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Un-nerfs Kepori (shiptest-ss13#3482)
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## About The Pull Request
Gonna try this out to see if it improves how Kepori actually feel. I
don't really think straight up taking more damage is an interesting
downside, considering their only upside was being a little faster. This
also greatly lowers the movespeed modifier.

Personally I don't really think it's a good idea to have a straight
numbers modifier as a nerf like this, considering we balance things
without even thinking about this. Projectiles and mob attacks do a high
amount of damage, and it's all but guaranteed to break or completely
disable a limb in one hit. With limb armor being fairly rare to come by,
and the area a projectile/melee targets having RNG on where they
actually hit, it's not actually that interesting.
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## Changelog

:cl:
balance: Removed Kepori damage modifiers.
balance: Decreased Kepori move speed modifier. (They are still a bit
faster than average)
/:cl:

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thgvr authored and zimon9 committed Oct 29, 2024
1 parent 3605e0f commit 4f4815f
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/modules/mob/living/carbon/human/species_types/kepori.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,9 @@
species_eye_path = 'icons/mob/species/kepori/kepori_eyes.dmi'
heatmod = 0.67
coldmod = 1.5
brutemod = 1.5
burnmod = 1.5
speedmod = -0.25
// brutemod = 1.5
// burnmod = 1.5
speedmod = -0.10
bodytemp_normal = HUMAN_BODYTEMP_NORMAL + 30
bodytemp_heat_damage_limit = HUMAN_BODYTEMP_HEAT_DAMAGE_LIMIT + 30
bodytemp_cold_damage_limit = HUMAN_BODYTEMP_COLD_DAMAGE_LIMIT + 30
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