1, 1, | ||
loot, 8, minecraft:diamond_pickaxe, 1, 1, VANILLAWORLD |
106 changes: 106 additions & 0 deletions
106
resources/jaredbgreat/dldungeons/res/themes/classic.cfg
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Version 1.8 | ||
# Biome types to use this theme in | ||
# Valid types are = FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, WATER, DESERT, FROZEN, JUNGLE, WASTELAND, NETHER, END, MUSHROOM, and MAGICAL | ||
# (BEACH is consider the same as WATER here.) | ||
# | ||
# Biomes types where it should be used | ||
biomes = FOREST, PLAINS, MOUNTAINS, HILLS, DESERT, FROZEN, WASTELAND | ||
# Biome types where it should never appear, even if the biome also fit one of the above types | ||
NotInBiomes = NETHER, END, MESA, SWAMP | ||
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# This determines the type of dungeon this should be, for the purpose of adding mobs through the API; | ||
# Its basically like a biome dictionary for dungeons. Valid values includ DUNGEON, NECRO, URBAN, FOREST, | ||
# PLAINS, MOUNTAIN, SWAMP, WATER, DESERT, WASTELAND, JUNGLE, FROZEN, FIERY, NETHER, END, MUSHROOM, MAGICAL, | ||
# SHADOW, and PARADISE. Most should have one or two types, not more than 3 or (very rarely) 4; API user | ||
# should be more liberal with there assigning mosters to types, not the other way around. | ||
Type = DUNGEON | ||
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# Either ALL or list of comma delimited dimension IDs | ||
DimensionWhitelist = ALL | ||
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# | ||
# Altitude ranges | ||
# | ||
# Lowest level a floor can be at | ||
minY = 30 | ||
# Highest level a floor can be at | ||
maxY = 50 | ||
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# This is the chest file to be used; if it is chest.cfg its will be under DLDungeonsJBG, | ||
# other chests files will be under DLDungeonsJBG/SpecialChests | ||
ChestsFile = chests.cfg | ||
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# | ||
# Size ranges = This should contain 5 numbers, at least one of which must not be 0. | ||
# These are relative probabilities for a tiny, small, medium, large, and huge dungeon (in that oreder) | ||
sizes = 2, 5, 10, 5, 1 | ||
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# | ||
# Style elements = These must each contain 6 numbers | ||
# in order they must be for none, few, some, plenty, heaps, and always (not literally) | ||
# They are relative probabilites, as before | ||
# | ||
# Roofless, wall-less rooms; mostly for surface dungeons | ||
outside = 25, 0, 0, 0, 0, 0 | ||
# Amount of liquid blocks (pools) on the floor | ||
liquids = 1, 30, 50, 20, 10, 0 | ||
# Number of extra doors which may lead to rooms off the main route | ||
subrooms = 5, 20, 50, 45, 5, 0 | ||
# Frequency of trying to place a mini-room inside a larger room | ||
islands = 5, 50, 10, 50, 20, 0 | ||
# How many pillars to use | ||
pillars = 5, 30, 60, 40, 20, 0 | ||
# Not used, but will be the number of fences around outdoor rooms | ||
fences = 5, 15, 30, 75, 25, 0 | ||
# How generally semetric and organized roosm appear | ||
symmetry = 5, 15, 30, 75, 25, 0 | ||
# How much variability in the blocks to be used | ||
variability = 5, 10, 25, 75, 50, 25 | ||
# Idea borrowed from Greymerk's Roguelike dungeons; chance of not building over airblocks | ||
degeneracy = 50, 5, 15, 50, 10, 0 | ||
# How many feature to add to rooms | ||
complexity = 5, 10, 25, 75, 15, 0 | ||
# How much variation in the Y should be found | ||
verticle = 5, 10, 25, 20, 10, 0 | ||
# How many entrances to place | ||
entrances = 2, 5, 25, 50, 15, 3 | ||
naturals = 25, 5, 20, 5, 0, 0 | ||
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# | ||
# Block elements | ||
# Thes are just lists of blocks to uses in building rooms | ||
# Warning = Versions for version fo Minecraft before 1.7 are not compatible with 1.7+ | ||
# For 1.5.2 or 1.6.4 these must be block ids | ||
# for version 1.7+ these are the proper, in-code names for the blocks | ||
# Each of these must contain at least one block, but can contain as many as you like | ||
# | ||
# The main block for building walls | ||
walls = minecraft:stone_bricks, minecraft:cobblestone, minecraft:sandstone, minecraft:bricks | ||
# The main block for building floors | ||
floors = minecraft:stone_bricks, minecraft:cobblestone, minecraft:dirt, minecraft:stone | ||
# The main block for lining ceilings | ||
ceilings = minecraft:stone_bricks, minecraft:cobblestone, minecraft:oak_planks, minecraft:stone_slab | ||
# Blocks to be used as outdoor fences (not yet used) | ||
fencing = minecraft:cobblestone_wall, minecraft:oak_fence | ||
# Block to represent liquids; fill pools | ||
liquid = minecraft:water, minecraft:lava | ||
# Block from which to build pillars | ||
pillarBlock = minecraft:stone_bricks, minecraft:cobblestone, minecraft:sandstone, minecraft:oak_planks, minecraft:stone_slab | ||
# Block found in cave-like areas | ||
caveblock = minecraft:stone, minecraft:stone, minecraft:sandstone | ||
# | ||
# Mob fields | ||
# | ||
# These are lists of mobs, and most be in their officialm, in code names | ||
# | ||
# Weak, basic mobs; by default | ||
commonMobs = minecraft:zombie, minecraft:skeleton, minecraft:spider | ||
# Tougher mobs everyday mobs | ||
hardMobs = minecraft:creeper, minecraft:enderman, minecraft:cave_spider | ||
# Really tough mobs, Minefantasy brutes, mid-level Dungeons Mobs, and many of Lycanite's mobs go here | ||
bruteMobs = minecraft:witch | ||
# The baddest of the bad, Minefantasy dragon, Dungeon Mobs rakshasa, and all bosses go here; empty by default in the overworld | ||
# but for The Nether this has Wither Boss. | ||
eliteMobs = | ||
bossMobs = |
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